PC Thoughts on 1.0

What is wrong with the lighting?  Too bright!! On top of a mountain looking over the town it look like a haze and the colors are washed out, no depth of color.  No problem with 21, colors look rich and deep.  I'm using the Linux version and have a RTX 3060.  Adjusting the brightness does almost nothing.  

 
I guess vegetable stew will have to be my new primary food source.  Meat stew is out of the question since I haven't seen a single animal in the forest biome in the first 7 hours of playing.

I think the spawn rates of animals need to be tweaked a bit.

 
What is wrong with the lighting?  Too bright!! On top of a mountain looking over the town it look like a haze and the colors are washed out, no depth of color.  No problem with 21, colors look rich and deep.  I'm using the Linux version and have a RTX 3060.  Adjusting the brightness does almost nothing.  
There is a known bug that causes that. I managed to lower the brightness a bit by enabling dynamic resolution. Don't ask me why this works but it is a bit more bearable.

 
I've not managed to get some solid game play in yet to grasp all the changes but one thing is for sure... This game looks bloody fantastic now!

I've noticed a FPS drop overall since the previous version of the game but my frames feel a lot more stable so far, possibly a result of the new rendering system for structures?

 
Woodle was having issues during his streams with ladders as well. The first time was when he was jumping to one 2 blocks off the ground as well, but he placed a block down to climb on and then jump and he still had issues. But it was totally fine later. So definitely something odd with them. He seemed to think maybe they were trying to nerf the 2 block trick. Lol.
Ladder attach code was not changed. There was a bug fix with jumping vs falling causing differing amounts of damage, so maybe that effected it. I use jump ladders all the time, so I certainly don't want them nerfed and if they were, it would not be to work half the time.

 
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I really like it so far.  Not much i dont like. It looks wonderful. I love the challenge system. Doesnt seem much harder than before (i do have 200% loot though)

I noticed theres a bug with one of the challenges. I am using a stone axe to harvest polymers. They are not being recorded when you get one.

Also when you run out of stam on the bike it gives you that scraping sound like its trying to spin its wheels going up hill and will continue for a bit,

So i know they are tying to get you to move different locations. But i am 32/60 on my quest thing and reket isnt sending me on the opening trade routes to the 3rd person. and i am still only maxing out at tier 2 quests from him

 
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The shared quests only increasing tier points for the quest owner is a pain.  I understand the reasoning that you want to slow down groups from completing tiers, but it makes sharing quests kind of pointless.  The quest rewards are minimal now, so doing only your own quests to speed up your own progression just makes sense now, which I don't think is a good option.
Agreed. I think a good compromise would be to earn half a point on someone else’s quest. The three of us in my group don’t want to quest alone but we also don’t want to do 30 quests per tier. 
 

Our temporary solution was to change the number required from 10 to 5 and we all agree not to abuse it by spamming quests alone. So now we do 15 quests per tier together. 

 
I've seen a few new POI and those are nice, though in one of the new (or updated) tier 1 POI that has a wooden beam across the top of the garage to walk across to get a crate, the beam breaks immediately when you step on it, making you need to either jump up and down to break the crate open or else build something to stand on to reach it.  I think the stability of that beam is bad.  I think the POI was Black Bus Mechanical.
You can put up the garage door and jump to that. :)

 
I haven't played a lot, but I like a lot of the changes I've seen.

Performance is a bit better, but it seems to be mostly GPU performance, with the most improvement being around skyscrapers and the like. It's still a lot better than before, but now I find myself bottlenecked by my CPU more often than before. So I still get fps drops in these areas, granted not as dramatic. I also had to tweak my settings a lot to figure out what is CPU intensive, as the game doesn't specify how certain settings are intensive.

I agree brightness is a bit much and makes the lighting and shading look wrong, so I lowered my brightness so it's more reasonable.

IDK how I feel about traders yet. They 100 % needed nerfing, and I'm good with the rewards being different, but so far I only have a "buried treasure" quest. I hate buried treasure quests. I'll have to play some more to sort out how I feel about it though, I just hope I won't have to do too much with buried treasure.

The new armor system is great IMO. The armors look great, and I like the idea of perks / stat boosts that go with them. I will miss clothing and some of the customization options that came with it though, but it's better than the clown suits the old armor system had.

Similarly the new character customizations look fantastic (no more Elder Scrolls tier character design), but I do wish we had a few more options here, particularly with faces.

The new (?) radial menus are a nice touch as well. I don't remember if they were in A 21, but I know the toolbar one is new.

Not a 1.0 feature, but magazines can be slightly annoying. Something needs to be tweaked, it's kind of an odd progression mechanic and feels too rng, though perks do balance it out a bit. At that point you could just make things require rarer / higher level loot to craft instead.

All that being said, I didn't play A 21 much and haven't played the game extensively in years (since like A 18 or 19, iirc). Though I think I might actually get further into the game this time.

 
You can put up the garage door and jump to that. :)
Yeah, I realized that the next time I went there.  So it is probably intended to break.  Seems an odd choice since POI aren't generally designed in a puzzle fashion, even a simple one like that, making this seem like a mistake rather than intended until you see the door. 

There was only one other POI I can think of that was kind of a puzzle format.  The skyscraper laying on its side.  But I haven't seen that probably since A20.  I wonder if it is still in the game.  I liked that one.

I really like it so far.  Not much i dont like. It looks wonderful. I love the challenge system. Doesnt seem much harder than before (i do have 200% loot though)

I noticed theres a bug with one of the challenges. I am using a stone axe to harvest polymers. They are not being recorded when you get one.

Also when you run out of stam on the bike it gives you that scraping sound like its trying to spin its wheels going up hill and will continue for a bit,

So i know they are tying to get you to move different locations. But i am 32/60 on my quest thing and reket isnt sending me on the opening trade routes to the 3rd person. and i am still only maxing out at tier 2 quests from him
Someone posted that you need to do the blue plastic barrels for that.  I haven't tried myself yet.  Supposedly tracking the challenge will show what you can scrap for the reward but I also haven't tried that. 

I agree that the sound when out of stamina on the bike also isn't good.  But the thrumming sound when pedaling is much worse to me. 

You should have gotten the open trade routes the same time you got your bike reward.  If not, try reloading the game since that tends to reset quests.

IDK how I feel about traders yet. They 100 % needed nerfing, and I'm good with the rewards being different, but so far I only have a "buried treasure" quest. I hate buried treasure quests. I'll have to play some more to sort out how I feel about it though, I just hope I won't have to do too much with buried treasure.
Only the first special quest is buried only.  After that, it works like the past, where you get a random set of quests.

 
Agreed. I think a good compromise would be to earn half a point on someone else’s quest. The three of us in my group don’t want to quest alone but we also don’t want to do 30 quests per tier. 
 

Our temporary solution was to change the number required from 10 to 5 and we all agree not to abuse it by spamming quests alone. So now we do 15 quests per tier together. 


Is that a setting or a XML edit?

 
i made A WEATHER MOD (now the game looks more cooler) > DL link in MODS (fotot downside...looks more deeply)

and when u change the BRIGHTNESS from 50 to 30% its cool (perhaps its my monitor, CHG90 samsung OLED)

today i played, looks nice now, i have installed a lot of mods

i like the new sound when u put something in boxes and back...

---------.jpg

 
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One thing I noticed is that there seem to be less roaming zombies in the area I started in. Could just be anecdotel, but it made exploring at night still feel risky as ferals are very dangerous early on, but not quite as annoying with zombies constantly surrounding me in a sort of circle like before. Anyone else feel like less zombies spawn in this manner? I actually like this quite a bit, makes it feel more abandoned, and if you do see something, it feels more meaningful. I also find the brightness a lot better. I see people saying it's too bright at night, but I honestly I kind of like it (that's only what I think though, could be a wrong opinion) 😅

I got some points invested into agility as I wanted to try a bow build, ended up getting a no encumberance at night book, the book that makes trash not make noise, and night vision goggles. Been having a lot of fun in the earlier pois at night with this setup. Not completely safe either, as while it seems zombies lose me more easily now after being seen, they're tankier, so when I get spotted, it's a bigger threat.

Does seem that random zombies from the street will see me somehow and not lose me despite being sneaking inside of a poi. Not 100% on why.

(Man I hope key racks eventually just unlock doors and don't force them to stay locked in an open state)

 
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One thing I noticed is that there seem to be less roaming zombies in the area I started in. Could just be anecdotel, but it made exploring at night still feel risky as ferals are very dangerous early on, but not quite as annoying with zombies constantly surrounding me in a sort of circle like before. Anyone else feel like less zombies spawn in this manner? I actually like this quite a bit. I also find the brightness a lot better. I see people saying it's too bright at night, but I honestly I kind of like it (that's only what I think though, could be a wrong opinion) 😅

I got some points invested into agility as I wanted to try a bow build, ended up getting a no encumberance at night book, the book that makes trash not make noise, and night vision goggles. Been having a lot of fun in the earlier pois at night with this setup. Not completely safe either, as while it seems zombies lose me more easily now after being seen, they're tankier, so when I get spotted, it's a bigger threat.

Does seem that random zombies from the street will see me somehow and not lose me despite being sneaking inside of a poi. Not 100% on why.
I've thought the less zombies point for several versions now.

 
Not a bug, but not happy with removing cities(not towns) from pine forest. Never cared much for temperature controls in game so stay mainly in Pine forest is last 4 or so alphas.

So starting game led to many bugs/issues. I tried starting random world gen, but all 6 or so times it did not allow me to start a new game after generating world and viewing preview.

Most attempts in new game and using advanced generation also did not allow me to start a new game.

The one time I was allowed to start a new game, from the new game option with advanced generation, I was not able to actually interact with like anything in the game. I could left click to destroy and collect plants and such items and I could hit "E" to collect small stones, however I could not hit "E" to loot any other items(cars, purses, trash-only items I tried).

it kept popping up the "cheat menu" or what ~ opens, repeatedly when hitting buttons like tab. It kept telling me to hit W to perform tasks, but W is for forward walking. I hit tab and it would open ~ log. I could not open inventory.

I did have a21 modded so maybe that is my issue with some items but world gen is weird. Like 1500 hours in this game and this is the biggest mess since when I started around 2015.

 
Feedback is important so it's always best to let things be known I think there should be at least one city in the Pine Forest but a low tier City

 
Pros

New armor is great and you can see gloves... finally 

New zombie models look good and they look dead now

The wasteland looks like the wasteland again and we got the burnt forest again 

Stronger zombies makes them scary again. 

Slower progression is really nice and very much needed. 

Cons:

It's too bright... even during the night. Like why. 

Some armors are a bit op and should be slightly nerfed while others need to be buffed (I'll make a list later) 


I think for the brightness it's for the streamers and the youtubers.  There was a dark time when i had to go to an office to work, so the most i could do was watch other people play the game on youtube. 

My complaint, is that they removed the color options from character creation. No longer can i roleplay the rouge soldier with a fire engine red Mohawk. another one is that the paved roads magically turn into dirt roads if there is a buried supplies quest, but i suspect i am the only one who will complain about that. 

Otherwise it's shockingly good. my only issue is EAC detecting my mod storage folder. 

 
I think for the brightness it's for the streamers and the youtubers.  There was a dark time when i had to go to an office to work, so the most i could do was watch other people play the game on youtube. 

My complaint, is that they removed the color options from character creation. No longer can i roleplay the rouge soldier with a fire engine red Mohawk. another one is that the paved roads magically turn into dirt roads if there is a buried supplies quest, but i suspect i am the only one who will complain about that. 

Otherwise it's shockingly good. my only issue is EAC detecting my mod storage folder. 
Yeah I hope they add more colors. Jawoodle misses his purple hair. 

There would at least be one crazy dude with purple hair. . Probably high af but still

 
Pros

New armor is great and you can see gloves... finally 

New zombie models look good and they look dead now

The wasteland looks like the wasteland again and we got the burnt forest again 

Stronger zombies makes them scary again. 

Slower progression is really nice and very much needed. 

Cons:

It's too bright... even during the night. Like why. 

Some armors are a bit op and should be slightly nerfed while others need to be buffed (I'll make a list later) 
Except the starter armor, we gave up clothes to look like Mokujin from tekken. 

One thing I noticed is that there seem to be less roaming zombies in the area I started in. Could just be anecdotel, but it made exploring at night still feel risky as ferals are very dangerous early on, but not quite as annoying with zombies constantly surrounding me in a sort of circle like before. Anyone else feel like less zombies spawn in this manner? I actually like this quite a bit, makes it feel more abandoned, and if you do see something, it feels more meaningful. I also find the brightness a lot better. I see people saying it's too bright at night, but I honestly I kind of like it (that's only what I think though, could be a wrong opinion) 😅

I got some points invested into agility as I wanted to try a bow build, ended up getting a no encumberance at night book, the book that makes trash not make noise, and night vision goggles. Been having a lot of fun in the earlier pois at night with this setup. Not completely safe either, as while it seems zombies lose me more easily now after being seen, they're tankier, so when I get spotted, it's a bigger threat.

Does seem that random zombies from the street will see me somehow and not lose me despite being sneaking inside of a poi. Not 100% on why.

(Man I hope key racks eventually just unlock doors and don't force them to stay locked in an open state)
I used to find nightvision or the head mounted flashlight almost mandatory, it was hard to see and the wolves in the starter area were no joke. 

I've noticed less zombies in general but more dangerous ones. I encountered a couple bikers and a feral at level 2. 

 
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