The Unofficial and Unconfirmed BS list of upcoming features for 3.0

Jost Amman

Hunter
Status

As of May 13, a TFP dev confirmed the 3.0 branch exists and the team is at approximately 50 bugs on the must-fix list before experimental. Historically, TFP drops experimental when that list reaches single digits. The official teaser says "later this year" (2026) without committing to a specific month.


The thread was also recently promoted from "Sneak Peek" to formal "V3.0 Sandbox Siege Dev Diary" status, and a TFP community staff member confirmed on May 12 that "the 3.0 update WILL have new content besides the settings."




Confirmed Features​


The Core: 100+ Sandbox Settings​


The official X teaser states the update contains "well over 100 new gameplay simulation options, several highly requested features and other surprises." The central idea is a much more configurable game, reducing the gap between vanilla and heavily modded play.


Challenge Presets / Game Modes​


The teaser names several preset modes: a no traders challenge, headshots only mode, roguelike permadeath, never-ending hordes, city-heavy worlds, and an ultimate Romero mode.


Damage & Combat Settings (visible in teaser screenshot)​


Settings visible in the teaser screenshot include: ranged damage, entity block damage, entity damage, and incoming damage — suggesting much finer control than the usual coarse difficulty presets, allowing offense and survivability to be tuned separately.


Player Rules Settings​


Settings visible include: jump height, run speed, stamina usage, stamina regeneration, newbie protection toggle, death item-loss type, and death item-loss count.


Zombie Behavior Settings​


Settings visible include: day speed, night speed, blood moon speed, feral speed, rage chance, and a zombie digging toggle.


World & Progression Settings​


Settings visible include: compass toggle, map toggle, day/time display toggle, quests toggle, vending machines toggle, ammo abundance, heatmap sensitivity, and workstations in the wild.


New Content (Unspecified)​


A TFP community staff member confirmed on May 12, 2026 that V3.0 ships new content in addition to the sandbox settings layer. The new content has not been described publicly — staff are holding it back for a surprise.


New POIs (Hinted)​


In a dev diary exchange, when asked about POIs, a developer cryptically hinted: "Airports... cough cough ... airports" — suggesting at least one new POI type may be included, though this is not an official confirmation.




Active Development (Not Confirmed for V3.0 Specifically)​


Bandits​


Bandit AI work is confirmed to be ongoing, representing the strongest public sign that bandits are still in active development rather than quietly dropped. However, there is no commitment that bandits ship specifically in V3.0 — staff have indicated bandits and the Sandbox Siege overhaul are different work-streams.




What Is NOT Yet Confirmed​


No experimental release date, no final changelog, no final list of presets beyond the teaser names, no guarantee that every visible setting label ships exactly as shown, no serverconfig XML examples, no description of the new content besides settings, and no official explanation of how options split between singleplayer, hosted games, dedicated servers, PC, and console.




Broader Context​


In April 2026, Behaviour Interactive (publisher of Dead by Daylight) acquired The Fun Pimps. The Fun Pimps continue to lead all development, with Behaviour providing additional production capacity. Staff also confirmed that V3.1+, V4.0, and V4.1+ are all planned on the long-term roadmap, with V4.0 reportedly already in development — so V3.0 is one major release inside a broader multi-version roadmap, not the endgame.




Note from me: this is an AI generated list (yes, you can hate me) but as you can see there's an "Airport bug" in this list, because AI couldn't understand the joke... :sneaky:
 
Status



New Content (Unspecified)​


A TFP community staff member confirmed on May 12, 2026 that V3.0 ships new content in addition to the sandbox settings layer. The new content has not been described publicly — staff are holding it back for a surprise.

Hmmm, plastic water jars? That way there is no break "percentage"? :P
 
Sounds good. Hopefully all these settings won't break the moment they update AI or some other feature. I like the idea but worry that this would have been better near the end of the game cycle: though I agree that with the negative sentiment from the newer updates have dictated a portion of this. At face value the changes look good so long as it doesn't massively slow down future updates and ideas.
 
Status

As of May 13, a TFP dev confirmed the 3.0 branch exists and the team is at approximately 50 bugs on the must-fix list before experimental. Historically, TFP drops experimental when that list reaches single digits. The official teaser says "later this year" (2026) without committing to a specific month.


The thread was also recently promoted from "Sneak Peek" to formal "V3.0 Sandbox Siege Dev Diary" status, and a TFP community staff member confirmed on May 12 that "the 3.0 update WILL have new content besides the settings."




Confirmed Features​


The Core: 100+ Sandbox Settings​


The official X teaser states the update contains "well over 100 new gameplay simulation options, several highly requested features and other surprises." The central idea is a much more configurable game, reducing the gap between vanilla and heavily modded play.


Challenge Presets / Game Modes​


The teaser names several preset modes: a no traders challenge, headshots only mode, roguelike permadeath, never-ending hordes, city-heavy worlds, and an ultimate Romero mode.


Damage & Combat Settings (visible in teaser screenshot)​


Settings visible in the teaser screenshot include: ranged damage, entity block damage, entity damage, and incoming damage — suggesting much finer control than the usual coarse difficulty presets, allowing offense and survivability to be tuned separately.


Player Rules Settings​


Settings visible include: jump height, run speed, stamina usage, stamina regeneration, newbie protection toggle, death item-loss type, and death item-loss count.


Zombie Behavior Settings​


Settings visible include: day speed, night speed, blood moon speed, feral speed, rage chance, and a zombie digging toggle.


World & Progression Settings​


Settings visible include: compass toggle, map toggle, day/time display toggle, quests toggle, vending machines toggle, ammo abundance, heatmap sensitivity, and workstations in the wild.


New Content (Unspecified)​


A TFP community staff member confirmed on May 12, 2026 that V3.0 ships new content in addition to the sandbox settings layer. The new content has not been described publicly — staff are holding it back for a surprise.


New POIs (Hinted)​


In a dev diary exchange, when asked about POIs, a developer cryptically hinted: "Airports... cough cough ... airports" — suggesting at least one new POI type may be included, though this is not an official confirmation.




Active Development (Not Confirmed for V3.0 Specifically)​


Bandits​


Bandit AI work is confirmed to be ongoing, representing the strongest public sign that bandits are still in active development rather than quietly dropped. However, there is no commitment that bandits ship specifically in V3.0 — staff have indicated bandits and the Sandbox Siege overhaul are different work-streams.




What Is NOT Yet Confirmed​


No experimental release date, no final changelog, no final list of presets beyond the teaser names, no guarantee that every visible setting label ships exactly as shown, no serverconfig XML examples, no description of the new content besides settings, and no official explanation of how options split between singleplayer, hosted games, dedicated servers, PC, and console.




Broader Context​


In April 2026, Behaviour Interactive (publisher of Dead by Daylight) acquired The Fun Pimps. The Fun Pimps continue to lead all development, with Behaviour providing additional production capacity. Staff also confirmed that V3.1+, V4.0, and V4.1+ are all planned on the long-term roadmap, with V4.0 reportedly already in development — so V3.0 is one major release inside a broader multi-version roadmap, not the endgame.




Note from me: this is an AI generated list (yes, you can hate me) but as you can see there's an "Airport bug" in this list, because AI couldn't understand the joke... :sneaky:

New POIs (Hinted)​


In a dev diary exchange, when asked about POIs, a developer cryptically hinted: "Airports... cough cough ... airports" — suggesting at least one new POI type may be included, though this is not an official confirmation.

DO TELL >>WHERE DID YOU HEAR THIS CRYPTIC INFORMATION????

Coughing minds want to know!!!!


COUGHS * Airport POI * COUGHS
 
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