Vedui
Active member
Reference video posted in the images/ & videos forum -----> https://7daystodie.com/forums/showthread.php?86620-Video-5-GOOD-things-about-the-new-A17-from-Joel-s-Day-1-Let-s-Play&p=840634#post840634 <-----
There's been a lot of shall we say "feedback" coming from Joel aka Madmole's Day 1 let's play video. I thought I'd take a look and pick out 5 good things I caught watching it, and focus on the positives here rather than any negatives (which, there's been plenty written about already
While there are a number of other things, here're some of mine:
1) Improved graphics. Though this is only the visual bit, it is quite evident a lot of time has gone into it. Blocks, textures, and underlying code (like texture streaming taking 2 gb off ram?).
2) Sleepers now exist outside, and not just in POI's. I think this can be very interesting, as the world feels very quiet now that we can't bump up spawning rates in menu as of A16 for the regions.
3) Power attacks! Maybe nothing ground breaking, at least it's moving the needle a bit as far as melee goes which has been static for a long time. Hopefully the first in more changes, such as allowing blocking, and a better feel for melee. Though not sure if the melee is improved at horde nights, where it's a hit and miss with lots of running around at blood moon hordes due to lag/slow AI/etc.
4) Expandable inventory/backpack! This has been so frequently highlighted, that at least it's good they finally did something. Someone did highlight that on the forums it was mentioned even Day 1 quests should give enough skill points to unlock the first of the two locked rows (bringing it back to regular size), so then it just helps in the long term to have an extra row for a day or two of smaller size... Not too bad!
5) While not much was shown, Madmole did mention better zombie pathing, and highlighted the change in vulture ai to a more complex set. Hopefully this translates into fixed AI and improvements all through out, even though not much of that was actually seen.
What other GOOD things do ya'll pick up from the video?
There's been a lot of shall we say "feedback" coming from Joel aka Madmole's Day 1 let's play video. I thought I'd take a look and pick out 5 good things I caught watching it, and focus on the positives here rather than any negatives (which, there's been plenty written about already

While there are a number of other things, here're some of mine:
1) Improved graphics. Though this is only the visual bit, it is quite evident a lot of time has gone into it. Blocks, textures, and underlying code (like texture streaming taking 2 gb off ram?).
2) Sleepers now exist outside, and not just in POI's. I think this can be very interesting, as the world feels very quiet now that we can't bump up spawning rates in menu as of A16 for the regions.
3) Power attacks! Maybe nothing ground breaking, at least it's moving the needle a bit as far as melee goes which has been static for a long time. Hopefully the first in more changes, such as allowing blocking, and a better feel for melee. Though not sure if the melee is improved at horde nights, where it's a hit and miss with lots of running around at blood moon hordes due to lag/slow AI/etc.
4) Expandable inventory/backpack! This has been so frequently highlighted, that at least it's good they finally did something. Someone did highlight that on the forums it was mentioned even Day 1 quests should give enough skill points to unlock the first of the two locked rows (bringing it back to regular size), so then it just helps in the long term to have an extra row for a day or two of smaller size... Not too bad!
5) While not much was shown, Madmole did mention better zombie pathing, and highlighted the change in vulture ai to a more complex set. Hopefully this translates into fixed AI and improvements all through out, even though not much of that was actually seen.
What other GOOD things do ya'll pick up from the video?
