Well....I WAS envisioning spending the points as I got them and not saving them up waiting for the level gates to open up the higher ranks of attributes. This one is more moronic than even I considered...lol
Your going to need well insulated if you wanna use armor later on, as only a shirt, pants and coat won't give enough weather protection for desert/snow (I tried, even with 1 point in it, it was not enough going to need at least 2-3 without lots of armor mods).
As for most moronic lets see., all perks in agility, nothing else. You'll run fast, jump high, have high stamina, but be completly useless at anything else, no cooking, no vechicles, though u can prob swing a bike with +2 int glasses, and a greese monkey perk magazine. Most of the perception perks are useless other than, the head shot mult, and run and gun, and the base stat for a bit more damage. No str means, crappy melee/block dmg, crappy yeilds on harvesting, poor inv space. No fort, well, your pretty much a walking skeleton XD.
I also feel that huntsman and living off the land should be combined into 1 perk insted of 2 seperate ones.
Also head crusher doesn't seem to work for knives, and I don't know how reliable the bleed damage is, as I can never get the health bars to work on zombies, I know about needing Debug mode, but what do I uncomment out in the xml's to enable it?
This isin't about perks and such, but I feel the agi and perception stats need some flair added to them to make them more worth it. Maybe +stam regen 0.5/s per agi (with the final point adding 1 for a total of +5/s), as for perception... I don't know what we could add to the stat to make it better. All the gun specific perks kinda need a work over, as they aren't that attractive at all, not when you could just take run n gun. Maybe the automatic one is nice with its stam regen, that with run and gun means you could fight a horde on the ground and always stay out of their reach.