murky water
Refugee
i am glad a member of the dev team saw the post and are looking into it.
now if voice acting, player models, and textures were AI then we have a ploblem
They must have an automation there, but they're one of the very few companies that actually have customer service even for the plebs. From outside it looks like Gabe is managing to keep platform somewhat sane.. long live Gabe, or some such.Steam is more likely to shut them out automagically than give them a chance to correct the oversight. Pretty sure Steam's reporting (and clamping down) system is just as automated.
I'll give you that. Only ever felt the need to refund one game in my entire time on the platform. Automatically denied; approved on review. (Still disturbed by the licensing/subscribing way everything has gone, but that's a different story.)They must have an automation there, but they're one of the very few companies that actually have customer service
And now THEY have egg on their face because a developer responded and vindicated him
Glad it was brought to TFP's attention. Last thing they need is an automatic boot and a (likely) long automated decision review process.
There's already a thread providing TFP with a heads up about the oversight of disclosure on Steam and TFP are already on it. As for the AI generated, supposed "art" (read: slop) controversy: it rages on.not disclosing it on the Steam store page is in direct violation of Steam's terms, which could get the game removed. Can TFP please do better?
I'd say the "indieness" is, well, a poor indication either way. AI is either acceptable or it isn't, morally. But if anything, it feels more acceptable for the guy who is trying to complete a decent project with a small budget, than the corporation that is trying to milk their existing IP.I'm extremely disappointed that TFP are using generative AI, especially as an indie game developer.
It may feel more acceptable to the guy if he knows programming but hasn't produced a work of digital art in his life and can't afford to contract any. Same for artists who can't afford to hire programmers. (Thinking individual artists and developers here, including veterans like Jonah Lobe and Nate Purkeypile who've struck out on their own.) And isn't that what Kickstarters are for? With over 18 million copies sold, though, you'd think TFP could have hired some digital artists (and sound designers) along the way, especially considering game engine store assets are considered placeholders, if that. I don't get the impression they have, but could be mistaken.it feels more acceptable for the guy who is trying to complete a decent project with a small budget
That's a different claim to mine. I'm not describing the internal morals of a pirate, I'm pointing out that the "indie" in this case refers to basically to the idea of "they're the same type of people, indie devs and artist; so they shouldn't screw each other over". Well, perhaps they shouldn't, but it isn't any Better when a Ubisoft does it. Indieness doesn't really change things.It may feel more acceptable to the guy if he knows programming
It's way bigger than 7DTD and TFP. Protection for artists was behind the SAG-AFTRA strike of 2024 and I very much doubt the "tentative agreement" reached between the union and the industry was actually sufficient to accomplish that. The tech giants scrape on with no consideration of or compensation to artists, much less the rest of us, whatsoever.at the end of the day...this is what bothers people?
I agree. I am very much against the use of AI as a whole, but I don't think TFP intentionally meant to do any harm and should be open to whatever they need to do in order to set things right.It's way bigger than 7DTD and TFP. Protection for artists was behind the SAG-AFTRA strike of 2024 and I very much doubt the "tentative agreement" reached between the union and the industry was actually sufficient to accomplish that. The tech giants scrape on with no consideration of or compensation to artists, much less the rest of us, whatsoever.
that they probably assumed people weren't going to even look at
They do hire digital artists. They're called "independent contractors". As far as I can tell, I don't think they have any staff artists. They hire people as needed.With over 18 million copies sold, though, you'd think TFP could have hired some digital artists (and sound designers) along the way,
Fair.Yeah that´s not happening. There is always somebody looking at every detail. Devs should be used to that nowadays.
Hardly. It's not just that artists aren't being hired or that there's some danger they'll essentially be put out of a job. I don't even think that last likely. Who knows? Perhaps everyone will wake up one day and realize there's nothing creative about AI whereas creativity is humanity's divine inheritence. Machines will never be able to imagine and dream the way humans do. All they can do is what they're programmed to do.AI is the new version of that
people keep thinking about this in the context of the consumer. you have to think of this in the context of running a business. if something take 1min and is 80% of what you want at a next to $0.00 cost they will take that every single time when it would take a human hours and hundreds of $AI supposed art is anything but. Global society itself is going to have to sort that out at this point, though, and the tech giants are going to fight regulation of it at any cost. You can't tell them anything about the cost to human imagination, ingenuity and integrity. I'm not sure they even know what that is, much less care about it.