PC Thoughts on the balancing and changes in b221

They should have mad it so with better looting you will get more stuff. Like instead of finding 1 glue you find 3. Stuff like that.
Couldn't agree more on this part, abundance>quality because quality is produced via crafting, quite easily I may add.

 
I guarantee you will never have enough mods for the slot count to matter. By the time you do have enough mods to fill 5 slots, you will be able to craft tier 6 items.
Can you guarantee that only for A17 b221 (where the devs said lots of mods are still missing, so I could have preditcted that as well) ? Or for future builds too? If the latter, wow, really WOW :distrust:

Even if a single point in Lucky Looter immediately made everything you looted tier 6, it would still be an absolutely useless skill. Why would you spend points in any skill that will soon be rendered completely useless just by leveling Int??
Because you also need 5 points in all crafting perks plus all workstations plus all materials. I would select LL as a scavenger

HStamina usage so high that cant even destroy 1/3 of rock without a rest.
Did you try normal attack instead of power attack with the tools? They changed it so normal attack is the norm again.

 
Just got a hold of the new build and have already put almost 3 hours into, so haven't got too far but I just wanted to give some initial feedback on the build as a whole.
XP rebalancing-I enjoy killing Zs as much as the next guy but I also don't mind farming and love building cool bases and so far it definitely seems a bit more balanced but I'll find out just how much once I really get into farming and building a little later on.

Melee retuning/Ranged retuning-I've been a big proponent of making firearms actually useful as in the last build I could easily get away with using 90% melee and then a little bow/panic shotgun or something but so far I am absolutely loving using the bow as you can definitely tell the difference when killing Zs(especially sleepers with the stealth attack perk) and animals(which seem to spawn far more frequently i've noticed?). I also agree with the changes to the power attack and primary attack as I've had no problem killing Zs without the power attack since it's been buffed as it allows for much longer fights if necessary I've yet to do too much mining/farming but it doesn't seem as if it's changed too much either way so far.

Trader/Economy Rebalancing-The fact that firearms are now not so useless and now do not sell for very much is something I'm okay with and I really enjoy that now both the trader and vending machines sell all the different foods and drinks and I love that the trader sells mods and general building materials and such. The rework to the economy seems to take care of exploiting the trader for large amount of dukes while also adding new dynamics to him with the mods and materials so I enjoy that for sure.

New Quests/Buildings-Already had a fetch quest in one of the new cabins and even though it's just for the sake of variety I really did like it and it's a simple change but overall I think it adds a little something extra which is nice.

Leveling/Gamestage-As I've mostly been looting and killing Zs and the xp for that has been reduced I have been leveling a little slower but overall feels pretty similar to before and I can definitely say the game (so far) seems better as far as special Zs, ferals, and gamestage as before I could get ferals in a quest/normal poi on day 2 and it just went up from there but I'm already a few days in and I've seen far less of things of that nature so I'm enjoying that much more than previous builds.

Performace?-Didn't see too much in the patch notes in way of performance updates but at least to me it seems a decent bit better as I"m running on 1600x900 res on all high settings with everything turned on getting 90-100+ fps outside and 70-80 fps inside.

Just wanted to give my 2 cents and would like to hear from the rest of you once you play a little and get a feel for the new changes but overall seems great to me so good job and thanks for the hard work TFP.
Annnnnnnnnnnnnnnnnnnnnnnnd with a single patch I am done playing 7 days

What the ACTUAL F??? Intellect reduces crafting speed by up to 65%

So now leveling one skill lowers another you already leveled. That is a Game breaking change for me

 
What the ACTUAL F??? Intellect reduces crafting speed by up to 65%

So now leveling one skill lowers another you already leveled. That is a Game breaking change for me
I think this is likely a bug in the changelog. When I actually read that entry I didn't even notice that "reducing ... speed" is negative and assumed it meant that the speed increase goes up to 65% now instead of 50% (?) or whatever else it was before.

Did you check what the ability really does in game?

 
A hater? No, that's not me for sure :) I would not waste my time here if I would not love this game so much. 2000+ hours playing time and counting.
I understand why you are angry and disappointed. If you didnt care about the game, you wouldnt be reacting this way.

Having said that, I must say I am a little relieved they have nerfed the zombie kill xp a bit. It was really hard to not level up too quickly and get a horrible 7th day horde.

 
I think this is likely a bug in the changelog. When I actually read that entry I didn't even notice that "reducing ... speed" is negative and assumed it meant that the speed increase goes up to 65% now instead of 50% (?) or whatever else it was before.
Did you check what the ability really does in game?
Oh yes I did. I went in to play as normal and when I went to make Steel I was like wait a minute this is slower then preSkills

 
eh. wait. did i get this correctly? now int reduces crafting SPEED instead of crafting TIME? That has to be a bug.

 
Getting 2 acid from cabinets instead of just 1 is one example I can think of.
I don't think Lucky Looter will make that happen. If it does, then it is actually somewhat worthwhile and I stand corrected.

 
Annnnnnnnnnnnnnnnnnnnnnnnd with a single patch I am done playing 7 days
What the ACTUAL F??? Intellect reduces crafting speed by up to 65%

So now leveling one skill lowers another you already leveled. That is a Game breaking change for me
What skill have you already leveled that this kills? I thought that Intellect was the skill that reduced crafting time. All they have done here is either:

a) Change the amount it reduces it too to 65%

or

b) Fixed the bug wherein if you watched something crafting, you got the reduced crafting time, but the moment you stopped watching it (ie left the Workbench) the time went right back up to full.

 
Ok, I really enjoyed the game in A17 but after B221 all changed.

Power attack is useless now when cutting down trees (And other things), 3 attacks and you're tired and can't run away or continue for at least 2 sec before it regenerates. Using primary attack is faster and stamina will still regenerates while cutting the tree.

I can't have fun fighting hordes of zombies now because at the 3rd hit i'll be tired and instantly killed. Goodbye melee combat and hello ranged combat game only?

 
Good old TFP. They simply cannot fix anything without also mucking about with something that didn't need fixed, and breaking that other thing in process.

In the previous build, using heavy attack on rocks and trees was only sensible because only the time it took to destroy that rock or tree actually mattered to overall yield (because of the bonus resources on the final swing, and the opportunity cost of physically getting to the next tree/rock asap). This meant that although the actual yield per boulder was higher using light attack, the yield per hour was higher using heavy attack. So in the end heavy attack was the way to go.

It could be that they have fixed/balanced this by increasing the yield per swing and reducing or removing the bonus resource on destruction. This would be a sensible change imo because as it was, light attack was utterly useless in the previous build of A17.

However, if they have not changed this and instead just made heavy attack burn more stamina in all situations to FORCE us to use light attack even when it is the inefficient choice, and without balancing the implication this has on mining (it will even slower than it was, and as we all know, it was already tediously slow) then yeah this change is a huge step backwards.

So now is Miner 69 now a useless skill?

 
Ok, I really enjoyed the game in A17 but after B221 all changed.
Power attack is useless now when cutting down trees (And other things), 3 attacks and you're tired and can't run away or continue for at least 2 sec before it regenerates. Using primary attack is faster and stamina will still regenerates while cutting the tree.

I can't have fun fighting hordes of zombies now because at the 3rd hit i'll be tired and instantly killed. Goodbye melee combat and hello ranged combat game only?
Power attack was nerfed and normal attack improved. So that you would normally use normal attack (as the name implies) for everything (mining and melee) and power attack mostly as a finisher on enemies that were pushed down (you get bonus damage with a power attack then).

If mining and meleeing drains your stamina with the normal attack as fast as the power attack, yes, then we have a problem.

 
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Good old TFP....
So now is Miner 69 now a useless skill?
Good old nonadaptive players...

The power attack was always meant as a special move--not as the new standard button press to kill zombies and mine. The fact that there were posts telling people to forget about left clicking and always just right click shows that there was a problem.

The standard left click attack has been improved and the power attack now uses more stamina and also includes a recovery delay before the stamina refills making it something that you want to use as a finishing move and not something to spam during melee combat.

Miner69 has been changed to improve the standard left button hit just as it used to do in A16 (that's what you like right?). That makes it a very useful skill.

 
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