PC This game is grindy garbage now.

Grassman

New member
This game was really good a few years ago and was a simple survivor. You just built off of what you find and your tools gained exp based on how many you built. This was before there was even traders. Now it’s so much worse. You are forced to travel and find a million magazines just to upgrade and what you can build is stuck behind another magazine wall. You added way too much junk on top of what you could already get in earlier build. This game is going to follow the path of ark. Just a clunky bottlenecked survivor. You lost your roots. You should have the ability to roll back versions on console. All this work and yet you still haven’t addressed the ridiculous load times on console. It’s a bloated mess. Fetch quests are cumbersome and annoying. I just want to build against hordes and not have to chase for roll of the dice books. Game is now a crawl and annoying. I’ve been playing off and on since first console release. 
 

do better. 

 
Console load times may never change much.  They aren't going to work as well as a decent PC.

As far as magazines go, if console has creative mode, then just get the dev tool that gives you all the magazines at the start.  If consoles don't have that, then you are stuck.  What you are talking about has been on the game for a long time, so if you bought the new console version thinking it would be the old game, that is on you.

And you call fetch quests cumbersome?  Many people prefer those because they can run in and grab the satchel and get out very quickly compared to any other POI quests.  And even if you don't do that and you clear the POI, the only difference between it and a clear at that point is that you use one inventory slot to carry the satchel.  Hardly cumbersome. 

And how would console roll back versions?  There was only one other version on consoles before 1.0.  It is pretty hard to roll back to something that didn't exist.  Besides, even if they wanted to support that, there is almost zero chance Sony or Microsoft would allow it, so complain to the manufacturers for being so controlling instead. 

If you are lucky and Sony and Microsoft agree to allow XML mods, you can play on a dedicated server that has a mod to remove magazines.  But that is again something that is controlled by Sony and Microsoft.

In short, this is how the game is now, and it won't be going back.  If that isn't the kind of game you want, you can play the old console version or look for a different game.  Or get the game on PC through Steam.  You may prefer console, but the game will play better on PC and you can play whichever version you want and use any mods you want.  Those are really your only options besides just getting used to the new version.

 
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You never had to do that.  You could.  You could play perfectly fine without grinding weapon skills (or any other skill.)
Same can be said for spending points or reading mags. You don’t have to max out your perks or gain all the mags in order to be able to play perfectly fine. 
 

Nobody ever dictated that you must grind magazines to the exclusion of all else making it tedious. You can just do whatever you want and read mags as you find them instead of going out of your way to focus on them completely—-and play fine. 

 
...I never said otherwise?  I just hate when people claim you had to do that or stand on cactus when playing A16.  I never did, I don't think any of my gun skills ever made it out of the 30s in the hundreds of hours I spent playing A16.

That said, spending points and reading magazines is just a normal part of playing now, so your first sentence doesn't quite make sense to me.

 
...I never said otherwise?  I just hate when people claim you had to do that or stand on cactus when playing A16.  I never did, I don't think any of my gun skills ever made it out of the 30s in the hundreds of hours I spent playing A16.

That said, spending points and reading magazines is just a normal part of playing now, so your first sentence doesn't quite make sense to me.
Considering he was giving a definition of "grindy garbage", I don't see the problem.  The point I think he was trying to make, which I agree with, is that the current version isn't "grindy garbage" but that example is.  He never said everyone played that way.  But doing that is more of a grind than magazines, and a lot of people played that way.

 
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...I never said otherwise?  I just hate when people claim you had to do that or stand on cactus when playing A16.  I never did, I don't think any of my gun skills ever made it out of the 30s in the hundreds of hours I spent playing A16.

That said, spending points and reading magazines is just a normal part of playing now, so your first sentence doesn't quite make sense to me.
A16 was a pretty far cry from that mechanic. The whole LBD system was starting to be phased out in Alpha 15. If you played a9-14 you would be more familiar with it.  You had to grind every skill to be decently good at it.  The first couple of days of regular gameplay was just gathering enough resources so you could dig a hole at night and grind out several hundred stone axes so you could make better quality tools.

 
The first couple of days of regular gameplay was just gathering enough resources so you could dig a hole at night and grind out several hundred stone axes so you could make better quality tools.
Can't remember digging holes for crafting, but I do remember leaving a trail of wooden clubs behind me, for the amusement of my friend who had an easy time following me 😃

 
A16 was a pretty far cry from that mechanic. The whole LBD system was starting to be phased out in Alpha 15. If you played a9-14 you would be more familiar with it.  You had to grind every skill to be decently good at it.  The first couple of days of regular gameplay was just gathering enough resources so you could dig a hole at night and grind out several hundred stone axes so you could make better quality tools.
Yeah, while I never played prior to A16 (I watched the game for years and always said I'd buy it if they added electric traps, and A16 was when they did, or at least the first time I saw them) I've heard tales of the spam crafting days.  I 100% agree that was a terrible mechanic.

That said, my favorite version of the game is still Valmar's A16 Overhaul, where you unlocked crafting recipes by increasing your skills.  I just really like that mechanic (which is weird, because I hate 99% of Learn By Doing.  7D2D and Wizardry 6-8 are the only places I like it.)

 
...I never said otherwise?  I just hate when people claim you had to do that or stand on cactus when playing A16.  I never did, I don't think any of my gun skills ever made it out of the 30s in the hundreds of hours I spent playing A16.

That said, spending points and reading magazines is just a normal part of playing now, so your first sentence doesn't quite make sense to me.
My first sentence was simply drawing a parallel to your claim that when LBD was implemented you didn’t have to grind for hours ignoring the rest of the game and just focusing on repeating the same action thousands of times. Some people did that not wanting to play at all until their skills were good and high. 
 

It’s the same now. Some people spend hours doing nothing but searching for books or farming the best actions to quickly earn skill points. They often say the game forces them to do it and call it Mail Carrier Simulator. But I agree with you that reading magazines can be a normal part of playing the overall game. 
 

Like you, I didn’t grind the LBD mechanics. I just played and let the skills build up naturally. When things switched to points my playstyle hardly changed at all. I’ve never felt the desire to overclock any game mechanic just for the sake of extracting as much efficiency possible in the shortest space of time possible. I much prefer to play as much as I can as if I was really living it and nobody would actually rub against cacti, or make hundreds and hundreds of wood clubs, or run around opening mailboxes from dawn to dusk. 

 
The "grindy" callout is very subjective and will vary from player to player.  I usually avoid the "grindy" feeling by changing up what activity I do throughout a playthrough. (e.g. questing, doing challenges, crafting, building a base / outpost in a new biome or POI, etc.  For me "mining" is my least favorite activity in the game and I will almost always choose alternative avenues if it saves me from having to mine.  For example, there is late stage trader reward for gas as that saves me time from having to go mine for shale.

I know a few people who simply adore mining, and even choose to dig to bedrock in the first week.  I am glad the game offers multiple avenues for alot of things which allows folks to choose which activities they enjoy more.

Regarding magazines / crafting progression, for now people will have to rely on mods to change that if that is not something they enjoy.  Perhaps an option can be added later to speed up / slow down how fast / slow it takes just like the option for XP.

 
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really dont think "grindy" is the right word here..

to many people confuse themselves with lvling in this game vs gaining skill points..

basically levels don't mean much except for the skill point you get for the level

the whole lvl system needs to be overhauled to make more sense..

actually keeping everyone the same level and distributing skill points through progression makes more sense than what it is now..

 
A16 was a pretty far cry from that mechanic. The whole LBD system was starting to be phased out in Alpha 15. If you played a9-14 you would be more familiar with it.  You had to grind every skill to be decently good at it.  The first couple of days of regular gameplay was just gathering enough resources so you could dig a hole at night and grind out several hundred stone axes so you could make better quality tools.
Ah those were the days... I still miss those days you could dig a hole in the ground and hide there in safety, as zeds would not be able to detect you or dig 😇.

I didn`t grind then either, just played the play without expecting something. But I can relate to the topic starter in terms of - you could play the whole game without leaving your base location, you could craft everything, looting was not mandatory, whereas now you will not get away without looting, you'll just suffer until you die...

 
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