Hi there,
I just wanted to start a discussion about the pros and cons of the older system of skills, where you gained levels as you used those skills, compared to the current system, where you earn general experience (mostly by killing) and then spend them on perks however you wish.
Because I really have to say I hate this perk system a lot. Not this particular, current perk system. The idea of the perk system in general.
I really loved the way you used to learn skills - by using them. It just makes so much sense. There is no need for some artificial general "XP", which actually doesn't make any sense. Why should I be able to craft a new thing after I killed 20 zombies? Why am I able to improve myself in the use of firearms when I only ever use a club?
There is also another reason this general XP is extremely bad design in my opinion, and the reason is level scaling. You get a horde night every so often, and with that a lot of zombies. Zombies are bags of experience. Maybe you are leveling too fast for your taste and you want slower pace, not increasing the strength of your encounters so fast. Well, too bad - there might not be a good way for you to deal with the night horde that wouldn't earn you a lot of XP, pushing you forward. Or maybe the opposite is true, and you want to reach a certain "perk", so you need to grind. So you need to kill the zombies yourself, even though you might have traps or other ways to deal with them. You are not gonna use them because you would lose a lot of XP.
The conclusion is the same in both cases, however different they might seem. You are not playing the game like you want to play. You are accommodating your play to the meta.
With the system of leveling skills by use, I really felt I could just play however I liked and this impacted the game in a predictable way. With this system, I feel like I need to understand the underlying mechanisms and act accordingly or have a very bad experience playing.
Any thoughts about this? Do you like the perk system more than the level-by-use system? Do you feel the changes to the leveling that TFP has done are for the better?
I just wanted to start a discussion about the pros and cons of the older system of skills, where you gained levels as you used those skills, compared to the current system, where you earn general experience (mostly by killing) and then spend them on perks however you wish.
Because I really have to say I hate this perk system a lot. Not this particular, current perk system. The idea of the perk system in general.
I really loved the way you used to learn skills - by using them. It just makes so much sense. There is no need for some artificial general "XP", which actually doesn't make any sense. Why should I be able to craft a new thing after I killed 20 zombies? Why am I able to improve myself in the use of firearms when I only ever use a club?
There is also another reason this general XP is extremely bad design in my opinion, and the reason is level scaling. You get a horde night every so often, and with that a lot of zombies. Zombies are bags of experience. Maybe you are leveling too fast for your taste and you want slower pace, not increasing the strength of your encounters so fast. Well, too bad - there might not be a good way for you to deal with the night horde that wouldn't earn you a lot of XP, pushing you forward. Or maybe the opposite is true, and you want to reach a certain "perk", so you need to grind. So you need to kill the zombies yourself, even though you might have traps or other ways to deal with them. You are not gonna use them because you would lose a lot of XP.
The conclusion is the same in both cases, however different they might seem. You are not playing the game like you want to play. You are accommodating your play to the meta.
With the system of leveling skills by use, I really felt I could just play however I liked and this impacted the game in a predictable way. With this system, I feel like I need to understand the underlying mechanisms and act accordingly or have a very bad experience playing.
Any thoughts about this? Do you like the perk system more than the level-by-use system? Do you feel the changes to the leveling that TFP has done are for the better?