Ghostlight
New member
Really. No more replayability? Same items at same level every single play-through? Blandness embodied. Zero need to explore or loot past day 30? Perk system that dissociates what you do from what you become good at doing, and puts earning XP above all else?It’s fine. People only remember 16.4. If they remembered 16.0 they wouldn’t be surprised nor dismayed.
Everything being said now by doom and gloomers mirrors what was said when their beloved and sacred A16 left experimental.
Sorry I don't remember these complaints about A16.
What gamestage did you play A16 up till? And on what difficulty. I ask because A17 (after the first week or so) is a walk in the park compared to A16 so I wondered why you would say that.I love a17, it's a hell of a lot better than a16 which got dull very quickly and was way too easy..