PC Things you find silly/stupid with a17? and hope are fixed for a18.

Put a torch under some blocks and it will light up stuff on top of the blocks. I design lighting for a living, light doesn't do that. lol

 
I like working with electricity, and working with an electrician let me see more about how it works and how to make wires look nice and neat. At least as neat as you can get in this game. And that has brought a big problem with me at least, with that being the removal of the light options. What happened to them?! There use to be so many options, fluorescent lights, the dome lights, etc, and etc! Now all we have is the simple light. What gives? The different options were fun to use, and set moods of buildings I made nicely. There should also be more uses to electrickery, other than turrets and lights. Problem is figuring out what to use it for. Maybe we can Fallout 4 it up with computers that can control things that are hooked up to the current network, or at least control the motion cameras or maybe even turrets so we don't have to be like right on them in order to control them or change their direction.

 
Oh boy were to start...

- Where did the learning by doing go, that was AWSOME and simply needed a relatively easy balance. For example, players can only make up to Item level 50, after that they have to dismantal higher level items to increse there crafting quality. So anything you dismantal thats a higher item level than you can make gives you exp. NOt that hard to figure out.

- Zombies hiding in wardrobes/bedside cabinets and TV stands...WHAT, Just no, or at least much MUCH less than now, its like every cubby in a house has a zombie in it, what were they gonna do if no one turned up, just stay in there like a child sent to the naughty corner XD.

- Lack of wildlife in forest biome 4 days and I've seen 3 rabbits and 1 boar.

- Why can't I tape my flashlight to my gun, I have the gun, the tape and the light...apparently Im an idiot.

- The encumbered system...just NO, limit inventory or encumbered system NOT both.

- The disproportionate amount of zeds to a building, A small 1-bed cabin (designed for 2 people at most)...eight zombies, and no there were no other houses insight, and this was day ONE.

I have to say, I enjoyed playing the game when I had to look for things, look for books or find items and break them down in order to make more.

I'm ok with the no loot from Zeds and better loot from containers, (Less Lag)

Perks should be perks, not entire skill sets.

cook books for cooking, mechanical books for mechanical things, ect.

 
1) FIX XRAY

2) we need new zombie models and AI. Same ol' same ol' models.

3) bring back smell for carrying meat on you, that's when this game became un-terrifying to me was the removal of that. I remember having to hide in a house at level 1 because I had to make a chest to throw my meat in while I waited out the night.

4) less zombies in POIs..sooooo unrealistic

5) I already know where all the loot is so I can just nerdpole up every building and grab the good stuff without having to do the dungeon anyway. Dungeon POI's are a novelty already.

 
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"but its in alpha! we havent finished stripping out the things everyone likes!"

Is exactly what it feels like atm, i cannot understand the logic of taking an almost brilliant game and turning it into a poor rpg/shooter on rails clone that is stripping out all the things that made it great.

Its a wasteland alright and a terribly empty one at that, will there even be zombies when bandits come in? given the constraints already placed on the engine by zombies (even if they do hide), will the wandering horde be down to one?

almost every building a dungeon is overkill and patterns so easily learned its almost pointless, as people have said there is no looting incentive, weapons are thrown at you , mining is largely gone not to mention base building etc etc etc

They are forging ahead irrespective of the community, most of whom have thousands of hours in game. Whilst admitting they dont play themselves!

Their vision for the game is what counts, its a blinkered view and isolates those who most want it to succeed. The ones who have been here for years, not the "new blood with fresh eyes" we keep hearing about, who will take the game forward into oblivion (pun intended). I have always admired what TFP achieved with this game, not sure how or why it went so wrong. But its really sad to see!

 
I was hyped for A17, but then I started playing it and found that I got bored with it more quickly than A16. Reasons:

- Absolutely no need for exploration (except for, maybe, some resources). Whack a zombie and learn to make bacon and eggs, whack another, wow I remembered how to craft an AK47 from scratch, whack some more, ohhh that's how you craft and assemble a car.

- Schematics in their single use form. These are just no.

Me: "Allrightythen, I have this blueprint of an extended magazine, so I'll make one for me and then I'll make one for you buddy."

Buddy: "Thx man."

*Done crafting*

Buddy: "Can you make one for me now?"

Me: "Make what?"

- POI's like they are now. Really? Every single POI is a dungeon? Zombies are just wandering around trying to find houses so that they can find closets to take a nap in? Zombie squatters begone! I mean OK, I'm fine with zombies being in houses, but just not like this. This just feels forced and out of character.

- LBD and Wellness were spot on as far as I was concerned. Maybe tweak it a bit, but not kill it completely.

- Quality and combining for better effects. This being dropped was very confusing.

- Books. Yeah, those I miss the most. They were the driving force for me and the one thing that kept me "out of the house" and exploring. Finding a Crack a Book tower was one of those moments when you wept tears of joy :)

- AI. Yeah, take away Zeds PhD. They are too smart for their own good :)

 
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I was hyped for A17, but then I started playing it and found that I got bored with it more quickly than A16. Reasons:
- Absolutely no need for exploration (except for, maybe, some resources). Whack a zombie and learn to make bacon and eggs, whack another, wow I remembered how to craft an AK47 from scratch, whack some more, ohhh that's how you craft and assemble a car.
My reason for exploring was to find new traders. I used to have more than 20 traders on the map in A16 and now I have only 5 traders in total. 3 of them are direct neighbours.

And I found the landscapes in A16 much more interesting. The map in A17 is rather boring.

I also reach the limit of the map much too fast. I spent over 300 hours in A16 and only at the very end did I reach the edge of the map.

- Schematics in their single use form. These are just no.Me: "Allrightythen, I have this blueprint of an extended magazine, so I'll make one for me and then I'll make one for you buddy."

Buddy: "Thx man."

*Done crafting*

Buddy: "Can you make one for me now?"

Me: "Make what?"
Probably the last instruction on the blueprint is to destroy the blueprint. ;)

- POI's like they are now. Really? Every single POI is a dungeon? Zombies are just wandering around trying to find houses so that they can find closets to take a nap in? Zombie squatters begone! I mean OK, I'm fine with zombies being in houses, but just not like this. This just feels forced and out of character.
The level designers were really exaggerating with the dungeons. But in A18 there will be more buildings without dungeons that can be used as a first base.

- LBD and Wellness was spot on as far as I was concerned. Maybe tweak it a bit, but not kill it completely.
Well, there were some people crying that they can't be a master miner without mining. With the current system they can be a mining master by simply killing zombies.

- Books. Yeah, those I miss the most. They were the driving force for me and the one thing that kept me "out of the house" and exploring. Finding a Crack a Book tower was one of those moments when you wept tears of joy :)
Unless you were in A16 still in A15 mode. I saw players circling around a Crack a Book tower on the minibike looking for a Crack a Book. :)

- AI. Yeah, take away Zeds PhD. They are too smart for their own good :)
Intelligent is relative. In fact, intelligent zombies are just as stupid as stupid zombies. It just takes a little longer to understand their decision trees.

 
Well, there were some people crying that they can't be a master miner without mining. With the current system they can be a mining master by simply killing zombies.
And I want big tiddied goth girl to come by every night.

Some things are not realistic and should not be catered to.

If you don't mine, don't expect to be great at it.

 
I was hyped for A17, but then I started playing it and found that I got bored with it more quickly than A16. Reasons:
- Absolutely no need for exploration (except for, maybe, some resources). Whack a zombie and learn to make bacon and eggs, whack another, wow I remembered how to craft an AK47 from scratch, whack some more, ohhh that's how you craft and assemble a car.

- Schematics in their single use form. These are just no.

Me: "Allrightythen, I have this blueprint of an extended magazine, so I'll make one for me and then I'll make one for you buddy."

Buddy: "Thx man."

*Done crafting*

Buddy: "Can you make one for me now?"

Me: "Make what?"

- POI's like they are now. Really? Every single POI is a dungeon? Zombies are just wandering around trying to find houses so that they can find closets to take a nap in? Zombie squatters begone! I mean OK, I'm fine with zombies being in houses, but just not like this. This just feels forced and out of character.

- LBD and Wellness were spot on as far as I was concerned. Maybe tweak it a bit, but not kill it completely.

- Quality and combining for better effects. This being dropped was very confusing.

- Books. Yeah, those I miss the most. They were the driving force for me and the one thing that kept me "out of the house" and exploring. Finding a Crack a Book tower was one of those moments when you wept tears of joy :)

- AI. Yeah, take away Zeds PhD. They are too smart for their own good :)
Couldnt agree more with this guy. And everything sounded awesome on paper.

 
New one: Quests failing when you die and no way to restart or remove it from the log at all.
restart is easy at least in SP. Just use the admin option at the trader. Right now not sure if debug mode needs to be on for that or not. Quests are so abusable and repetitive that i don´t use them anymore. Also they give out way too muck tokens way too easy. Kinda ruins the game. What also needs a solution for A18 is that you can abuse them. Day 3986 on a MP server no cars anywhere? No problem. Do the Tier V quest with the cars in the basement everyday. As a bonus you get easy XP, as you can all kill them with sneak in the basement. And no need to finish the quest to reset the building for the next time...

 
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restart is easy at least in SP. Just use the admin option at the trader. Right now not sure if debug mode needs to be on for that or not. Quests are so abusable and repetitive that i don´t use them anymore. Also they give out way too muck tokens way too easy. Kinda ruins the game. What also needs a solution for A18 is that you can abuse them. Day 3986 on a MP server no cars anywhere? No problem. Do the Tier V quest with the cars in the basement everyday. As a bonus you get easy XP, as you can all kill them with sneak in the basement. And no need to finish the quest to reset the building for the next time...
The whole resetting of a POI isn’t something I’m very happy about from a design perspective. I’m not very confident in any change however since Madmole, himself, listed resetting a POI as a “legitimate” way to make brass a renewable resource....

/say whaaaaaaat?

 
1. Reduce amount of bird nests by 50-60%. Since arrows now can be reused, no need for all of those nests.

2. The RWG. It's beyond horrible , and the maps are way too small. Also missing the plains biome. Even if i was

no great fan of the one that first came with A17E, it was heaps better then the current one.

3. Sounds. The car is great until it reaches higher speeds. I didn't even make the car since i disliked that sound

too much.

4. The Gyrocopter. Double speed and at least quadruple fuel capacity.

5. Stop beeing worried about people playing your game in ways not intended. Some people, including myself (of course),

like to test out and think we "invent" new ways to do stuff.

6. Enjoy the summer, and not stress too much. :)

 
The whole resetting of a POI isn’t something I’m very happy about from a design perspective. I’m not very confident in any change however since Madmole, himself, listed resetting a POI as a “legitimate” way to make brass a renewable resource....
/say whaaaaaaat?
You have often mentioned that the world is completely destructible. A quest in a POI that doesn't exist anymore would be a bit pointless. To solve this problem resetting the POI is probably the easiest solution.

 
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It's probably technically impossible to solve it otherwise. You have often mentioned that the world is completely destructible. A quest in a POI that doesn't exist anymore would be a bit pointless.
Yeah, I get that. I’m just not happy about it. There are always necessary evils. I personally just refrain from using the reset ability to get extra stuff and xp because it feels like it crosses the line into cheating —for me.

 
The whole resetting of a POI isn’t something I’m very happy about from a design perspective. I’m not very confident in any change however since Madmole, himself, listed resetting a POI as a “legitimate” way to make brass a renewable resource....
/say whaaaaaaat?
I feel the same. I almost dont wanna do quests because of this. Are there any items in A18 that are quest rewards ONLY. If there isnt i may skip quests in most of my games

 
I feel the same. I almost dont wanna do quests because of this. Are there any items in A18 that are quest rewards ONLY. If there isnt i may skip quests in most of my games
I don’t feel like I have to avoid quests because of it. I just feel like I have to avoid this:

Accept quest

Clear POI and loot it entirely

Activate the quest marker

Clear POI and loot it entirely again.

And that is pretty easily avoided. But it isn’t a tight design because it allows for the magical exploit. The only real question is how long will it take for someone to accuse me of concerning myself with how other people choose to play the game.

 
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I don’t feel like I have to avoid quests because of it. I just feel like I have to avoid this:
Accept quest

Clear POI and loot it entirely

Activate the quest marker

Clear POI and loot it entirely again.
For a tier 5 clear quest you usually need the whole day. Sometimes longer. You don't want to do that twice.

At tier 4 and below you can do it timewise but it's not much different than looting two identical POIs in a row. Not only the loot is back but also the zombies. And if you use firearms then the ammo consumption is twice as high as if you only loot the POI once for the quest.

 
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