4sheetzngeegles
Hunter
This is a direct quote from Kickstarter
Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System”
which guides the player to other survivors, better loot and undiscovered Points of Interests
through story note quests.
Ironic detail
For all intent and purpose the promised story was completed when, traders quests were added.
So everyone that has ever even once, played and received "Opening Trade Routes Quest and went
to Trader Jen followed a part of the story". Anyone that has played on Nav, a pregen map, or
an RWG map be it standard or customized, and has open trade routes to Joel in the Wasteland,
completed the story.
The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including:
wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.
Handcrafted: That would be Nav map, and Pregens. Plains was there, and rad zone was transformed into the
border. CHECK
Points of Interest Presently 1,040. CHECK
Dynamic Story Generation: Read above. It has been in done and in game for going on three years. CHECK
Basic Survival: The only thing missing is domestication, but once chicken coops and beehives are added. CHECK
Day and Night Game Play: 24 hour cycle: Spend the day looting, mining, crafting and building up your forts defenses,
as light slows down and weakens the zombies. Was changed to, regulars during day, feral at night.
Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies. Many players-many posts
verify that they stay in someplace safe at night. CHECK
Looting, Mining and Crafting: Loot and mine a multitude of items and ingredients to create hundreds of items including
melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and
more using our 5x5 grid Crafting System. Grid changed to individual representations for each crafting device. CHECK
Relentless and Special Enemies: Enemies will claw, jump, climb and break their way through the world in order to get to
you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected
enemies like the Acid Puking Hulk whose acidic vomit can melt blocks. Smell became feral sense, Cop puke toned down
by popular request. CHECK
Block Physics and Stability: Our Physics System simulates real-time structural integrity, durability and mass. Blocks
don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling
down. Weak blocks can even fall from the weight of the player or zombies. So they were staying true to statement when
they were shown floating bases a long standing misunderstanding. Progressed from minecraft blocks to smooth terrain. CHECK
Item Quality and Food & Water Purity: Both color coded and numbered. 3 levels of water. Lots of food and medical recipes.
CHECK
Stealth and Distraction System: Rocks and snowballs, and one other seldom if ever mentioned. Leave a dead timid with one
hit left on carcass. CHECK
XP and Skill Trees: Available and also, A main topic constantly. CHECK
Solo, Cooperative and Multiplayer: CHECK
Creative User Tools: Both DM and CM available, but creativity depends on the individual. CHECK
The EXTRAS:
Seasonal weather effects: Snow, Rain, Wind simulation, Storms, Temperature was before and making a comeback.
Enhanced pro soundtrack: Subjective but completed. More wild animals, mountain lion, coyotes, cats and dogs living
together, mass hysteria. A paraphrase of ghostbusters the movie. Animals can turn into zombies too. Zombie dog,zombie
vulture. CHECK
Npcs and Merchants, Merchants are NPCs. New additional NPC characters to discover, Joel, Bob, Hugh, Jen, Rekt.
They never said new ones added with each alpha. So CHECK
Pro voice actors: CHECK
Bandits, is more of an after advertisement addon. It doesn't say anywhere on the page that they are part of a story.
The only reference on the page for
THE BANDITS - Get a Bandit likeness of yourself in the game (Must submit a high res picture or yourself) + 2 VIP
tickets to the launch party + 7 Days to Die T-Shirt + Character Poster + World Map + Name in the credits + Alpha +
Beta + Finished Game + Kickstarter Backer Badge. No investors so CHECK by default.
Conclusion: Everything on the Kickstarter page is or has been in game, maybe not as expected but produced.
Everything else being conversed or promised or requested, from the point of all of the above would at most be
a Pimp Dream, or mod addon.
Although there are some things that were discussed on Dev streams. For what is primarily discussed now, That is
mostly just player expectations.
Taking the 85 alphas that I have archived over the years, no duplicates, including V2.3 and minus the 1.3 that I lost.
It averages out to a release of every 1.38 months per alpha update. And there are still two more major segments to go.
So anything that TFP adds from now on, would be completing secondary promises and dreams initiated by Streams.
I can't wait to see how things develop from now until 4.0. It should be interesting.
Dynamic Story Generation - The story unfolds through our “Dynamic Story Generation System”
which guides the player to other survivors, better loot and undiscovered Points of Interests
through story note quests.
Ironic detail
For all intent and purpose the promised story was completed when, traders quests were added.
So everyone that has ever even once, played and received "Opening Trade Routes Quest and went
to Trader Jen followed a part of the story". Anyone that has played on Nav, a pregen map, or
an RWG map be it standard or customized, and has open trade routes to Joel in the Wasteland,
completed the story.
The World - Explore a beautiful, hand crafted, voxel world with a multitude of biomes including:
wastelands, forests, snowy mountains, pine forests, plains, deserts, burn forests and radiation zones.
Handcrafted: That would be Nav map, and Pregens. Plains was there, and rad zone was transformed into the
border. CHECK
Points of Interest Presently 1,040. CHECK
Dynamic Story Generation: Read above. It has been in done and in game for going on three years. CHECK
Basic Survival: The only thing missing is domestication, but once chicken coops and beehives are added. CHECK
Day and Night Game Play: 24 hour cycle: Spend the day looting, mining, crafting and building up your forts defenses,
as light slows down and weakens the zombies. Was changed to, regulars during day, feral at night.
Hold up somewhere safe at night as the lunar cycle speeds up and strengthens the zombies. Many players-many posts
verify that they stay in someplace safe at night. CHECK
Looting, Mining and Crafting: Loot and mine a multitude of items and ingredients to create hundreds of items including
melee weapons, guns, traps, generators, motorized tools, motion detectors, landmines, auto-turrets, salves, potions and
more using our 5x5 grid Crafting System. Grid changed to individual representations for each crafting device. CHECK
Relentless and Special Enemies: Enemies will claw, jump, climb and break their way through the world in order to get to
you. They can see, smell and hear the player and can work in a group. And watch out for the unique special infected
enemies like the Acid Puking Hulk whose acidic vomit can melt blocks. Smell became feral sense, Cop puke toned down
by popular request. CHECK
Block Physics and Stability: Our Physics System simulates real-time structural integrity, durability and mass. Blocks
don’t float in the air nor can you build an unsound unsupported structure. Build it right or watch it come crumbling
down. Weak blocks can even fall from the weight of the player or zombies. So they were staying true to statement when
they were shown floating bases a long standing misunderstanding. Progressed from minecraft blocks to smooth terrain. CHECK
Item Quality and Food & Water Purity: Both color coded and numbered. 3 levels of water. Lots of food and medical recipes.
CHECK
Stealth and Distraction System: Rocks and snowballs, and one other seldom if ever mentioned. Leave a dead timid with one
hit left on carcass. CHECK
XP and Skill Trees: Available and also, A main topic constantly. CHECK
Solo, Cooperative and Multiplayer: CHECK
Creative User Tools: Both DM and CM available, but creativity depends on the individual. CHECK
The EXTRAS:
Seasonal weather effects: Snow, Rain, Wind simulation, Storms, Temperature was before and making a comeback.
Enhanced pro soundtrack: Subjective but completed. More wild animals, mountain lion, coyotes, cats and dogs living
together, mass hysteria. A paraphrase of ghostbusters the movie. Animals can turn into zombies too. Zombie dog,zombie
vulture. CHECK
Npcs and Merchants, Merchants are NPCs. New additional NPC characters to discover, Joel, Bob, Hugh, Jen, Rekt.
They never said new ones added with each alpha. So CHECK
Pro voice actors: CHECK
Bandits, is more of an after advertisement addon. It doesn't say anywhere on the page that they are part of a story.
The only reference on the page for
THE BANDITS - Get a Bandit likeness of yourself in the game (Must submit a high res picture or yourself) + 2 VIP
tickets to the launch party + 7 Days to Die T-Shirt + Character Poster + World Map + Name in the credits + Alpha +
Beta + Finished Game + Kickstarter Backer Badge. No investors so CHECK by default.
Conclusion: Everything on the Kickstarter page is or has been in game, maybe not as expected but produced.
Everything else being conversed or promised or requested, from the point of all of the above would at most be
a Pimp Dream, or mod addon.
Although there are some things that were discussed on Dev streams. For what is primarily discussed now, That is
mostly just player expectations.
Taking the 85 alphas that I have archived over the years, no duplicates, including V2.3 and minus the 1.3 that I lost.
It averages out to a release of every 1.38 months per alpha update. And there are still two more major segments to go.
So anything that TFP adds from now on, would be completing secondary promises and dreams initiated by Streams.
I can't wait to see how things develop from now until 4.0. It should be interesting.