There are actually 2 separate things that we keep mixing.
First, skills are improved by spending points gotten by earning some general XP. My opinion on this is, it's not ideal, it's a bit too videogame-y, it lacks some of the beauty of LBD, but in the end, is quite satisfying, still does the job very well (you improve the skills you want to improve) and probably is much easier to balance. There was a time the perk system was like this and I enjoyed it a lot.
Second, organizing these skills/perks into "archetypes", nonsensical groups with artificial dependencies. This is just way, way, way too videogame-y for my taste. You simply don't get better with sniper rifles before you put points into perception. But, to get better with handguns, perception does nothing, instead put points into agility. Wut? Let's put the farming perks into fortitude tree. Why? Is it because you farm better if you can take a hit from zombies? Nope ... we just need something put into this tree, because we decided to make trees. They don't quite make sense, so the prerequisites won't make sense either, but whatever.
First, skills are improved by spending points gotten by earning some general XP. My opinion on this is, it's not ideal, it's a bit too videogame-y, it lacks some of the beauty of LBD, but in the end, is quite satisfying, still does the job very well (you improve the skills you want to improve) and probably is much easier to balance. There was a time the perk system was like this and I enjoyed it a lot.
Second, organizing these skills/perks into "archetypes", nonsensical groups with artificial dependencies. This is just way, way, way too videogame-y for my taste. You simply don't get better with sniper rifles before you put points into perception. But, to get better with handguns, perception does nothing, instead put points into agility. Wut? Let's put the farming perks into fortitude tree. Why? Is it because you farm better if you can take a hit from zombies? Nope ... we just need something put into this tree, because we decided to make trees. They don't quite make sense, so the prerequisites won't make sense either, but whatever.