Some of us prefer a more strategic, less frantic action on every encounter type gameplay. This game has never been realistically trying to clone action based games like dying light prior to A17/18, and I'm not sure why it is now.
It seems that I am in the minority though, unfortunately, as people seem to love it, (however, I don't understand how having to dance around nearly every zombie is not considered tedious to most) even with the rage mechanic, the game feels easier now than it ever has been.
I feel there has always been more focus on the adventure of exploring, killing off zombies fairly easily (as long as you are careful) with the big payout of the ultra difficult horde. Random ferals do keep combat interesting, but retain the strategic aspect, as you can plan when you see them. One lunging at you as you hit it randomly is not fun or immersive. It's a blinder so that you don't think about the fact that most of the time you will only see one enemy at a time if you are not in a POI.
It seems that I am in the minority though, unfortunately, as people seem to love it, (however, I don't understand how having to dance around nearly every zombie is not considered tedious to most) even with the rage mechanic, the game feels easier now than it ever has been.
I feel there has always been more focus on the adventure of exploring, killing off zombies fairly easily (as long as you are careful) with the big payout of the ultra difficult horde. Random ferals do keep combat interesting, but retain the strategic aspect, as you can plan when you see them. One lunging at you as you hit it randomly is not fun or immersive. It's a blinder so that you don't think about the fact that most of the time you will only see one enemy at a time if you are not in a POI.