PC Thoughts on the gyro copter

About the gyrocopter....will it be fast enough to catch one of those drop planes. I want to be able to look the pilot in the eye and give him the "What the hell is the deal with dropping everything in the middle of the lake" looks....then moon him and take off.

NVM...someone sent this pic so it explains it all...

ya1JRux.jpg


 
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I love the idea of the Gyro Copter!!!
I would also like to see it unable to fly on Horde nights.

Perhaps the wind is too strong or some electromagnetic field causes instability.

Don't really care about the realism of "why" it doesn't work, just don't want it working on Horde nights.
I don't mind not being able to fly the gyrocopter during horde night. But it has to be because of something real, not just as a rule.

Lemme explain:

if I try to fly the gyrocopter during horde night and a message comes up and says "sorry, horde night, can't use it right now", that would be very annoying and immersion breaking. But if I could actually start it and lift off, and then crash seconds later for the strong winds, that would be really nice. It would scare the ♥♥♥♥ out of many players and I would not break immerion at all.

 
I think that having the gyro take damage when flying in any electrical storm would be a fun idea. So if your flying on a long loot run away from your base and a thunderstorm hits, you have to land relatively quickly and then go to plan B.

And since we already have lightning on the blood moon nights already, that could be a relatively realistic way to go about it.

 
Blood moon releases an emp, ALL electronics die... =)
No one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes.

-Morloc

 
I'm probably gonna mod it out, or make it use ungodly amounts of fuel.
What's the point?

Why not just do what I'm planning to do, and simply never bother crafting one?

It's not as though it's going to be an obtrusive feature that's hard to ignore. They're only going to appear in game if you go to the effort of making one, so simply don't do that and there's no need to mod it out.

 
Anything that can potentially skip the horde by just flying above it is a no as far as I'm concerned. :p
Hence why I need to see what it can do.
You can skip the horde with any vechicle tbh, other than maybe the bike I guess, you might need to be hopped up on beer to skip it with the bike. I skip the hordes in A16 as they just aren't worth the resources/ammo to bother fighting. Going to be even more so in a17 with how they drop even less loot. I never did like the idea of a zombie being able to punch thru concrete or metal walls, it just seems stupid as their rotting flesh would just get destroyed on it. Even punching thru wooden walls is a stretch. I've never really bothered building a base to defend. I just use one for storage pretty much. Not to mention all the time/resources you'll waste to repair it after.

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fun fact and the truth... "What goes up, must come down!" and watch out for .... ooops :)
In b4 vultures will attack you in the air while your on it, stalling the engine and causing you to drop to your death. Been quite a few plane crashes caused due to birds getting sucked into the engines by mistake.

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I love the idea of the Gyro Copter!!!
I would also like to see it unable to fly on Horde nights.

Perhaps the wind is too strong or some electromagnetic field causes instability.

Don't really care about the realism of "why" it doesn't work, just don't want it working on Horde nights.
I actually could see this being a thing, as it is a pretty wild storm/weather during horde nights. Maybe whatever is in the air messes with the aerodynamics making the ability to fly near impossible? there are tons of ways they could play it.

 
I sure hope that storage does depend of the vehicle type instead of being generic one.
It does, Bike->minibike->roadhog->4x4 is the known progression we know of in general in terms of storage size, no idea where Gyrocopter fits in there though. It'll probally have a much lower storage cap than the hog or 4x4 due to it needing to be light weight, It might be in between the bike and the minibike maybe. These are just my guesses though. If they all had the same inv size there wouldn't be any real purpose to bother upgrading to the higher vechicles.

 
... it is a pretty wild storm/weather during horde nights. Maybe whatever is in the air messes with the aerodynamics making the ability to fly near impossible? there are tons of ways they could play it.
I've never flown a Gyro-copter but my neighbour growing up had several ultralights.

He crashed them a few times.

Didn't really take much wind at all to mess those things up.

Can't imagine a Gyro-copter being all that stable to begin with never mind in a storm.

 
I've never flown a Gyro-copter but my neighbour growing up had several ultralights.He crashed them a few times.

Didn't really take much wind at all to mess those things up.

Can't imagine a Gyro-copter being all that stable to begin with never mind in a storm.
True, Even a high-end helicopter if the winds are too bad they are grounded as it won't fly steady and is at a much greater risk of crashing. As you said, if winds effect it I can't see it taking much to mess with the gyro-copter. I mean just looking at the thing there is no way i'd get on something like that irl even on a calm day, I'd not trust it lol.

 
If people don't want to use the gyro, why not just not use it then? just seems lame to want them to place a restriction on when you can use it

 
If people don't want to use the gyro, why not just not use it then? just seems lame to want them to place a restriction on when you can use it


Using a Gyro to avoid the horde is kind of what we're saying we don't want.

The restrictions of the Gyro is just one suggested solution.

 
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Not sure you really thought that through.... [or read anything prior to your own post].
Using a Gyro to avoid the horde is kind of what we're saying we don't want.

The restrictions of the Gyro is just one suggested solution.

I notice this is your first post on these forums.

Not the best start.
C'mon! poor guy.. first post, easy on him :)

 
Not sure you really thought that through.... [or read anything prior to your own post].
Using a Gyro to avoid the horde is kind of what we're saying we don't want.

The restrictions of the Gyro is just one suggested solution.

I notice this is your first post on these forums.

Not the best start.
I Think you better try a17 before supposing Things.

 
If people don't want to use the gyro, why not just not use it then? just seems lame to want them to place a restriction on when you can use it
mad mole has stated that he wants no place to be safe, and in a17 they have been talking about digging zombies to make underground bases more dangerous.

Seems a bit counterproductive to give players a safe pass without heavy gating.

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I Think you better try a17 before supposing Things.
I thought that was one of the purposes on this forum

 
mad mole has stated that he wants no place to be safe, and in a17 they have been talking about digging zombies to make underground bases more dangerous. Seems a bit counterproductive to give players a safe pass without heavy gating.

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I thought that was one of the purposes on this forum
My safe pass is usually driving around on my minibike in A16, Usually I drive away a bit, get off the bike, gank zombies for a bit toe to toe, then if I get into trouble (low hp) hop on bike, speed away heal up and repeat it. Lets be honest, if you were in this situation irl there is no way your going to stand toe to toe with them, your going to seek higher ground or a way to get free cheapshots on them. High ground in combat is almost always a advantage even in human vs human battles.

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I can't find these release notes you're talking about.
Its buried in the a17 thread for devs, where it lists pretty much anything one of the devs has posted that is a17 related, plus watching all the videos released so far on a17. We know about the vechicle progression but for example we don't know how repairing works, will we still lose tiers and maybe mods when we repair? Will it stay the same when we repair it? Does a items effectiveness still drop once it hits half durability etc. The devs have also said there is much more in a17 than they mentioned so far, that they are going to let us find out.

 
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