playlessNamer
New member
In our last game (at the end of 17, didnt try 18 so far) we used some special settings.
64 zombies per player
max zombies alive 800
always walk
ferals jog
bloodmoon horde speed jog
replaced every radiated zombie with feral version of it
This is 4 player coop as neighbours side by side bases. With this settings i have seen my very first horde. There are around 300 zombies on my screen with minimal framedrops the most time.
Now the problems:
This is fun but not enjoyable in long term. The extreme hordes are bulletsponges. I quadrupled the outcome of ammocrafting to compensate the tedious gunpowder grind. We added steel casing bullets to the turret as ammo.
The walking or jogging horde is just to easy so i added some special zombies.
Radiated spiderzombie with slightly more health, the model from the copzombie and jumprange 20 blocks
radiated zombiewight, more dogs, zombiewight radiated crawlers, fatmama with tons HP and such stuff. This makes it better, only walking hordes are to easy to outrun.
I think about setting up our next server in 18 with kinda the same settings. Extreme amount of max alive, 64 per player and remove the green ones (i dont like them at all, just some special versions are ok imo), just walking dead hordes.
I dont like running zombies at all too. It looks better in 18 so far. In 17 the are so fast they cant even hit you, they cant control their own speed, i just used machete because of that.
Do you have some suggestions to improve the gameplay in this scenario?
Maybe some cool and easy to do zombie mod ideas, what are you modding for same kind of problems in your game?
64 zombies per player
max zombies alive 800
always walk
ferals jog
bloodmoon horde speed jog
replaced every radiated zombie with feral version of it
This is 4 player coop as neighbours side by side bases. With this settings i have seen my very first horde. There are around 300 zombies on my screen with minimal framedrops the most time.
Now the problems:
This is fun but not enjoyable in long term. The extreme hordes are bulletsponges. I quadrupled the outcome of ammocrafting to compensate the tedious gunpowder grind. We added steel casing bullets to the turret as ammo.
The walking or jogging horde is just to easy so i added some special zombies.
Radiated spiderzombie with slightly more health, the model from the copzombie and jumprange 20 blocks
radiated zombiewight, more dogs, zombiewight radiated crawlers, fatmama with tons HP and such stuff. This makes it better, only walking hordes are to easy to outrun.
I think about setting up our next server in 18 with kinda the same settings. Extreme amount of max alive, 64 per player and remove the green ones (i dont like them at all, just some special versions are ok imo), just walking dead hordes.
I dont like running zombies at all too. It looks better in 18 so far. In 17 the are so fast they cant even hit you, they cant control their own speed, i just used machete because of that.
Do you have some suggestions to improve the gameplay in this scenario?
Maybe some cool and easy to do zombie mod ideas, what are you modding for same kind of problems in your game?