Scyris
New member
I'll start.
Encumbrance from inventory as well as the pack mule skill removed, there is no point to giving us a bigger inventory if your just going to make us waste 5 skill points to actually get the full use out of it. Just give us the full 45 slot inv. I literally won't play on a server unless they got a mod for this, as I find the system completly unfun and just a hassle.
Armor Encumbrance rebalance: Gloves/boots/helm shouldn't be debuffing the player as much as a much heavier body/leg armor does. The armor boosting skills should also lower said movement/stam penalities as well.
A16.4 dismemberment: I miss this, if you hit hard enough there was a chance to decapitate/remove a arm or leg. Now? its perk restricted and only seems to allow you to pop their heads.
Weapon rebalance: The Hunting knife/machete are pretty much worthless as a weapon when a iron reinforced club does more damage and is avail at level 1. Marksman rifle needs higher damage maybe 60 base, as its pretty much worthless without aiming. Hunting rifle is fine as is, I see the reason why its so bad in the xml's. Please whatever you do, do not touch the shotgun unless your going to improve its falloff range, the shotgun is finally a good gun again, don't screw it up again like in a15 and a16.
Allow over hydration like you do over eating, this makes sense gameplay wise as its kind of silly to have one but not the other. Also lower the food/water cost of regening stamina a tad, its still far to high imo.
Make the silencer better, it bascally does nothing currently, I mean yeah the sound seems quieter but it still wakes up a entire poi in 1 shot even with it, and the damage reduction is pretty substantial.
Fix reflections so its not a global thing and it only applies to the textures it should Examples: non-rusted metal, glass windows, car windows, and water. There are very few things that should actually have reflections.
This is about all I got for now. Anything you all would like to add?
Encumbrance from inventory as well as the pack mule skill removed, there is no point to giving us a bigger inventory if your just going to make us waste 5 skill points to actually get the full use out of it. Just give us the full 45 slot inv. I literally won't play on a server unless they got a mod for this, as I find the system completly unfun and just a hassle.
Armor Encumbrance rebalance: Gloves/boots/helm shouldn't be debuffing the player as much as a much heavier body/leg armor does. The armor boosting skills should also lower said movement/stam penalities as well.
A16.4 dismemberment: I miss this, if you hit hard enough there was a chance to decapitate/remove a arm or leg. Now? its perk restricted and only seems to allow you to pop their heads.
Weapon rebalance: The Hunting knife/machete are pretty much worthless as a weapon when a iron reinforced club does more damage and is avail at level 1. Marksman rifle needs higher damage maybe 60 base, as its pretty much worthless without aiming. Hunting rifle is fine as is, I see the reason why its so bad in the xml's. Please whatever you do, do not touch the shotgun unless your going to improve its falloff range, the shotgun is finally a good gun again, don't screw it up again like in a15 and a16.
Allow over hydration like you do over eating, this makes sense gameplay wise as its kind of silly to have one but not the other. Also lower the food/water cost of regening stamina a tad, its still far to high imo.
Make the silencer better, it bascally does nothing currently, I mean yeah the sound seems quieter but it still wakes up a entire poi in 1 shot even with it, and the damage reduction is pretty substantial.
Fix reflections so its not a global thing and it only applies to the textures it should Examples: non-rusted metal, glass windows, car windows, and water. There are very few things that should actually have reflections.
This is about all I got for now. Anything you all would like to add?