Scyris
Survivor
1: Stealth, ok I get you need skill points in it to be good thats not what I have an issue with, what I do have an issue with is all the stuff the poi desigers/devs seem to do to screw stealth builds over. Like sleeper volumes in poi's that auto aggro second you walk in, making all points spent in stealth skills pointless. I honestly am finding those sleeper volumes more than anything else. The next issue is zombie sleeper placement... Ok seriously knock it off with hiding them behind 1 hp closet doors etc, its just silly. All it does is make me waste extra ammo to kill something that normally would be a 1 shot kill and waste my time. Hiding them behind things to block stealth shots is also a pretty @%$# move. Not to mention the piles of trash that are placed on both sides of doors at pretty much every 


door.
At 2 in From the Shadows perk, and I can't even get close enough to get a clear shot without waking them up, this is with me wearing padded armor that has no noise penalty. I also have the book so the garbage piles on the floor makes no noise when I walk over them. The zombies are just way to sensitive to sounds.
2: Devs insistance of removing choice from the player, The stealth stuff above counts for this too, as you know it was done on purpose to screw with stealth builds, you could argue it was for jump scares, but you learn real quick that almost every single closet is going to have a zombie behind it removing the jump scare intended effect entirely. But what I am mostly talking about is devs removing choice, like for example, You can't really base underground anymore because zombies dig, and with how super sensitve they are to sounds they find you easly even thru 5-10 blocks of soild ground. Now zombies can also swim, removing another choice from the player, whats really sad is the zombies can somehow swim faster than the player character can, which makes NO SENSE what so ever. Next thing is vultures suddendly having a rocket booster strapped to their

just because your in a vehicle, removing yet another choice from the player. Basically, not all players care for horde night, I myself never have, and while I could just shut it off, its part of the game so I deal with it. I just wish they left my choices in to fight it or not.
3: Structural Intergrity system: This is why I used to base undergound, I hate building bases in 7 days to die, because more often than not, 1 misplaced block takes down the entire base. I like to build tower bases to shoot down at zombies, usually has 2-3 floors than a roof. I put support pillars every 5-6 blocks or so. But everytime I am working on the roof, if I place 1 block to many and it collapses, it causes a cascade that takes out every single other floor below it. Which after spending hours to get to that point really just pisses you off. It needs a change so ONLY the most recent block falls down and noto anything else its connected to, and also some sort of visual and audio cue that says "Hey, your about to make this unstable/it'll collpase with 1 more block" Maybe a dust particle effect that plays on the most recent block for the visual, for audio it could make creeking noises to let you know. Its gotten to the point that I only use a certain poi for a base, and if I can't find one I make a new rwg world. I like it because its stable, and you can base near the roof easly, also helps the zombies on blood moon all path and come in the front door, so you only have to defend that one side.
4: "Death Rooms" these are rooms that on a clear quest, it has a dot there, and there is nothing there, till you walk into the room then suddendly 10 zombies spawn out of thin air and rush you, there is one tier 2 or 3 poi that is especially bad for this, as you need to nerd pole to get out of the room once you go into it to get them to spawn. Its not to bad till those 10 that spawn are ferals or worse then it gets dicey, as the room is a small room not much room to dodge if you can't nerd pole back out the way you came in fast enough.
Thats about it for whats been bugging me lately in a19, as for the linear loot, I got used to it, I still hate it, and prefer it to be random like a18 was, but i'm used to it now. Much like some of the other changes TFP has made over the years that was not needed, I just suck it up and deal with it.




At 2 in From the Shadows perk, and I can't even get close enough to get a clear shot without waking them up, this is with me wearing padded armor that has no noise penalty. I also have the book so the garbage piles on the floor makes no noise when I walk over them. The zombies are just way to sensitive to sounds.
2: Devs insistance of removing choice from the player, The stealth stuff above counts for this too, as you know it was done on purpose to screw with stealth builds, you could argue it was for jump scares, but you learn real quick that almost every single closet is going to have a zombie behind it removing the jump scare intended effect entirely. But what I am mostly talking about is devs removing choice, like for example, You can't really base underground anymore because zombies dig, and with how super sensitve they are to sounds they find you easly even thru 5-10 blocks of soild ground. Now zombies can also swim, removing another choice from the player, whats really sad is the zombies can somehow swim faster than the player character can, which makes NO SENSE what so ever. Next thing is vultures suddendly having a rocket booster strapped to their



3: Structural Intergrity system: This is why I used to base undergound, I hate building bases in 7 days to die, because more often than not, 1 misplaced block takes down the entire base. I like to build tower bases to shoot down at zombies, usually has 2-3 floors than a roof. I put support pillars every 5-6 blocks or so. But everytime I am working on the roof, if I place 1 block to many and it collapses, it causes a cascade that takes out every single other floor below it. Which after spending hours to get to that point really just pisses you off. It needs a change so ONLY the most recent block falls down and noto anything else its connected to, and also some sort of visual and audio cue that says "Hey, your about to make this unstable/it'll collpase with 1 more block" Maybe a dust particle effect that plays on the most recent block for the visual, for audio it could make creeking noises to let you know. Its gotten to the point that I only use a certain poi for a base, and if I can't find one I make a new rwg world. I like it because its stable, and you can base near the roof easly, also helps the zombies on blood moon all path and come in the front door, so you only have to defend that one side.
4: "Death Rooms" these are rooms that on a clear quest, it has a dot there, and there is nothing there, till you walk into the room then suddendly 10 zombies spawn out of thin air and rush you, there is one tier 2 or 3 poi that is especially bad for this, as you need to nerd pole to get out of the room once you go into it to get them to spawn. Its not to bad till those 10 that spawn are ferals or worse then it gets dicey, as the room is a small room not much room to dodge if you can't nerd pole back out the way you came in fast enough.
Thats about it for whats been bugging me lately in a19, as for the linear loot, I got used to it, I still hate it, and prefer it to be random like a18 was, but i'm used to it now. Much like some of the other changes TFP has made over the years that was not needed, I just suck it up and deal with it.
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