Yeah mine is the same way. Love the mod but there are a lot of empty roads / not connecting roads and lots of buildings on water. Not enough to make me not use the mod but makes navigation kind of a chore.A17.1b9
Yeah mine is the same way. Love the mod but there are a lot of empty roads / not connecting roads and lots of buildings on water. Not enough to make me not use the mod but makes navigation kind of a chore.A17.1b9
I will play until the first death and put the previous version of the mod, she had no such problems.Yeah mine is the same way. Love the mod but there are a lot of empty roads / not connecting roads and lots of buildings on water. Not enough to make me not use the mod but makes navigation kind of a chore.
Can you give me an example seed so I can investigate? I've been playing around with lots of seeds but have been pretty happy with what I'm getting (as long as I stick to 17.1 stable). At 8+ minutes per gen though it is hard to try very many so it would be good to know some broken ones. However, the mod doesn't actually do much to the terrain generation, just to the biomes. The only real adjustment to the terrain I made was to flatten the world a little to try and get more towns/pois to spawn.Yeah mine is the same way. Love the mod but there are a lot of empty roads / not connecting roads and lots of buildings on water. Not enough to make me not use the mod but makes navigation kind of a chore.
Last night I deleted all the previously generated worlds and then did a repair on local files and so far the two I have generated tonight have been pretty good. Maybe it was a fluke or I had something messed up.Can you give me an example seed so I can investigate? I've been playing around with lots of seeds but have been pretty happy with what I'm getting (as long as I stick to 17.1 stable). At 8+ minutes per gen though it is hard to try very many so it would be good to know some broken ones. However, the mod doesn't actually do much to the terrain generation, just to the biomes. The only real adjustment to the terrain I made was to flatten the world a little to try and get more towns/pois to spawn.
situation19 loads as Valobu Territory for me. There is a massive crater if you head to 1182 S 83 W. The roads leading up to this point are horrendous as well.Ok, let me know if you do run into one. The seed for the world I'm playing lately is "situation19" and it turns out to be a pretty good map (over 2700 POIS and decent bodies of water sprinkled about).
And that was generated in 17.1? Mine is also Valobu Territory but when I go to that location all I see is some forest on the edge of some desert.situation19 loads as Valobu Territory for me. There is a massive crater if you head to 1182 S 83 W. The roads leading up to this point are horrendous as well.
Yeah 17.1b9And that was generated in 17.1? Mine is also Valobu Territory but when I go to that location all I see is some forest on the edge of some desert.
Uninstalled and Reinstalled the game and removed any previously generated worlds from appdata and situation19 loads fine now. There are some buildings on water at 2950 N 380 W if you want an example of that. Nothing huge just a bit goofy.And that was generated in 17.1? Mine is also Valobu Territory but when I go to that location all I see is some forest on the edge of some desert.
I will look into it - I am not sure what DUST2DEATH means however about the biome names. I didn't (at least intentionally) rename any biomes. What I did was add alpine_forest and great_plains into the list of biomes using ID values that were unassigned (02 for alpine_forest and 04 for great_plains). I may have done something unintentionally though so I will see if I can install HDHQ and work it out (I've never used the mod).It seems that there is a conflict between the two mods that may originate from your mod renaming snow biome to alpine_forest. I would appreciate it if you could have a look at this forum thread and come up with a way between the two mods so they are usable together.
This is accurate and describes my underlying issue. Some of the zones (specific to this modlet) are not being created with the HDHQ versions of the plants and trees in them. This makes for quite a stark difference when moving between biomes. I've not designed a modlet before, but it sounds like it may be mostly just some copy pasting. It seems to me that what I need is a variation of your mod that uses the HDHQ versions of theseI think the only issue would be that the biomes you added wouldn't have his new stuff in it since he created new versions of the trees and plants and replaced the vanilla ones in the biome settings. I think all a person would have to do to correct that is to replace the vanilla trees and plants in your xml with the hdhq versions.
This is FANTASTIC! Thank you so much for this.If you would like to use this mod to create worlds that include prefabs fromCompo-Pack, you can now easily do so.