Michal.ak
Refugee
Maybe it would be easier to spread the loot but I highly doubt they would go back on all the work they did on the current POIs and with its dungeon style, it would still be quite tricky to balance it because why should you go all the way to the end if you can get half the loot and dip and there would be no clear incentive to go all the way to the end if the loot is spread apart.Funny you should mention breakable floor and ceiling tiles, etc. earlier. I can't stand that about the old POIs and have been avoiding them like the plague. It's like whoever was designing them at the time couldn't think of any other way to spring zombies on you than have them either falling directly atop your head or dropping/locking you in a room with them via breakable floor tiles. At least they're largely hidden in the open now and pretty well to boot -- behind boxes and doors and construction materials, etc. Not sure when the pre-apocalyptic game world started shipping zombies in crates, but there's a decent variety of zombie placement now by comparison, imo. That's why I think it would be easier just to spread out that loot. Despite the linear flow of the planned routes through, players can still go through them any way they like.
One main reason why I think it wouldnt work is because why would they go back through hundreds of POIs, spread the loot around when they could be working on just revamping older POIs all together.
Hence I still think it would be more practical to get older POIs, revamp them a little to fit the current game like zombie spawns and loot placement around it and make it a map generation option along side with the current POI option.