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The Spencer Mansion Incident (Challenge Mode) Version 1.13c (Alpha 19.4)

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V1.04  (Make a backup of your save first, there's a small chance of your character resetting to level 1)

Your save can be found here: C:\Users\your PC name\AppData\Roaming\7DaysToDie\Saves

Removed - Lucky Goggles, they give 0 loot bonus. (Sorry, they broke progression)
Added - signs in Japanese. (Requires a new game)
Changed - Lowered required attributes for Master Chef, Living off the Land and Iron Gut.
Changed - Made some secrets easier to see.
Removed - Most old cash from loot, increased amount of dukes in loot.

 
Thank you for the update.   I let people know of the changes and the warning.  There's going to be another streamer starting this mod soon,  hopefully tonight.

 
Well, if anyone's interested in watching an English speaking streamer with potato abilities, and who's never played Resident Evil before (!), I'm currently mid to late challenge in my playthrough, about to get on to phase two of the challenge (surviving long enough!). If you're interested in watching, here's the link: 

https://www.twitch.tv/hells_janitortv

usually live from 4pm GMT. 

 
V1.05
Changed - Japanese sign now have Japanese characters.
Added - Super Goggles. All attributes except strength +1, Loot bonus +10, XP +30%, Craft time -20%. (dropped by Tyrant)
Changed - Increased Wrench speed by 50% and lowered stamina cost by 33%.
Changed - Increased chance to harvest acid from barrels and medical cabinets after reading the wasteland treasure book.

 
Hi,Dan

Thanks for making a great mod.
I've got a bug in the underground labs that makes it impossible to progress.
In the door that opens with the jail key.
When I use the key, the key disappears, but the door doesn't open.
I couldn't pick up the key item at the end of the door, so I couldn't proceed.
Please check it out if you want.

 
Hi,Dan

Thanks for making a great mod.
I've got a bug in the underground labs that makes it impossible to progress.
In the door that opens with the jail key.
When I use the key, the key disappears, but the door doesn't open.
I couldn't pick up the key item at the end of the door, so I couldn't proceed.
Please check it out if you want.
You need a second key to open it :)

 
V1.06  (You DO NOT need a new game, you can continue existing playthroughs)
Lowered Bird Nest respawn time to 7 real hours (Was 15).
Shipping crates give more loot.
Broken glass can no longer be eaten.
Some cooked meals are cheaper to craft.
Seeds are cheaper to craft.

Fixed the flooding leaking into the back of the kitchen. (Hopefully)
Playing a game with day time is now dangerous (Set your game to always be night, change daylight length between -1 and 0 a couple of times)
Added a death penalty to reinforce that dying loses the challenge.
Crucible can now be scrapped for 15 mechanical parts.
Gyrocopter Chassis needs 10 less mechanical parts to craft.
Lowered the health of the hardened chest to 10,000 so it can be harvested for mechanical parts.

 
hahaha😆

I made it out of the Spencer residence!
This was a very difficult and interesting mod.
Thanks to the author for making it, and to chikorina for introducing it in Japan.
I'd like to thank you for taking the time to make it.
Survivors should definitely give it a try!😊

View attachment 19171

 
Congratulations to both of you for finishing!  Yes,  I noticed people playing this complaining a lot because it's so hard to scrounge up all the resources necessary to craft the gyrocopter,  but all that hard work definitely pays off.  The feeling of accomplishment after all that hard work is amazing.  One streamer said he nearly cried😄

 
V1.08 (**Requires a new game**)

Added a guaranteed Engine.

Lowered XP needed to level.

Harvesting materials gives triple XP.

Learning Elixir is unlocked and uses oil instead of acid to craft.

Reduced craft time of Steel, Crucible, Gyrocopter parts and Can of Sham.
Crucible needs less clay and stone to craft.
Oil is cheaper and faster to craft.
Advanced Engineering Rank 5 now needs Intellect 9 instead of 10.

Collecting full Gyrocopter gives you forgetting elixir.
Tyrant drops learning elixir and blessed metal mod.
Tyrant no longer inflicts critical injuries.

Extended the Escape phase slightly.

Added fat to bacon and eggs recipe, +4 food +2 health.

Removed some ammo.
Nerfed Fortifying Grip.

 
V1.09Reduced food and water drain when you are level 1 through 5 to almost zero.Translated new text to Japanese.Fixed the possibility of the second last quest to bug out and become impossible to complete.Moved the World and Prefabs into the mod folder, for easier installation. (Thanks Chikorina) **You must update**Added two new rules: Loot abundance above 134% and XP above 125% also loses the challenge.

 
Hi there.  I've just downloaded the mod and am finding it confusing where everything goes.  I have download the mod and have a 'Mods' folder with 3 folders and and a 'Data' folder.  I have taken a copy of the game and saved outside of Steam.  Apologies for the long post but this is where I think everything goes:

Mods>zzz_SpenserMansion_JPLocalization = this should stay within the 'Mod' folder in the newly created save of the game

Mods>SpencerMansion_World_and_Prefabs = World - goes into the worlds folder with all other generated worlds.  Prefabs - delete existing prefab folder and replace with this one.  ModInfo.xml - [I have no idea where this goes]

Mods>Khelldon-CustomMenu = this should stay within the 'Mod' folder in the newly created save of the game
Data>Config = this replaces the config folder in the newly created save of the game.

I would be grateful for clarification that I have this correct as, I have just tried to start a new gamesave and I got stuck at building environment (like for 10 mins), before i force shut it down.

Many thanks

 
Hi there.  I've just downloaded the mod and am finding it confusing where everything goes.  I have download the mod and have a 'Mods' folder with 3 folders and and a 'Data' folder.  I have taken a copy of the game and saved outside of Steam.  Apologies for the long post but this is where I think everything goes:

Mods>zzz_SpenserMansion_JPLocalization = this should stay within the 'Mod' folder in the newly created save of the game

Mods>SpencerMansion_World_and_Prefabs = World - goes into the worlds folder with all other generated worlds.  Prefabs - delete existing prefab folder and replace with this one.  ModInfo.xml - [I have no idea where this goes]

Mods>Khelldon-CustomMenu = this should stay within the 'Mod' folder in the newly created save of the game
Data>Config = this replaces the config folder in the newly created save of the game.

I would be grateful for clarification that I have this correct as, I have just tried to start a new gamesave and I got stuck at building environment (like for 10 mins), before i force shut it down.

Many thanks
It sounds like you deleted the Data folder and pasted the modded Data folder?
You have to overwrite the existing Data folder, so all of the files that are modded will overwrite the vanilla files, while leaving the files that are untouched intact.
The worlds folder within the Mods folder stays in the Mods folder, no need to put it in the GeneratedWorlds folder.

In short, a simple copy/paste/confirm overwrite.

 
V1.10

Does not require a new game:
- More Japanese translations.

- You can now pick up your traps and electrical blocks with a wrench.

- Handgun and Combat Knife are now black by default.

- Removed schematic unlock listing on gyrocopter parts to remove false hope of finding the schematic.

Requires a new game
- Made it more clear on where to place the ladder in the library.
- Reduced HP on non-gamestaged shipping crates to 75HP for easier access.
- Workbench must be repaired with a claw hammer and 25 repair kits, repair kits are dropped by Tyrant.

 
V1.11 (**Requires a new game**)
Added - Red Herbs and Blue herbs and all Herb mixing recipes.
Added - Anti-venom First Aid Bandage.
Added - Poisoned debuff. Snakes and Spider Zombies inflict poison.
Added - New enemies. You can find out what they are for yourself.
Removed - Infiltrator and Hardcore Parkour perks.
Removed - 2 Grenades and 1 Rocket ammo.
Removed - Nightvision goggles
Changed - Wrench now benefits from Miner 69'er.
Changed - Healing items heal a little more.
Changed - Lowered the stack sizes of medical items.
Changed - Lowered the stack sizes of Throwables and Rocket Frags.
Changed - Rebalanced medical loot
Changed - Looted Rifles come with 5 rounds of 762 and Machine guns come with 10 rounds of 762.
Changed - 762 ammo requires less gunpowder to craft.
Changed - Increased required Gamestage for Iron age to 15.
Changed - Coffee and Fortbites have a longer duration.
AND MUCH MORE!

 

V1.11a and V1.11b

Fixed - some localisation text.

Fixed - Red Herb and Blue Herb seeds couldn't be unlocked.

V1.11c
Fixed - more localisation

Changed - Slightly increased damage of knives and bullets so that when playing on A, S and S+ difficulty, the final damage inflicted is rounded up 1 more damage.

V1.11d
Fixed - Mixing Green and Blue herbs was imbalanced, requiring 2 Green Herbs instead of 1.
Fixed - Rebalanced the healing amount of Blue Herb Cream and Green+Blue Herb Cream.

 
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V1.11e Content Creator Edition

Added - Book of knowledge: Gives 3 points in both Advanced Engineering and Grease Monkey, lowering the minimum level required to win to Level 14.
Changed - Glue and Oil are 20% cheaper to craft
Changed - Battery requires 1 less Acid to craft
Changed - Forest ground has less HP and dirt gives more clay
Changed - Crucible, Gyrocopter Chassis and Gyrocopter Accessories are approximately 10% cheaper to craft.

 
Last edited by a moderator:
V1.12 (**Requires a new game**)

Added Assault Shotgun
Added crawler variety
Stumps always give honey now
Lowered health of dead animals by half
Increased gamestage needed for iron age to 20
Buffed heavy armour perk to 10% per rank
Removed 34% and 67% loot abundance
Gave flashlight extra dismember chance +1% normal and +2% power
Increased combat knife block damage by 50%
Removed starting with lockpick, food and drink
Moved lockpick, food and drink to the east safe room
Lowered ammo stack size to 5 reloads worth (7.62 stacks to 60)
Lowered ammo bulk crafting size to 30
Removed most vanilla journal entries
Added 7 written notes as journal entries
New recipe, First Aid Kit can be crafted into 3 First Aid Bandages
Increase damage bonus from mods to 16.7%
Lowered HP of jail doors to 15k for easier wrenching
Insulation and armour plating mods can go onto clothing
Increased damage bonus from perks to 17% per rank
Lowered ranks of combat perks to 3
Destroyed forge must be repaired, gives 45 bullet tips when looted

AND MUCH MORE!

 
Last edited by a moderator:
Okay I give up what's the secret item that the Claw hammer is telling me I'm 'missing' when trying to repair either the Workbench or the Forge? It shows the Repair kit icon but even with 9 repair kits it's still not working?? 

 
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