P
PadaV4
Guest
I was looking at the stat variation of armor and while at glance it seemed random, once i spawned in a bunch of armor and sorted them in a chest by the armor stat it turns out its not random at all. Here are the results i got(items with same armor valued are grouped in one color box. The armor value is written in that color near that box)
steel helmet
military helmet
firefighter helmet
Level 5 and 6 armor seems to have trash stats!!
Lvl 1 to 4 look like how i would imagine it should work, higher lvl better stats. At lvl 5-6 there is a sudden drop and both lvl 5 and 6 tend to have worse stats than lvls 1 to 4.
like is that intended or what?
Disclaimer items where spawned in with the developer mode item spawner. This behavior did not extend to items crafted by the player itself. I crafted a bunch of lvl 1 armor and a bunch of lvl 5 armor and they seemed to have truly random stats with the armor stat for steel armor ranging from 11 to 15 for both lvl 1 and lvl 5 armor.
I have no idea how to confirm if the items acquired from looting and trader follow the same unrandomness as the developer mode item spawner, or is it actually random like player crafted armor, but if it actually follows the same unrandmoness i just discovered than it seems that right now the best chance to get the highest armor is to craft lvl 5 armor till you get one with an armor stat of 15, and to forget about the extra mod slot from lvl 6 armor.
I didnt test weapons, but they would suffer less from this behavior because adding mods increases their damage anyways, so the damage increase from the fourth mod would probably balance out the damage decrease.
steel helmet

military helmet

firefighter helmet

Level 5 and 6 armor seems to have trash stats!!
Lvl 1 to 4 look like how i would imagine it should work, higher lvl better stats. At lvl 5-6 there is a sudden drop and both lvl 5 and 6 tend to have worse stats than lvls 1 to 4.
like is that intended or what?
Disclaimer items where spawned in with the developer mode item spawner. This behavior did not extend to items crafted by the player itself. I crafted a bunch of lvl 1 armor and a bunch of lvl 5 armor and they seemed to have truly random stats with the armor stat for steel armor ranging from 11 to 15 for both lvl 1 and lvl 5 armor.
I have no idea how to confirm if the items acquired from looting and trader follow the same unrandomness as the developer mode item spawner, or is it actually random like player crafted armor, but if it actually follows the same unrandmoness i just discovered than it seems that right now the best chance to get the highest armor is to craft lvl 5 armor till you get one with an armor stat of 15, and to forget about the extra mod slot from lvl 6 armor.
I didnt test weapons, but they would suffer less from this behavior because adding mods increases their damage anyways, so the damage increase from the fourth mod would probably balance out the damage decrease.