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I see a sad consensus here. I hope the devs see this thread and blow some life into the blunderbuss.
Er... did you watch my video ? when you take into account the low cost of ammunition, it becomes an interesting weapon ... maybeI see a sad consensus here. I hope the devs see this thread and blow some life into the blunderbuss.
With mods anything is possible. I want change signed by the devs.Er... did you watch my video ? when you take into account the low cost of ammunition, it becomes an interesting weapon ... maybe![]()
Those are gun's mods (found in game). Not game's mods. But of course, your first post stays correct : blunderbuss needs some love at the beginning of the game. But as you can see, with perks and DPS augmented by mods, it's a nice gun.With mods anything is possible. I want change signed by the devs.
Sorry, YT videos don't open here at work. I thought you had modded the weapon.Those are gun's mods (found in game). Not game's mods. But of course, your first post stays correct : blunderbuss needs some love at the beginning of the game. But as you can see, with perks and DPS augmented by mods, it's a nice gun.
Edit : the gun's mods are visible here :
You're level 185 with T6 gear and probably a perfect mod set-up. Nevermind the perks that being 185 afford you into Perception. This is hardly a valid test of the power of the blunderbuss considering where it is supposed to fall in progression... which is between bows and shotguns. Good luck having any mods in that level range. Best case you might have 1 maybe 2 mod slots. Not 6.Those are gun's mods (found in game). Not game's mods. But of course, your first post stays correct : blunderbuss needs some love at the beginning of the game. But as you can see, with perks and DPS augmented by mods, it's a nice gun.
Edit : the gun's mods are visible here :
Exactly what I said, but thanks to confirm.You're level 185 with T6 gear and probably a perfect mod set-up. Nevermind the perks that being 185 afford you into Perception. This is hardly a valid test of the power of the blunderbuss considering where it is supposed to fall in progression... which is between bows and shotguns. Good luck having any mods in that level range. Best case you might have 1 maybe 2 mod slots. Not 6.
I'm going to have to give that a try when I locate some more gun mods. The low ammo cost is tempting. It looks like the blunderbuss doesn't stun the zombies anymore...Those are gun's mods (found in game). Not game's mods. But of course, your first post stays correct : blunderbuss needs some love at the beginning of the game. But as you can see, with perks and DPS augmented by mods, it's a nice gun.
Edit : the gun's mods are visible here :
I find it pretty pointless but if you power level your first few levels in the wild it could be viable, the bow is just far better.Not that you are wrong but doesn't that negate the point of the blunderbuss? I'm assuming it's meant to be an early game weapon before you find a real gun so I'd think you'd not have the perk points to "pimp it out" so to speak.
I never use it either lol.
Yes, please give us an option to disable auto reload. i have had many close calls or died because of auto reload mechanic.All they need to do really is just fix that auto-reload.