THINGS TO ADD TO THE GAME THAT I THINK MOST PEOPLE WOULD WANT!!!

DMZ NOIR

Refugee
1.Fishing/More animals
Cows, fish, scorpions, pigs, horses, birds, Wild dogs.


2.Pets
that can be tamed or found like Dogs. They will follow like the drone but will help fight zombies or bandits. It would also make the players who prefer to play alone feel less lonely.

3.Random NPCs
that need help fighting zombies or bandits around the map or just random NPCs roaming the map. Groups of people holding out in a area thats blocked off from zombies like the trader. Allow players to talk to each person and some have quest such as help their friends trapped in a area from zombies and bring them back safely or attack a nearby bandit camp.

4.Companions
Add the ability to bring back survivors to your camp or to follow you with the ability to assign each one or more to a certain job such as farming/gathering resources or hunting and also let us armor them up how we choose to increase their survivability such as each Armour and weapons with the ability to look into their inventory.

5.More Vehicles
An RV to be a mobile home
An ATV to be good on off roads
A bus to allow Transporting most or all of your group to a different camp or biome

6.More Areas/Poi's for random world generator
Such as Swamps/Prisons/Amusement parks.

7.Better Bandits
Bandit camps with different tiers depending on the type and numbers. Random bandit attacks no matter where your character is. Bandits equipped with different guns or weapons. Add dialog with bandits such as the ones that ambush you to give you options on to fight, make a deal, or surrender your stuff.

8. Add big gates that open like the double door and little gates for the fences
 
  1. I believe faatal has commented once that they *might* consider fishing at some point, but I may be remembering that incorrectly. Pigs already have a model, so probably will be back at some point.
  2. They've said no to pets. It's an issue following you with the destructible voxel world. That's why they chose a flying drone. I know there may be ways to make it work, but they've decided not to. Maybe that will change at some point.
  3. There will probably be at least a few NPCs with the bandit and story updates, but I doubt you'll see what you are describing.
  4. As with pets, they don't want to have anything that needs to follow the player on foot.
  5. The only vehicles they've said they might consider (and that's been a long time now, so probably not going to see them) are a raft and perhaps a helicopter. The helicopter is almost guaranteed to not happen in my opinion, and the raft won't happen unless they do a full revamp on water so there are actual dangers in the water according to faatal. We aren't likely to see other player vehicles.
  6. They add more POI in almost every major update.
  7. Better? There aren't any right now. Bandits will be in 4.0. You'll have to wait to see them to see how they implement them and then decide if you think there should be some improvements to them. Note that the first implementation will likely be minimal and more improvements and features will likely come in later updates.
  8. Not sure if they'll consider adding those, but they'd be easy enough to add.
 
  1. I believe faatal has commented once that they *might* consider fishing at some point, but I may be remembering that incorrectly. Pigs already have a model, so probably will be back at some point.
  2. They've said no to pets. It's an issue following you with the destructible voxel world. That's why they chose a flying drone. I know there may be ways to make it work, but they've decided not to. Maybe that will change at some point.
  3. There will probably be at least a few NPCs with the bandit and story updates, but I doubt you'll see what you are describing.
  4. As with pets, they don't want to have anything that needs to follow the player on foot.
  5. The only vehicles they've said they might consider (and that's been a long time now, so probably not going to see them) are a raft and perhaps a helicopter. The helicopter is almost guaranteed to not happen in my opinion, and the raft won't happen unless they do a full revamp on water so there are actual dangers in the water according to faatal. We aren't likely to see other player vehicles.
  6. They add more POI in almost every major update.
  7. Better? There aren't any right now. Bandits will be in 4.0. You'll have to wait to see them to see how they implement them and then decide if you think there should be some improvements to them. Note that the first implementation will likely be minimal and more improvements and features will likely come in later updates.
  8. Not sure if they'll consider adding those, but they'd be easy enough to add.
Much has changed. There's no telling what's feasible to be added since the acquisition. DMZ NOIR is describing a live service game, which 7DTD appears to be turning into anyway from my perspective and which some in the community actually have suggested it become. How they'd handle mods, user-administered servers, etc. to make an in-game store viable is an open question. Speculative, of course, but if it does so go, items will be added for years.
 
I would certainly appreciate any and all of those additions, though in terms of priorities I'm not sure I would score them all highly. For instance, fishing isn't an activity that I would likely find entertaining, and while more animals would be cool in terms of variety they don't really add new "play" to the game.

Given the current drone pet, I'm not anxious to see other pets. I've not been a fan of the drone and I don't bother with it. My last Fallout 4 game had a revolving cast of pets that really didn't do much, though a companion dog is nice flavor.

Where you hook me is talk of NPCs and the RV.
 
Much has changed. There's no telling what's feasible to be added since the acquisition. DMZ NOIR is describing a live service game, which 7DTD appears to be turning into anyway from my perspective and which some in the community actually have suggested it become. How they'd handle mods, user-administered servers, etc. to make an in-game store viable is an open question. Speculative, of course, but if it does so go, items will be added for years.
The day it goes live service is the day I stop playing any newer versions of the game. It's unlikely that would ever happen, though. Now, the next game is a possibility based on BI. I don't see them changing this one much since it's almost done, but a new game? I have a feeling that with them in charge, I won't unfortunately be buying any other games from TFP.
 
The day it goes live service is the day I stop playing any newer versions of the game. It's unlikely that would ever happen, though. Now, the next game is a possibility based on BI. I don't see them changing this one much since it's almost done, but a new game? I have a feeling that with them in charge, I won't unfortunately be buying any other games from TFP.
I'd anticipate something more along the lines of Bethesda's incessant attempts at a "Creation Club," wherein official DLCs might be sold alongside community mods for which mod authors make a pittance in comparison to the official. The "live" part comes from the fact that it is an online game despite that many play it solo. It doesn't have to use central servers to include an in-game store, though modding would have to be disallowed to make it as viable as, say, an Atomic Shop. Obviously, Beth's constant assurances that FO76 would be moddable just like a single player game ultimately dissipated for that reason. I'm sure the studio thought it would be. Higher ups, perhaps especially in parent companies, knew it wouldn't. Why "buy" something when you can download mods for free, perhaps donating to the mod author?

Of course, FO76 is an online game that many play solo as well. There appears to be no end to the hybrids being implemented. Single player games are as likely to go extinct as old school RPGs at this rate.

"Like FO76" is a worst case scenario, imo. 7DTD's may not turn out to be a worst case. Guess we'll see.
 
Creation Club was a dumb move, imo. Bethesda isn't the company to follow these days. As far as single player games going extinct? Not anytime soon. Even if you're saying that games that offer both single player and multiplayer don't count as single player games, there will continue to be a lot of single player games being made and played. People preferring single player games are still at least 50% and even if it drops below 50%, those games aren't going away unless it gets much lower.

Almost every game I play is single player.
 
Creation Club was a dumb move, imo. Bethesda isn't the company to follow these days. As far as single player games going extinct? Not anytime soon. Even if you're saying that games that offer both single player and multiplayer don't count as single player games, there will continue to be a lot of single player games being made and played. People preferring single player games are still at least 50% and even if it drops below 50%, those games aren't going away unless it gets much lower.

Almost every game I play is single player.
Once upon a time, single player games, of course, were self-contained on floppy discs, then CDs, then.... All video games were single player.

Soon, with the advent of the commercial Internet, some of them had online "modes," e.g. the FFA, CTF and Duel modes of JKII: Jedi Outcast. The modes were played on LANs, user-adminstered servers, etc., but were completely separate from the self-contained single player game. They could be played in perpetuity either offline (for the single player) or online (for the MP modes) at no extra charge and no extra revenue for the studio or publisher.

"Of course, you can play it solo," said Todd Howard (sheepishly) when FO76 was announced. The rolling of eyes was palpable. It was obviously not going to be a single player game, but there was Todd, acting as though it was and could be played as one as usual, but also had a MP mode when it was obviously quite the opposite: it was a MP game and, technically, any MP game can be played solo.

Technically.

Playing a game and being the only one playing it is obviously not the same as being thrust onto multiplayer servers upon which other players are present at all times. There are many in the FO community that refuse to play FO76, not because it's a predatory product, but because they expect, not without reason, to be "the Lone Wanderer" in any Fallout game and don't particularly want to turn around and see another player decked out in pink power armor with doughnut sprinkles on top. In fact, I wonder if that's not why Todd himself held out on producing a MP Fallout for so long. The IP doesn't particularly lend itself to the MMO treatment, despite that Interplay had plans for a Fallout MMO itself. The Fallout experience is veritably a meditation on solitude. Aside from the predatory, the player is at the mercy of the whims and whimsies of other players and there isn't any. Everyone is playing everyone else's officially modded game and don't get to pick the mods they see.

Lately, players of single player games are expected to have an Internet connection not only to download the game itself, but for DRM purposes and, increasingly, to play multiplayer games like 7DTD "solo." Now, the Internet connection is being used for other purposes, e.g. tracking players and selling mods that were formerly community labors of love shared freely as Creative Commons. It's not a matter of "following Bethesda." This is how the entire industry is trending.

"The future of video games is online," say CEOs. You can almost hear them salivating. "Gamers are gravitating to big games they can play with their friends, [Tim] Sweeney said. Players are also spending more money on digital items in games that they expect to play for a long time – and that they expect to be able to play wherever they go...." (Unreal Fest, Seattle, 10/1/2024) Well, just so sorry, Tim, but not all are as much into the video game "metaverse" as you might wish they are.

And people wonder why I say the games industry is a kissing cousin of the tech industry. They're all dreaming of a "metaverse" in which people will live, work, play...and spend all their money. :rolleyes:
 
Back
Top