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The Spencer Mansion Incident (Resident Evil) v1.3

I've beaten RE on the harder difficulties and HOLY @%$# this is way to hard. I got back to the mansion after cabin and I come home to a Cluster @%$# of uneccessary pain as i watch my ammo reserves and Life slip away. Why did you make it this hard in A21.2 My GOD Help ME.

 
The wood is already cracked. It used to be undamaged until recently.
Unsure why they wake up early, its a real pain, they have 0% hearing, but they still wake up!
I noticed it a few others times. TFP's code must say, if hearing = 0%, they can still hear anyway...

I read the body disposal again and now it makes sense however wtf still, What is the point of the molotovs if you can't burn the zombies and prevent them from becoming Crimsons? I've played and beaten RE multiple times and I know their different games however Burning the zombies should prevent them. Now i'm about to restart and only shoot the leg and then Knife them, ill let you know how it goes.

Also does the silencer critical boost mean more head destruction? So, Less Crimson's?
Molotovs have other uses, burning a group of crimson's, or hunters. Stun locking other enemies.
If you've played RE many times, then you'd also know you don't have to kill EVERY zombie you come across (unless you're playing with faster than jogging zombies of course, then this is impossible to avoid)

I've beaten RE on the harder difficulties and HOLY @%$# this is way to hard. I got back to the mansion after cabin and I come home to a Cluster @%$# of uneccessary pain as i watch my ammo reserves and Life slip away. Why did you make it this hard in A21.2 My GOD Help ME.
What difficulty were you playing on? Even with version 3.17?

You should try the A20 version, its even harder! I've made so many changes since A19 and each update I make it easier.
I've made the mod possible to beat Knife Only (on max difficulty/speed), as well as No Item Storage Box use *shrug* 
The mod is supposed to be hard, and I quote myself "To test your combat and maneuverability skills".
I've even seen someone beat this while using a controller. There's only so many tweaks I can do to make it easier and also make sense.

 
as i watch my ammo reserves and Life slip away.
There is plenty of resources around the map to make hundreds of rounds of ammo. Plus there are 4 green herbs, and 1 red and blue that regrow, so healing items also replenish over time.

EDIT: My first message is hidden for some reason and needs to be approved by a moderator...

 
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I just encountered Lisa Trevor.  Was wondering if it's possible to take her out or is that one of the mobs you have to just avoid.  Certainly isn't possible with "knife only" like you said.  She's immune to shotgun slugs and sticky grenades as well.  Two clips of headshots from an AK couldn't take her down either.

My next attempts will be with the rocket launcher or make some HP ammo.

Holy....

 
I just encountered Lisa Trevor.  Was wondering if it's possible to take her out or is that one of the mobs you have to just avoid.  Certainly isn't possible with "knife only" like you said.  She's immune to shotgun slugs and sticky grenades as well.  Two clips of headshots from an AK couldn't take her down either.

My next attempts will be with the rocket launcher or make some HP ammo.

Holy....
I've personally witnessed a Japanese streamer beat the mod with Knife Only on their live stream, since then I've made tweaks to make it even easier to pull it off.

No, Lisa is immune to all damage (except fire, although there isn't enough molotovs to fully kill her anyway)
I guess the constant metal noise isn't obvious enough?

I'm currently in the process of trying to make some sleeper volumes not wake up from sound. Strangely, setting their hearing to 1% instead of 0% is mostly working.

 
Update version 3.18
Fixed

  • Utility Worker still had 20 armour, now has none as intended.
  • I was no longer able to get any sleepers to wake up prematurely. (requires new game)

Changed

  • Made it easier to figure out how to enter one of the boss rooms. (requires new game)
  • Hopefully removed some possible unintended cheesing. (requires new game)
  • Renamed the Utility Worker from 'Aquarium Worker' to 'Guns, Nerds, and Steel'.
 
Lol Sorry, It didn't seem like I could craft that much ammo because I grabbed the ammo bundles and was only able to make 9 Magnum and 9 hp 9mm rounds. What am I missing?

 
Also I'm on a20.7 and the usual way to get the armor key in a21.2 is absent what is happening? I got the dog whistle and then nothing. Please

Another thing sorry, In the a20 Version a Sword door is a Armor door instead. It's a Sword door in A21.2.

 
Lol Sorry, It didn't seem like I could craft that much ammo because I grabbed the ammo bundles and was only able to make 9 Magnum and 9 hp 9mm rounds. What am I missing?
Plenty of nitrate and coal around the map to turn into gunpowder, over 10000 gunpowder can be made, even more if you get the chemist expert perk.

Also I'm on a20.7 and the usual way to get the armor key in a21.2 is absent what is happening? I got the dog whistle and then nothing. Please

Another thing sorry, In the a20 Version a Sword door is a Armor door instead. It's a Sword door in A21.2.
It's a quest in A20. Head to the front doors and check your quest.

I changed a few things around, keep it a bit more fresh.

 
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Oh Ok! Thanks! And i was wondering why I could walk around outside and the Zom's out there. Well I can mine with my knife. I should be able to beat the game now. Thank You! Again. Great Job! I Really Appreciate The Time And Hard Work You Put Into This.

Oh! Also, I found that the passive Healing perk mixed with Pain tolerance made it Less desirable. As it did practically nothing. I suggest a increase when paired with Pain Tolerance. To keep Build Diversity.

 
Oh Ok! Thanks! And i was wondering why I could walk around outside and the Zom's out there. Well I can mine with my knife. I should be able to beat the game now. Thank You! Again. Great Job! I Really Appreciate The Time And Hard Work You Put Into This.

Oh! Also, I found that the passive Healing perk mixed with Pain tolerance made it Less desirable. As it did practically nothing. I suggest a increase when paired with Pain Tolerance. To keep Build Diversity.
Outside is part of the play area with resources for ammo crafting and zombies, there are invisible walls to stop you from going too far (A21 version)

Try playing on a harder difficulty, like S or higher, I personally take both pain tolerance and passive healing to help with surviving more hits. 900 health recovery per hour is HUGE for playthroughs that take 5+ hours. And pain tolerance makes you take 1/8th less damage (as well as max health) AND stacks with body armour for a total of 2/5 less damage taken.
If you're doing a speedrun, then Medical Knowledge is better than Passive Healing, but if your playthrough is going to take a long time, you're better with Passive Healing. Both of these perks can be taken as well for even more healing throughout a playthrough.

So the Leg destruction Has to be When Their Alive, However can the head destructions be whenever?
Only while alive, once they are dead, it is already determined if they'll revive or not. Think about it for a moment from a gameplay perspective, if you could dismember ALL dead bodies, there would no ZERO threat of reviving zombies.

Will the Herbs that regrow say their Regrowing?
Herbs that have 'seed' will regrow, and you can pick them up to place them inside for easier access (yes they grow indoors)

 
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Did you mess with the gun's at all? Wanted to use Realistic guns mod
The mod is balanced and intended as is, using any unrelated mods ruins the experience and balance. (and potentially causes errors)
You're cheating yourself if you do.

 
So I may have a Bug to report!

I found the key rack in that I think opens the Jammed door Where the MO Disk is and it stayed jammed I have some mods installed like Better lighting Its just ambience stuff

 
I have surpassed the Crimson Heads And Now it's The Hunter's on return from the cabin that are killing me. Ouch They hurt! And I have Pain tolerance! I see what you mean by the resources However Where is the Paper? And The Chem Station? I am Assuming Since There's the other thing at Plant 42. The Shotgun is the Most helpful thing Ever! However I need paper!

Please...

Oh and I got rid of the Mods, I'll see if the problem Persists.

 
So I may have a Bug to report!

I found the key rack in that I think opens the Jammed door Where the MO Disk is and it stayed jammed I have some mods installed like Better lighting Its just ambience stuff
Not a bug, the key racks do nothing. What's wrong with my lighting? I made the lighting just right for the ambience.

I have surpassed the Crimson Heads And Now it's The Hunter's on return from the cabin that are killing me. Ouch They hurt! And I have Pain tolerance! I see what you mean by the resources However Where is the Paper? And The Chem Station? I am Assuming Since There's the other thing at Plant 42. The Shotgun is the Most helpful thing Ever! However I need paper!

Please...

Oh and I got rid of the Mods, I'll see if the problem Persists.
Have you got body armour, or did you choose one of the other items instead?
Paper from scrapping journal notes. There is no chemistry station, use the reloading tool for ammo.
Crimsons can't exist if you let zombies live, this is Resident Evil not 7 days to die.
What problem?

 
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