I intentionally left some time before checking this thread again, and I am surprised by the diversity of reactions. I still believe most people give off "I hate it" vibes, but it is nice to see some people who don't completely hate it.
Part of why I'd personally enjoy this feature is because I suffer from severe color blindness. I often times find myself solely living in the snow biome for this reason. Little rocks, nests, enemies, and animals etc POP out from the otherwise plain and white scenery making them easy to identify. The other biomes are a nightmare for me. I blindly paw my way across the ground for a couple hours desperately hoping some random portion of the ground happens to be a nest.
[ Reading that last part back while checking for errors in spelling made me chuckle ]
I know this is a very much a 'me problem' but that's why I specified that simply having the option to toggle, or even further buried beneath the skill tree would make it a nice feature for those who choose to opt into it for their own specific reasons, and those who don't like it can simply ignore it entirely.
One person claimed to enjoy options, and I do to, especially ones that are already implemented.
As far as the mentions of things like pipes, or electronics, sure, common sense would tell you that if you need gas, go to a gas station, but even that common sense is akin to animal tracking. If you know where to find penguins in real life, you look for them in these exact same 'common sense locations' like the snow, but for some reason this point, by comparison to the resource marking, somehow makes more sense despite paralleling one another. Why can't the logic be consistently layered across everything? Only being able to track some things and not others seems inconsistent, especially if we're going to apply the 'common sense locations' logic.
It could even be specialized. An experienced truffle hunter basically has specific locations marked in their heads where truffles would commonly be found, so why shouldn't there be any option to tap into this similar logic using an already programmed and implemented system, and perhaps a couple points in the skill tree if simply toggling it in a setting doesn't feel acceptable? Similarly, a skilled electrician would know exactly which pieces of tech would contain useful chips or motherboards, and in their minds can see which pieces of tech to scrap.
Ultimately, it would be a nice accessibility feature for me, and wouldn't hurt anyone who chose to ignore it, and it's already in the game, albeit only for maybe 5 minutes. I'd also like to pepper in that I do have thousands of hours into this game, and resources like pipes aren't a problem as I know exactly where to find them all. I'd just like the option since it's already a thing in the game. [ as far as programming goes ]
Thanks again for all your replies, keep 'em coming.