I just wrote down what bothers me and what runs through my mind thinking about the current game. I don't even bother complaining about missing optimization and jump right to the things I feel could be different or are missing. Please let me know what you guys think.
I am craving the old skill system. Learning by doing. It is much more interactive and suits you no matter how you playstyle is. This one just restricts you.
For example: I am loving to play melee knife killer and hunter. I like to be fast and agile. I specialize in roaming the wilderness searching for treasures, exploring new locations and hunting treasures, animals and quests. For an ideal skilling I need 10 points in Fortitude And Agility for light armour, suvivability and of course my knife skills and faster slashes. I need to put points in perception if I want to be good at finding animals and treasures. I need to put points in Strength because everybody needs Pack Mule and every Melee fighter needs Sexual Tyrannosaurus. And I need to put full 16 points in Intelligence for Quests and for Bartering to be even effective for the team. It is nearly impossible to specialize.
Also: Katanas and swords. You could find them in a Theater as probs, in museums or as a special and rare decoration above a fireplace or something. Of course a book series featuring bladed weapons would be very nice as well.
Also: The values of explosives (Arrows, Grenates etc) should depend on the person with explosive skills, who builds them. If I observed correctly it depends on the skill you have with one specific weapon, which doesn't make sense for the explosion per se.
Also: Gameplay was much more diverse without the houses as dungeons. I am not saying you should get rid of ther dungeons, BUT it is always the same. You follow a specific pattern and a labyrinth-like way through EVERY building. Even very small ones. Firstly it doesn't make sense that every citizen throuout the world had the time to build a complex defense system like that and secondly it is boring after a while. Maybe just include SOME of the old houses so it gives you something unexpected while looting. Big hordes of zombies could appear in more than the final loot room or even instead of there. In fact there doesn't have to be a final loot room like that at all. It seems so extremely constructed and not life-like.
Also: I wish there were more and even more important BIGGER hordes striding through the world. That includes wolf packs and even deer herds. Maybe you think it is too easy to get to meat this way but especially in the early stages this is very hard to manage. Just think about the confusion a scattering deer herd would bring or the danger of a pack of 4 or more wolves.
Also: Did you consider doing more naval stuff? Boats and rafts for example or diving equipment?! It would open possibilities. Just saying. Like bulding ferries instead of bridges where you need to cross a wide river. Or junk treasures under water. Not unlikely in a city with a river running through it. There could even be some naval infected species like beavers or the possibility to fish.
At last I HAVE to mention the physics for all my teammates and me. It is nearly impossible at times to predict which constuctions will be stable and which are not. And when something collapses you are screwed with you current planning, because it is not comprehensible which part of the construction is causing the instability. You basicly have to leave the part of the construction alone and try something else. Reinforching doesn't work most of the time, taking anything away let's it collapse more and more even if it is only a couch or something similarily unsupporting. I think many people would do happy backflips if the pimps would revisit this issue.
Okay. I think I am done. Please comment. Am I talking BS? Have you similar thoughts or even more suggestions to the current state?
Let me know.
Thanks.
Zeph
I am craving the old skill system. Learning by doing. It is much more interactive and suits you no matter how you playstyle is. This one just restricts you.
For example: I am loving to play melee knife killer and hunter. I like to be fast and agile. I specialize in roaming the wilderness searching for treasures, exploring new locations and hunting treasures, animals and quests. For an ideal skilling I need 10 points in Fortitude And Agility for light armour, suvivability and of course my knife skills and faster slashes. I need to put points in perception if I want to be good at finding animals and treasures. I need to put points in Strength because everybody needs Pack Mule and every Melee fighter needs Sexual Tyrannosaurus. And I need to put full 16 points in Intelligence for Quests and for Bartering to be even effective for the team. It is nearly impossible to specialize.
Also: Katanas and swords. You could find them in a Theater as probs, in museums or as a special and rare decoration above a fireplace or something. Of course a book series featuring bladed weapons would be very nice as well.
Also: The values of explosives (Arrows, Grenates etc) should depend on the person with explosive skills, who builds them. If I observed correctly it depends on the skill you have with one specific weapon, which doesn't make sense for the explosion per se.
Also: Gameplay was much more diverse without the houses as dungeons. I am not saying you should get rid of ther dungeons, BUT it is always the same. You follow a specific pattern and a labyrinth-like way through EVERY building. Even very small ones. Firstly it doesn't make sense that every citizen throuout the world had the time to build a complex defense system like that and secondly it is boring after a while. Maybe just include SOME of the old houses so it gives you something unexpected while looting. Big hordes of zombies could appear in more than the final loot room or even instead of there. In fact there doesn't have to be a final loot room like that at all. It seems so extremely constructed and not life-like.
Also: I wish there were more and even more important BIGGER hordes striding through the world. That includes wolf packs and even deer herds. Maybe you think it is too easy to get to meat this way but especially in the early stages this is very hard to manage. Just think about the confusion a scattering deer herd would bring or the danger of a pack of 4 or more wolves.
Also: Did you consider doing more naval stuff? Boats and rafts for example or diving equipment?! It would open possibilities. Just saying. Like bulding ferries instead of bridges where you need to cross a wide river. Or junk treasures under water. Not unlikely in a city with a river running through it. There could even be some naval infected species like beavers or the possibility to fish.
At last I HAVE to mention the physics for all my teammates and me. It is nearly impossible at times to predict which constuctions will be stable and which are not. And when something collapses you are screwed with you current planning, because it is not comprehensible which part of the construction is causing the instability. You basicly have to leave the part of the construction alone and try something else. Reinforching doesn't work most of the time, taking anything away let's it collapse more and more even if it is only a couch or something similarily unsupporting. I think many people would do happy backflips if the pimps would revisit this issue.
Okay. I think I am done. Please comment. Am I talking BS? Have you similar thoughts or even more suggestions to the current state?
Let me know.
Thanks.
Zeph