PC This games standing according to devs?

For the record A16 endgame was gamestage 6000. I never got that far but I guesstimate that would have been about day 250. I took one A16 run to GS 4000, day 200 and the blood moon was amazing....I lost a fully upgraded Steel base in a epic fight that lasted till well into the next day (and I had level 600 of almost everything). A16 had a balance issue in that GS did not rise fast enough, so most people quit a run loooong before endgame, assuming they had "won".
I did many playthroughs without deaths in a16 but I doubt I ever got to max gs. Even if I would have nothing would have changed though. Sledge. AK, maxed armor, military, beer/grain alc means

Unlimited stamina

No stuns

No need for a base

unlimited medkits (insta-heal)

There was no way to die regardless, which is why I never made it that far before moving on and why I say it lacked threat. I never had a base destroyed though because I fought them out in the open on ground level.

 
That was my point. Take A16 to a high GS (4000 in my case) and you would have seen a whole different game. I *just* survived the horde at that GS and I had everything, plus a super-fortress solid base with many layers of automated defence, traps and turrets. On Insane ofc. It was a real eye-opener. No horde night in A17 has came even remotely close.

 
That was my point. Take A16 to a high GS (4000 in my case) and you would have seen a whole different game. I *just* survived the horde at that GS and I had everything, plus a super-fortress solid base with many layers of automated defence, traps and turrets. On Insane ofc. It was a real eye-opener. No horde night in A17 has came even remotely close.
Hmm, Idk. I dont see it as possible though. They cant catch you, you cant run out of breath, dodging spit is ez, they cant stun you. Doesnt matter how many there are or how tough they are, there was still no threat. I guess Idk really but I cant imagine I would have had a hard time surviving what you describe, with our without a base.

 
And the playernumbers are taken directly from:https://steamcharts.com/app/251570

With July 2017 beeing the A16 release as a comparison (before that every alpha massively improved their playerbase).

And I can't show you that it was on humblebundle, but if you go on the storepage you can see when the last... oh update: its on sale again ^_^

Still the playernumbers can BARELY (if even) hold up with A16s comparable times.

So I'm not really sure what other polls you want. Forums are only for the hardcore fans so polls here are biased. So the only things that are really a benchmark are reviews and playernumbers, related to how many sales they made.

(if there are 1000 new players on average, but it sold 50000 copies, that means only 2% of players actually play the game actively (yes its a bit more complicated i know. but thats the gist of it) when compared to "only" 200 new players off of 500 new copies sold)

And when I take into account:

-game always grew every new alpha

-steamreviews

-playernumbers/sales(which must have been big because new alpha, featured, on sale, humblebundle)

I can only conclude that A17 was simply one step forewards and two steps backwards and a lot of fans agree.
Really, I made you an unfair request. Besides Steam numbers, you could check Metacritic, but there are only two user reviews after A17 came out (and they're both negative). I looked over at Rockpapershotgun and Destructoid and there's no mention of 7DTD after A17 either. Aside from the players themselves, you can't figure out how well received or reviewed the game is. The game is in the oven for so much time that I can assume it's good as dead to the media.

Looking at the link you gave: one can see that A16 (jun 2017) welcomed a big host of players, the most in all the game's history (32k); but 2 months later that number is almost cut in half (18k); from then on, population dwindled for a year until reaching 11k souls in september 2018. Now, in october 2018, one month prior to A17 and there's a high plateau: a steady 27/28k for 3 months straight. But alas, again months after the new version, population dropped, and is currently in reduction (17k).

If anything, one can conclude that A17 positively blew new life into 7DTD, but, like it happened before, could not hold players for more than a few months. And I don't think this is because of the patch's quality but because of the age of the game. It is 6 years old. Newer options in the survival open world game market appear often, and with better graphics. I bet the current population is made of a hardcore base and newer players (like myself) who may or may not stick around.

Heh I dare say, not even in launch we'll see the peak of june 2017 again. The game is old. Robust and fun, but old.

 
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