Hollowprime
New member
I was playing survival difficulty and I was possitively sure I'd die the first day of bloodmoon because I wouldn't be able to deal enough damage to zombies. To my surprise and despite dealing too little damage I quickly realised that I had no problem being protected in my base. Zombies dealt very little damage (about 20 per hit) despite making cobblestone blocks. The only thing I did different was using full blocks to protect my base. I went into a single player creative mode I made some terrifying discoveries about the damage done from zombies to blocks:
-"Fat" or "full" blocks like normal blocks/100 pillars/arcs got 20 damage from biker zombie
-50 pillars got 24 damage (20% more)
-Centered poles got 54 (270% more!)
For me at least this is unacceptable. I've been using all those nice combination of blocks like poles and sometimes pillars and I play with 270% less block hp than the rest of the players who make simple block bases?
Can you at the very minimum change the hp of the blocks and make zombies deal flat damage? Or add an indicator showing blocks getting more damage from zombies (but why would you add this complexity?) Zombies also deal less damage when diggint blocks.
-"Fat" or "full" blocks like normal blocks/100 pillars/arcs got 20 damage from biker zombie
-50 pillars got 24 damage (20% more)
-Centered poles got 54 (270% more!)
For me at least this is unacceptable. I've been using all those nice combination of blocks like poles and sometimes pillars and I play with 270% less block hp than the rest of the players who make simple block bases?
Can you at the very minimum change the hp of the blocks and make zombies deal flat damage? Or add an indicator showing blocks getting more damage from zombies (but why would you add this complexity?) Zombies also deal less damage when diggint blocks.
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