PC This is a joke, right?

Melee is just so unpleasant now with how fast zombies retaliate and no reverse sprint, trying to land a swing while sprinting by an enemy at 23 fps and constant microstutter is disgusting, I always preferred melee before but I don't know how it's supposed to be viable until you have the 100% knockdown chance perk. I really don't like playing Arrow Crafting Simulator.

 
Doesn't make it less true. Learn to adapt and exploit like we did in a16.
This.

When a16 hit, "it's too hard!". Until it wasn't.

Our day 7 and 14 hordes were spent untouched by zombies. (Until I jumped down after 4am because I was bored).

 
This.
When a16 hit, "it's too hard!". Until it wasn't.

Our day 7 and 14 hordes were spent untouched by zombies. (Until I jumped down after 4am because I was bored).
Those were the days :) lolol

 
2. There seems to be some delay with bandages til they are...equipped? If you select them on your toolbar and try to use immediately, as one does in a heated combat situation, it won't work. You only have to wait a second or two until they work, but a second or two of continuous clicking while you are running/fighting for your life feels like an eternity. My first death was because I switched to bandages, clicked to use, and flipped quickly back to my club, not realizing the bandage hadn't applied.
The same thing happened to me, I was running from dogs and bleeding and I quickly used a bandage and what? It didn't work? I switched back to bandages to do it again and now it worked, but I know it should have worked and didn't the first time. I survived, barely.

4. He's not wrong. Knockdown recovery time compared to A16 is REALLY fast. It used to be that if you were quick you could get in 3-5 hits on a downed zed before it got up. Now, you get ONE if you're quick. If you're not, you get none.
Agreed. In a16 and before, when a zombie gets knocked down I circle around with my club to get a good hit on it's head, but there's no time for any of that now because the instant they hit the ground, they're already starting to stand back up, so I get one free, ineffective, non-headshot in the gut or leg as it stands back up. Instead of making the zombie more vulnerable, falling down is like a zombie dodge tactic.

Encumbrance is lame but I can deal with it.

Perks have always been TFP trying to emulate Fallout. I like the new system a bit less than the old. I still can't see where the perk requirements are, only when they become available. It's an okay system except for the level gates, which are completely un-needed and should be removed. Jeez, TFP, why can't you just let someone specialize their skills how they want without putting ridiculous level gates on everything? It forces everyone to be more generic. Just give us points to spend every level and let us spend them HOW WE CHOOSE.

 
There is no good encumbrance, screw encumbrance, too many games are already infected with inventory management mini games and I don't like that 7 Days has decided this is a good idea.
Simple to mod out, go look in the mod forums already ones there.

 
Wrong is wrong Fatal.It is wrong to claim that bandages cannot be used from the toolbar.

IT is wrong to claim that zombies always leap to their feet after being knocked down.
It is WRONG for you to keep saying this guy is WRONG when other people have pointed out these are real and valid issues. The wrongness that you point out is pedantic. It is TRUE that roughly 99% of all zeds now don't drop loot. It's TRUE that there is a new problem with bandages on the toolbar. It is TRUE that zombies begin to stand immediately with no delay like before. It's in the patch notes, right? So stop basically lying to make a weak point.

 
Ugh, and now the Return Of The Universe's Fastest-Digging Beings returns in A17, with zombies that have ultra-fast digging skills. This was something that was in - what, A10, 11, 12 or something? It was awful then and it's awful now. I can spent hours trying to dig down into the ground to even make a basic hovel, and then a random horde pops up and blasts down into the ground within minutes and just ruins me. It's just not even remotely fun. Do *ALL* the zombies have to be able to dig? Why not just have ONE specialized digger that's easier to target? (The screamer is specialized, the spiders are specialized, the cops are specialized... maybe diggers should get that honor, too?)

After a few more hours of play after my initial observations post, I'm feeling the zombies are OP - spawn too frequently (especially random hordes), are too smart (basically negating the point of having any defenses), and it's too hard to get going. I'm maybe 8+ hours in and still can't get the skills to make a forge. It's nuts.

Yeah, I'll probably just bail on this experimental until there's some more gameplay tuning done on A17. Hopefully the finished release A17.0 deals with this stuff, because to me it's one of the less-enjoyable updates I've played in years -- looks great (especially on max settings across the board), but it's a real no-thrills grind to me. We'll see...

 
It is WRONG for you to keep saying this guy is WRONG when other people have pointed out these are real and valid issues. The wrongness that you point out is pedantic. It is TRUE that roughly 99% of all zeds now don't drop loot. It's TRUE that there is a new problem with bandages on the toolbar. It is TRUE that zombies begin to stand immediately with no delay like before. It's in the patch notes, right? So stop basically lying to make a weak point.
Then the OP should consider TYPING what he MEANS. I responded to what he WROTE.

And frankly, your accusation that I'm "lying" is quite thoroughly resented. If you'd written that to someone else, I would have edited it out.

 
It is WRONG for you to keep saying this guy is WRONG when other people have pointed out these are real and valid issues. The wrongness that you point out is pedantic. It is TRUE that roughly 99% of all zeds now don't drop loot. It's TRUE that there is a new problem with bandages on the toolbar. It is TRUE that zombies begin to stand immediately with no delay like before. It's in the patch notes, right? So stop basically lying to make a weak point.
You do realize he will absolutely not see your point or anyones point of view Right? even after 2-3 people has pointed it out. Its just useless to argue with him because hes convinced he is right. I do find it extremely uncanny how he is offended by the word "lying" but he wasnt offended one second, telling a customer to go back to A16 with i dont care attitude.

 
You do realize he will absolutely not see your point or anyones point of view Right? even after 2-3 people has pointed it out. Its just useless to argue with him because hes convinced he is right. I do find it extremely uncanny how he is offended by the word "lying" but he wasnt offended one second, telling a customer to go back to A16 with i dont care attitude.
You do realise that not everyone in the world thinks exactly the same way you do and that the surest sign of a weak argument is to attack the person rather than their argument?

I defy anyone to logically argue that what the OP WROTE (as opposed to what they may or may not have meant) is not factually incorrect.

As for telling him he could play A16, you're the one inferring that to be an insult, until A17 dropped my most active game was A10 because that was the version I most liked.

 
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You do realise that not everyone in the world thinks exactly the same way you do and that the surest sign of a weak argument is to attack the person rather than their argument?
I defy anyone to logically argue that what the OP WROTE (as opposed to what they may or may not have meant) is not factually incorrect.

As for telling him he could play A16, you're the one inferring that to be an insult, until A17 dropped my most active game was A10 because that was the version I most liked.
You are right, I feel that it was an insult. as you felt like the above person calling you a liar. *shrugs* but hey thats just my opinion which obvisiously doesnt count for much

 
You do realize he will absolutely not see your point or anyones point of view Right? even after 2-3 people has pointed it out. Its just useless to argue with him because hes convinced he is right. I do find it extremely uncanny how he is offended by the word "lying" but he wasnt offended one second, telling a customer to go back to A16 with i dont care attitude.
Nobody is trying to see the other's point of view. Oz has repeatedly stated he meant for the guy to have sincere fun with A16 if that is what he wanted to do. Despite that you keep trying to equate what he said with what other people have said. The polite response would be "good, glad that's not the way you meant it. Its hard to convey tone through text." But you aren't interested in doing what you are advocating. You want to fight.

I don't think anyone is lying. It is point of view. I wouldn't call the speed at which the zombies get back up "leaping to their feet" but maybe someone else does see it that way. Saying that the bandages don't work from the toolbelt now and saying that sometimes there's a delay are two different things.

Everyone needs to give each other the benefit of the doubt especially if that person has clarified what they meant and stated they meant no offense.

 
What is all this nonsense about blurry textures? We upped the resolution from 128 or 256 pixels per meter to 1024. We do have texture streaming which down reses some art in the game if you run low on texture ram but not wall textures. I hear talk of washed out textures too, have you checked your gamma? The default value is 32 I think now not 75 or whatever it used to be.

 
It's a bug on peoples end mm, not yours.

Outdated drivers or they're changing settings and not totally exiting the game.

 
It's a bug on peoples end mm, not yours.
Outdated drivers or they're changing settings and not totally exiting the game.
Nope, first time I fired the game up it was washed out, at default settings. Dropping gamma from default has helped a bit but still looks worse overall than A16 did. That's with a freshly updated driver on a GTX 1050TI.

 
When I first played, everything was washed out because my gamma from previous games was set higher.

I reduced that and it looked good.

When I loaded the second time (started a new game) All the textures were blurry, houses in the back, trees everything looked like crap. I was surprised. I did reduce the LOD slider to see if I could get better frames before I started, because at 4k I couldn't get reasonable frames this alpha.

I went into my graphics, put LOD back to 90. Nothing changes.

I went through each graphic thing moved it to the left then back and applied after each.

Then the graphics were back to looking good again.

No idea what's up with that.

rig is:

Ryzen 1700x

gtx 1070

16GB Ram

windows 10 1709

 
Yes, loot has been greatly reduced (at least in terms of frequency) in this Alpha. Personally, I'm a big fan of that, since the primary threat in the game ought not to be, to my thinking, also the primary loot source.
Personally I think the fact that they severely reduced the loot drop rates on zombies really took away from the game. For starters, it removed some of the realism aspects of the game. They are dead people (a.k.a zombies) who are fully clothed, and people have items and belongings on them, even if it is just useless junk. There’s also the fact that there’s no point fighting stronger zombies/zombies in general now (except for experience). What’s the point of fighting a zombie like the Biker zombie (which is much stronger then the generic zombie) if they no longer drop any potentially good loot. Here’s another thing, the that they had loot made them MORE of a threat then before. People would actively throw themselves into situations to kill zombies, which can always go south, it’s these kinds of actions that really put a lot of players in some real risky situations hoping to get some real rewards. But now, it’s simply no longer worth doing things like that for the slim chance a zombie will actually drop a backpack. The last major drawback of this change is the horde. Before the horde was this high risk, high reward thing. You used a lot of your resources to defend yourself, but in return you got a lot of loot. This encouraged players (including myself) to actually bother to fight the horde instead of simply huddling in a lake somewhere until the horde night ended (which is actually a very viable tactic, zombies don’t swim making the horde effectively useless if the lake is deep enough). Now I don’t even see any reason to fight the horde. I also noticed you mentioned zombies being a threat, but (this is just my opinion) I have never really had any problems with zombies, EVER. They are extremely easy to deal with and kill (they are even easier in this update) if you get good at timing. This is yet another reason why I liked the loot system so much.

Anyways, that’s just what I think. This is all just my opinion, just figured I would put it out there.

 
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