I knew I'd regret posting that.Into your Pimp-BoyIt'll be built into your Pip-Boy.![]()
In general terms, what you can craft and mine is the best items for selling. And the better the quality,For example in A17 stable currently, it's unclear to me what I should be looking out for to sell to the traders. Guns and tools are not worth much and everything else I'd expect (based on past versions) to be valuable aren't.
Yes, having skills grouped into relevant attributes that you can level, with perks being actual perks on top of the regular skill progression would be a much better system. Heck that's what most of us thought they were doing when they first teased the perks.I've said it before and I'll say it again... and btw the recent reviews are screaming it... keep the perks, make them a little less effective and make up the difference with a little learn by doing. Go a step further and add a tiny hair of benefit to item quality tiers and everyone will be happy. No single system will be overpowered against the others and if someone wants to punch and repair walls all night, let them because it won't matter too much anyway.
A large bulk of the complaints seem to be from the sandbox crowd who want 100% freedom to do what they want. I say the game needs at least 2 modes ).
1) Action RPG-lite with survival aspects (developers vision)
2) Survival RPG Sandbox Mode (aka what was advertised/the trailer says)
3) Battle Royale /Horde Mode (faster paced gaming sessions)
Ahaha, I wish I had seen this before I posted my 'how I like it now' response. All of these changes look pretty sweet!We want to make as many people happy as possible. I've been reading non stop, but I don't make all the decisions. We are making some adjustments that should address a lot of issues. There is no majority, its clearly 50/50. Once balanced it can be 70/30 for sure with no harsh changes to any systems, just balance.
A portion of the other 30% can be won over with some new options. We genuinely feel that some mechanics are poorly understood like stamina so we're going to make some improvements.
You can, for the record run faster and further in A17 than A16. (Unless something changed I'm not aware of). There are cardio perks you can buy that allow you to run for ages without running out of stamina. With 3 ranks of sexual trex you can mine nearly endlessly with 1 handed items, and with 4 you can mine endlessly with 2 handed tools.
You can also over eat, we are fixing the hud to show you can eat to 150%. Then you have about half an hour of stuff you can do before stamina is compromised at all. We're fixing it so you can over drink too. So with a 150% gas tank you'll have a lot of time to do things before stamina bar starts to be damaged.
I think everyone ignores agility too, a 200 stamina bar would solve a lot of stamina woes too but I think most players buy INT and STR because they seem to be the best perks.
We're buffing coffee and noob players will start with 150 food so they have more time to find stuff before taking stamina damage.
Anyhow Alpha 17 is stable, (no crashes) but far from putting our happy stamp of approval on. We are listening and reading and playing a lot ourselves too, so more balance changes and performance improvements are coming.
I've already buffed trader xp x5 and duke rewards x3. So the quests will level up most players when you turn it in. I've made lumberjacks a viable trade now, so you can make a decent living chopping wood. I'll balance metal and stuff too, so you can sell ores for money. I've increased the player sell rate so you make more money from selling items. The economy still needs a ton of work, but its getting better.
They are effectively the same thing. However.....I do like the visual aspect of seeing a larger backpack. I hope the pimps do something with that in the future as well.Yeah but that's a rather simple approach, I'm more into a clothing/backpack system like in dayz or how it was in h1z1
in games like this people like looting and hoarding anything and everything, but having to make multiple trips/leave items behind for later is just not that fun for these types of peopleWhy do people actually get pack mule? I have yet to waste points in it. Just make a chest outside a house and come back for it later when you have a minibike and only bring back absolutely necessary items if you are on foot. Hell half the crap you loot can't be used till later levels anyways.