The upcoming changes feel promising

It's not so much a zombie killing game either.
I don't really agree with that statement..... however, I'm sure we can both agree that the current gameplay loop pushes you more toward killing zombies than it used to: quests, a larger reliance on looting, the decreased effectiveness of stealth.... and so on.
 
I think when people say they don't like the direction, I believe they mean the game moving from a survival focused game to zombie killing game. At least thats how I feel and thats what I generally see people comment on when they talk about direction.
The game was always envisioned as a zombie game inspired by Walking Dead, an open world survival/exploration/building/crafting game inspired by Minecraft, and an rpg inspired by Fallout. In its beginnings there was only zombie killing and open world survival/exploration/building/crafting because that is all that had been implemented. The RPG aspects were planned but not implemented. It wasn't until Alpha 11 that RPG elements even started getting added.

This means that for almost half of the development cycle of this game people played the game in which the RPG footprint was very low. As TFP started ramping up that aspect of the game it brought with it restrictions and rules that infringed upon the sandbox nature of what was there before. There was no avoiding this. In order to have progression systems there must be gates, and delaying of abilities and gear until later in the playthrough. People were being stopped from doing whatever they wanted wherever they wanted whenever they wanted due to new rules and restrictions.

Some people (not in the know about the plan I guess) saw these changes as a complete direction change. But it never was. It was always the direction the devs were headed. I think it turns out that many people really just want a [walking dead-minecraft] like experience rather than a [walking dead-minecraft-fallout] like experience.

On top of that many systems were added as experimentation that in most development studios would have all been behind closed doors but due to early access, were out in public and lots of people fell in love and got married to systems and mechanics that were not going to be permanent. Finally, and I think this is a big one-- many people don't enjoy or understand the importance of the phase of creation where bloat is cut away and the creator edits and cuts and shapes a sleeker and more streamlined product. It's probably why we don't ever see deleted scenes of movies until it is released for home viewing and well past the box office ticket sales.

TLDR: The rise of RPG elements that weren't present from the beginning along with the necessary process of editing is what I think have caused the sour stomachs of many in the community.
 
Im aware of this and due to it my brightness is zero. however by Default for a horor survival game it should be darker by default! Because the base game brightness looks like crap.
Yeah, and changing the settings on my computer doesn't cut it when playing multiplayer. Unless I can adjust this in the server settings so it applied to everyone?
 
Some people (not in the know about the plan I guess) saw these changes as a complete direction change. But it never was. It was always the direction the devs were headed. I think it turns out that many people really just want a [walking dead-minecraft] like experience rather than a [walking dead-minecraft-fallout] like experience.
Sure, I've been around long enough to be aware of this.... however, regardless of intent, the fact is that the game was one thing that attracted a lot of players and slowly changed into something else that many of those same players weren't as interested in.

Just because it was intended doesn't really alter the fact that the game changed pretty significantly.

People are going to try and get the elements they miss added back into the game and if that happens, great! If it doesn't, thats fine too because it's still an incredibly fun game to play.
 
All of the future changes are great, but we still have the issue of the night time being too bright and not realistic enough, thus rendering candles and torches redundant etc. Isn't this something that can be changed easily without breaking game mechanics? Just looking forward to the patch notes that confirm brightness levels get updated.
We have it at 0%, and yes, it's dark when you enter a room, or if a storm starts, but it doesn't interfere with the day, it's like your eyes gradually get used to it. I feel fine at 0%.
 
I hope temperature isn´t just for storms. I like the smell coming back, feral sense was such a gamey thing. Smell is way more immersive and while it might not be a lot of gameplay, ferals sense mechanic had no gameplay at all. Smell adds chances to ■■■■ you up in certain situations. Not like feral sense that is always there and that you can´t simply forget about. Feral sense is a routine, basically just a difficulty setting with no in game mechanic or game play. Smell is situational.
 
Another thing mentioned deeper in the posts that will make people happy View attachment 36825
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Where is this lore that zombies are attracted to brains?

Considering zombies currently go for dead animals, I'd say they are attracted to meat.
thx for image - its good that modular weapon system will be back!
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All of the future changes are great, but we still have the issue of the night time being too bright and not realistic enough, thus rendering candles and torches redundant etc. Isn't this something that can be changed easily without breaking game mechanics? Just looking forward to the patch notes that confirm brightness levels get updated.
there is worldglobal folder in game files which effects the brightness! There are 2 colums of numbers (left day) and (right night)! Decrease night values as much as possible but not up to 0!
 
I think much of the disappointment people have can be easily subdued by having better communication to help curb expectations. A well worded sticky post can go a long way, even if some don't read it.
 
I’ve never cared to play with feral sense. It just seems like a switch to turn on for greater difficulty. Or more specifically, it seems like a mode to single out stealth and make it extra hard, in principle if not in practice. Smell, though, sounds promising. Sid Meier once defined a game as a series of interesting choices, and that’s what a smell system will provide: a player choice on where and when to take the risk of smelling, different from a setting that’s on all the time.
 
I think much of the disappointment people have can be easily subdued by having better communication to help curb expectations. A well worded sticky post can go a long way, even if some don't read it.

Careful….well worded sticky posts detailing plans and estimates are often viewed by some as binding contracts and promises. It often results in inane analogies between restaurants and development studios…
 
Careful….well worded sticky posts detailing plans and estimates are often viewed by some as binding contracts and promises. It often results in inane analogies between restaurants and development studios…
I'm gonna start calling you 2 the odd couple. You just gotta figure out who's Felix and who's Oscar.
 
Careful….well worded sticky posts detailing plans and estimates are often viewed by some as binding contracts and promises. It often results in inane analogies between restaurants and development studios…
this is a forum...forum's are normally for the dissemination of information and then the discussion of said information. I reacted badly to one piece of revealed information and that was when faatal admitted that TFP had not even applied for dedicated console servers...for months on end, because "they" thought they were a week away...for months on end. COMMUNICATION could have helped. Your GD right I was mad. They let a debate rage on here when they knew the truth.
I have been consistently angry at the lack of communication around missed deadlines...AGAIN...something that communication would help with. The road map came with dates...be mad at them for that. I guess you should just change the name of this site to reflect what you want it to be...a fan club not a forum.
 
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