Liesel Weppen
New member
It becomes also boring with T1-4 quests. It's always the same buildings once you know all of them. Doesn't matter if they are in the town in the north or in a town in the south.That Being said I must admit these large building become rather boring rather quickly. The main reason for this is because most traders only have 1-3 types near there location. If you happen to know exactly how many tier 5 buildings there are plz let me know.
Then you need to loot 3 buildings in a row, you also know... no change at all, just even more anyoing.*I need you to grab the supplies we have been gathering from 3 different locations, each of them being a tier 2 building.
Doesn't change anything, because still just the same in a row.*I need you to find out what happened to this person, which could entail as much as 4 tier 1 and a dig up quest.
*It's time to start taking back this land, that involves clearing a pair of tier 4's
Imho it does not anything of real value. The only thing it does is it makes the quest longer to complete and instead saves you some traveling.Those are just ones I could come up at the time. but I feel adding these chain quests would add a lot more variety while also making it so you as the Fun Pimps do not need to just make a bunch more giant buildings/quests.
The core problem you mentioned and i agree with you is once you know the POIs it becomes boring and you can "rush" them. Chaining multiple of them doesn't make it better.
I guess you are talking about singleplayer. In multiplayer the quests are even more overpowered, because you can share them and everybody participating gets the reward. And you can chain as much as you have players, because everybody can have one quest. We currently reached tier 5 quests and there are only 2 buildings in range. So with 4 players we may get 4 times the same quest in the same building and can do this quest 4 times in a row without even need to return to the trader.
I don't know how to make this more interesting but the reward (and free loot respawn) with quests is far to much overpowered. We don't even loot normal POIs anymore... why, if you can have reasonable POIs with free loot respawn?
Only thing i can imagine is to make this some kind of "scavenger hunt". The trader doesn't even tell you in what direction the quest is AND it is chained, so in the first poi you might only find a hint where to go next or already find the target.
Then it would be a gamble about the trader quests and not just "yeah, i know where it is, i know how to do this POI and i will be done in 10min".
Maybe combined with some sort of standing towards a trader. You get a quest "fetch stuff" but you don't know where or what level. If you are lucky its a tier 5 in the first target. If you have bad luck, it's a chain of 5 tier 5 quests, but if you cancel the quest, you will lose standing towards the trader.
So it's your choice. Fullfil it even it takes much more time, or cancel it but loose standing.
But i guess that might be something coming with bandits in like A25, so in 2025.

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