Good day to all! I have been playing 7dtd for many years, I look forward to every update of the game like air. Many things have changed for the better, but there are innovations that bother me:
1) "Learn by looting" system. There is too much paper in the game - at the same time skill books, crafting magazines, and modification schemes. Ideally, it would be worth leaving one thing, for example, magazines, but adding a magazine for making modifications and when reading every tenth magazine, rewarding the player with a perk that was previously tied to books.
2) The system of skills. Due to the decoupling from the skills of the crafting system, many perks have become useless, especially in the intelligence tree. It is worth completely reworking the skills, ideally so that each branch fully suits the player's playstyle. The lockpicking skill should be returned to Perception, and the dismantling of objects with a wrench should be transferred to Intelligence. Hammers from Strength should be transferred to Fortitude, it’s too good when there are two excellent types of weapons in one skill line at once. Brass knuckles as a type of weapon look ridiculous against those who dream of tasting your flesh, I would prefer to remove them from the game. The cooking skill from Strength should be transferred to Intelligence. The skill of collecting meat from animals should be transferred to Agility, because the knife skill is located there.
3) Item quality system. At the moment, the difference between a gray and purple item is mainly in the level of durability and the number of modification slots (with the latest update, modifications have become even less tied to the quality of the item). Maybe we should completely abandon the quality system, leaving only a simple and "legendary" look for each item, like in Fallout 4? It is better to add more variations between pipe weapons and the best options. And also, so that finding a legendary pipe weapon with a good unique property could encourage the player not to change it to the "simple" version of the M60 machine gun. This should add a lot of excitement to the game when finding the legendary versions of weapons and take away the constant frustration of finding another gray gun in the toilet.
This is just the first part of what I wanted to discuss, I hope to continue if it will be of even a small benefit to the further development of the game. Thanks to everyone who read, it will be interesting to read the opinions of other fans of the game.
1) "Learn by looting" system. There is too much paper in the game - at the same time skill books, crafting magazines, and modification schemes. Ideally, it would be worth leaving one thing, for example, magazines, but adding a magazine for making modifications and when reading every tenth magazine, rewarding the player with a perk that was previously tied to books.
2) The system of skills. Due to the decoupling from the skills of the crafting system, many perks have become useless, especially in the intelligence tree. It is worth completely reworking the skills, ideally so that each branch fully suits the player's playstyle. The lockpicking skill should be returned to Perception, and the dismantling of objects with a wrench should be transferred to Intelligence. Hammers from Strength should be transferred to Fortitude, it’s too good when there are two excellent types of weapons in one skill line at once. Brass knuckles as a type of weapon look ridiculous against those who dream of tasting your flesh, I would prefer to remove them from the game. The cooking skill from Strength should be transferred to Intelligence. The skill of collecting meat from animals should be transferred to Agility, because the knife skill is located there.
3) Item quality system. At the moment, the difference between a gray and purple item is mainly in the level of durability and the number of modification slots (with the latest update, modifications have become even less tied to the quality of the item). Maybe we should completely abandon the quality system, leaving only a simple and "legendary" look for each item, like in Fallout 4? It is better to add more variations between pipe weapons and the best options. And also, so that finding a legendary pipe weapon with a good unique property could encourage the player not to change it to the "simple" version of the M60 machine gun. This should add a lot of excitement to the game when finding the legendary versions of weapons and take away the constant frustration of finding another gray gun in the toilet.
This is just the first part of what I wanted to discuss, I hope to continue if it will be of even a small benefit to the further development of the game. Thanks to everyone who read, it will be interesting to read the opinions of other fans of the game.