The rewards always have to match the effort and time taken. The reward also has to arrive in a timely manner.
There are certain 'shacks' in RWG towns which have a healthy dose of 4-5 boxes of bookcase/sham/working stiff/guns. Usually a specific one. They take a minute(usually 30 seconds) tops and the loot is great, relevant to the category.
Assuming you're sneaking around and not the guns blazing aggro everything and run out sorta player, a dungeon POI would take far longer, given the amount of ground you'd have to cover and number of zombies. I've got no problem with this. It's meant to add a little challenge right?
But the loot at the end... Sometimes you end up with the feeling of, what did I do all this for? Now it isn't necessarily about what you physically looted, but the containers itself within the POI. If it isn't box loads of guns/bookcases/working stiffs, I personally wouldn't invest time again and again gambling my limited survival hours/daylight on a potentially unrewarding POI(which tends to lean more often to unrewarding or not rewarding enough). Maybe your toon happens to be hungry but I'd never be happy to see shamway crates lol.
We can't comment about things in a bubble so, outside of dungeon POIs, I have the regular shotgun messiah and book stores, BANKS!, super rewarding shacks why would I want to do dungeon POIs more than once outside of the experience? Between loot spawn cycles, I'd be mining , grinding zombo xp, stress testing my base defenses etc.
Unless! Loot respawn is disabled or obscenely long cycles, then we start seeing value in dungeon POIs. Because there's nowhere else to go for scavenging.
There are certain 'shacks' in RWG towns which have a healthy dose of 4-5 boxes of bookcase/sham/working stiff/guns. Usually a specific one. They take a minute(usually 30 seconds) tops and the loot is great, relevant to the category.
Assuming you're sneaking around and not the guns blazing aggro everything and run out sorta player, a dungeon POI would take far longer, given the amount of ground you'd have to cover and number of zombies. I've got no problem with this. It's meant to add a little challenge right?
But the loot at the end... Sometimes you end up with the feeling of, what did I do all this for? Now it isn't necessarily about what you physically looted, but the containers itself within the POI. If it isn't box loads of guns/bookcases/working stiffs, I personally wouldn't invest time again and again gambling my limited survival hours/daylight on a potentially unrewarding POI(which tends to lean more often to unrewarding or not rewarding enough). Maybe your toon happens to be hungry but I'd never be happy to see shamway crates lol.
We can't comment about things in a bubble so, outside of dungeon POIs, I have the regular shotgun messiah and book stores, BANKS!, super rewarding shacks why would I want to do dungeon POIs more than once outside of the experience? Between loot spawn cycles, I'd be mining , grinding zombo xp, stress testing my base defenses etc.
Unless! Loot respawn is disabled or obscenely long cycles, then we start seeing value in dungeon POIs. Because there's nowhere else to go for scavenging.