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The Spencer Mansion Incident (Challenge Mode) Version 1.13c (Alpha 19.4)

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Okay I give up what's the secret item that the Claw hammer is telling me I'm 'missing' when trying to repair either the Workbench or the Forge? It shows the Repair kit icon but even with 9 repair kits it's still not working?? 
you need 12 repair kits for each, you are given 25 repair kits in the final room.

 
Version 1.13
Fixed - some crawlers got stuck in doorways.
Fixed - Leather armour pieces can now be scrapped.
Removed - Mega crush from vending machine.
Added - Mega crush recipe.
Added - Newbie coat provides a 10% less stamina drain and boosts Armour by 10 until level 6.
Added - Botany book now teaches you how to craft first aid bandages, takes 15 minutes to research.
Changed - Rebalanced mega crush buff and duration.
Changed - Top row of inventory is a copy of the toolbelt, newly obtained items will NOT go into your toolbelt, unfortunately.
Changed - Nerfed bears Health, damage and XP by 25%.
Changed - Rebalanced quantity of brass and dukes.
Changed - Molotovs need less gas to craft.
Changed - You now start with the XP bar half filled.

 
I had a bit of trouble figuring this out, but we eventually used the mod launcher. I still don't think its right because there is no mansion. Or do you have to traverse the whole map to find it?

 
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Hi there, when you launch the mod using the 7 Days to die mod launcher, make a new game, but switch your map to the provided map for the Spencer Incident.  I had the same issue when I first got into this amazing mod.

Best of luck!!!

-Misterri

 
I had a bit of trouble figuring this out, but we eventually used the mod launcher. I still don't think its right because there is no mansion. Or do you have to traverse the whole map to find it?
I'll respond to your original post, if you aren't seeing those options then you haven't got all of the files, at the very least the localization file. This mod doesn't work well on dedicated servers, but it's fine on privately hosted games. The doors bug out on servers, breaking the whole progression of the challenge.

Single player is the intended experience.

 
Hi. Very nice story-mod. I the end I was short on boes and leather. So I couldn't finish it. So to everyone who starts the game... collect them bones and leather!^^

But anyway; good job bringing the concept to life.

 
Hi. Very nice story-mod. I the end I was short on boes and leather. So I couldn't finish it. So to everyone who starts the game... collect them bones and leather!^^

But anyway; good job bringing the concept to life.
Now that you know, you can surely speedrun the challenge and succeed in your next attempt! :D

 
Your Mod has some heavy BUG!

I cant Move as soon as i unpack your Backpack that´s in Inventory! Not with the Arrows not with W,A,S,D!!!!

I cant access Game Options like Graphic,Audio!

I got the latest Version of 7DtD!!!

 
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Your Mod has some heavy BUG!

I cant Move as soon as i unpack your Backpack that´s in Inventory! Not with the Arrows not with W,A,S,D!!!!

I cant access Game Options like Graphic,Audio!

I got the latest Version of 7DtD!!!
You can't be encumbered at all, otherwise you can't move. This is to replicate the limited inventory of Resident Evil.

In 19.5 you can't access options, but in 19.4 you can. (Alternatively, you can load up vanilla to access options and they'll be applied in the mod)

Please read all the information within the quest logs. Be sure you set the daylight length to 0

 
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