Matt115
Refugee
1. about A17 - and people were right. Even now in few POI number of zombie is too big. i will try to explain : " people was complaining about small number of enemy snipers in our game so in remake in mission 5 we increase number of sniper into 8 ( but rest of the game have usualy 0-1 snipers when all game have 20 missions). So increase number of zombies in POI don't help - because streets are empty and put 3 zombies into small room looks... stupid.And yet the truth is that A20 has increased the zombies and also added the feral sense option that brings more zombies in from your surroundings thus increasing them even more. I'm not saying that A20 increased the numbers enough for full satisfaction but your statement that every update has been a decrease is not true and once they have finished adding things that cost performance they will be able to finalize their zombie spawn numbers and I bet they will be higher than they are currently.
Also, they increased sleeper populations quite a bit for A17 and were met with a huge backlash of complaints that there were too many zombies packed in the houses. I, personally, thought people were crazy for complaining about that but there was no denying that a lot of people hated more zombies inside POIs and it was scaled back in A18.
So the number of zombies have fluctuated over time as one would expect for a game that is still under active development.
Hard disagreement on this one. It is something to celebrate and thank the developers for opening up their code and making it so easy to mod. The things you don't care for other people like. The things you really want and think are integral to a zombie survival game others feel meh about. The developers know they can't please everyone and they have a plan for the scope of this game and they will stick to it but also allow modders the ability to increase the scope of the game in ways they wish.
So be glad that you get to download a mod to get the features you think are important. I certainly am glad for mods, modders, and the way TFP planned from the beginning to make the game a playground for modding. You say you would have quit this game without mods. Fantastic. You have done exactly what the TFP developers hoped that you would do: Find further enjoyment of the game through the mods they always planned and hoped would emerge for the game. Nobody feels bad or ashamed that the default game would not have kept your attention forever.
In short, on behalf of TFP, I would like to say, "You're Welcome!!" for the fantastic experiences you have gotten from using mods.
2. Well 8 players idea was... wrong - idk how even have so many friends that have this same game - maybe streamers or yt- guys.
3. again modders- mods are is not solving problem - it's like - your friend have terrible job so you suggest him to start drinking in bar . When i see mods made for 7dtd i think " what the hell go wrong??". So mods will just change 7dtd into enemy front ( game killed by mods) that help. I know it's 5-6 years to late- but i think the best option here would just - reduce player number into 4 , focus on expension packs after gold and if mods could be added in future cool if not well happens
Well i agree that TFP guarantee this but still - 8 eight people is too much.Well, would you have read further you would have read my explanation. In short, the numbers of zombies is geared to a minimum spec machine and to 8 player multiplayer. Why? Because TFP has to guarantee what it promises on the steam page for default vanilla.
That a mod can exeed that by ignoring minimum specs is an advantage to all of us players. But no counter-proof, because I'm quite sure a minumum spec machine would not be able to play DF.
Something like DF can't be vanilla default. Not at the moment.