PC The question is... where are the zombies?

It is often boring because it looks boring. One thing I miss in 7D2D are injuries, wounds when you hit a Zombie. In 'The Forest' enemies are covered with blood after a fight. Even when they survive and run away. Would it be possible to add more splatter effects in 7D2D? Not necessarily dismemberment, but some gore textures that show: I just hit flesh with a sharp blade - the Zombie not just fell on the ground.  
Dismemberment will be added soon - now only this zombie in yellow thirt have this implemented

 
It's not like that just randomly happens, though. If you want to play singleplayer you'll play singleplayer. If you want 7 people to join in you can allow for that but you should take into account whether your machine can handle hosting that many. It would be silly to gimp the game for everybody just so some rando can host an 8-player server on his old laptop.

I don't think this is the real reason why the world is so zombieless.

It could be that the devs are afraid of zombies.


If they announce it on steam that the game has 8 people multiplayer and works with some minimum specs then they have to provide that. It is a guaranteed property of the game.

By the way, an old laptop usually does not provide minimum specs as it can't run at top speed for long times due to heat dissipation problems.

 
If they announce it on steam that the game has 8 people multiplayer and works with some minimum specs then they have to provide that. It is a guaranteed property of the game.

By the way, an old laptop usually does not provide minimum specs as it can't run at top speed for long times due to heat dissipation problems.
Laptops are just bad about playing games.. i had this problem and even  in winter i played with  open window

 
4 player MP only is a pain in the butt btw. Sadly there is a bunch of good games with that restrictions lately. Wich means we either have to deceide wich 2 of us can´t play it or we don´t play it at all.

 
4 player MP only is a pain in the butt btw. Sadly there is a bunch of good games with that restrictions lately. Wich means we either have to deceide wich 2 of us can´t play it or we don´t play it at all.
It's good thing - cod zombies 4 players,  l4d1 4 players etc So it's pretty fun. i usually play only with my friend so... idk even how it's possible to play in 8 

 
I think you guys are having a communication breakdown, mixing up games that require 4 players and games that are up to 4 players.

 
No matter if movie or game, I always liked my zombies classic romero style, very plentiful, slowly, stupid and only to kill when you aimed right for the head. I can´t stand the smart zombies. Why does it always have to be "special zombies" for game designers, I don´t get it.  As if "special" zombies like the demolition guy makes the game any better. The only thing they do is making the game more annoying, because they do unreasonable damage to your defenses and buildings. You grind and farm a lot to be able to finally get some defenses up and running and if you accomplished that goal they get destroyed immediatly. For what? Just because some people feel the game isn´t hard or grindy enough? But how hard can a game be if there are only a handfull of zombies? Zombies becoming dangerous in numbers. If there are no hordes, almost no zombies in the world, how can that world be dangerous then? The special zombies are no replacement for the overall lack of generall zombies. Right now it is as if the designers have choosen to reduce zombies more and more with every update. And the remaining ones now need to make unnecessary damage and be smart.

I am beeing honest here. Without mods I wouldn´t play the game anymore. The game has a great building system, farming, looting, leveling and crafting is fun, the houses are getting better and more realistic with every update, the quests are ok and I just love love love trader Jen. She is my favorite.  But the zombies are driving me nuts and so does the lack of content and without mods, which give me this extras, I would have already quitted. New cars, new decorations, new workstations. Why still no fishing? Why can´t I dry meat or craft caned food? Why is there no rain collector? Why is Farming and cooking so limited. Why can´t I raise chickens or other animals? Why can´t I produce my own honey? Why does this game has no seasons? This is stuff I expect a survival game to have. Do not get me wrong, I think the developers did a great job on the game so far, but I think its time to get more content out that expands the overall gameplay.  I personally do not care about special zombies that are more immersive breaking then actually usefull or this new bandits or the whole gun here and there and everywhere thing. I just want content that I can actually use in my survival world that makes sense for the genre I play.

Its sad that I have to dowload a mod for beeing able to see actuall zombies around my base. At least there should be an ingame option to turn more zombies on and the specials, ferals off. This would at least be a big step forward.

 
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Unfortunately we are well into Resi Evil and the ilk in terms of "special" zombies. The yoof have decreed it so ( " I want bigger and badder zombies and i want them NOW, oh and make some green, some jumpy and some spitty and give me everything i need from day 1. I dont have time for slow zombies inexorably destroying all of my hard work and tearing me to bite sized chunks!!!" )

     The mindset and lack of imagination is staggering , but no , see that bloke? he died with a colossal bomb strapped to him which totally coincidentally will explode right before your walls unless you hit him with large amounts of heavy fire before he gets here.

    Now im all for disbelieving willy suspension, but my imagination just begins to shut down at the bright colours and explody zombies.( Tongue firmly in cheek before the keyboard road warriors weigh in and , of course, our resident apologist!!!)

 
Why does this game has no seasons?
If there would be seasons there could be special Zombies for every season. And I don't talk about Zombie bikini girls and undead red nosed Reindeers now.... 🙂

Oh, wait ... Zombie bikini girls? ☺️

Typical example would be Zombie bears. Most likely you would see them in Spring, when they are even more aggressive because of hunger, and in Summer - but not in Winter. In Winter you'd probably see more roaming Zombie wolfpacks.

Like in Subsistence seasons could also effect your stamina (heat slows you down and dehydrates you quicker). When there is more rain in autumn, you can find more water then (puddles), but in Summer you can cross lakes on foot because of the low water level. And so on...

You get the idea.  

And, most important: Can we have hordes of Zombie bikini girls please?

😉

 
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Zombie bikini girls?

In the distant future can we have a beach DLC with beach themed zombies, POI and items?

Even with the distant future tag, will surely come before Dead Island 2.  😅

 
Rince said:
Zombie bikini girls?

In the distant future can we have a beach DLC with beach themed zombies, POI and items?

Even with the distant future tag, will surely come before Dead Island 2.  😅
Well yoga girls is more likly because navesgane don't have soooo bye bye beach themed welcome redneck theme!

Nevergrey said:
If there would be seasons there could be special Zombies for every season. And I don't talk about Zombie bikini girls and undead red nosed Reindeers now.... 🙂

Oh, wait ... Zombie bikini girls? ☺️

Typical example would be Zombie bears. Most likely you would see them in Spring, when they are even more aggressive because of hunger, and in Summer - but not in Winter. In Winter you'd probably see more roaming Zombie wolfpacks.

Like in Subsistence seasons could also effect your stamina (heat slows you down and dehydrates you quicker). When there is more rain in autumn, you can find more water then (puddles), but in Summer you can cross lakes on foot because of the low water level. And so on...

You get the idea.  

And, most important: Can we have hordes of Zombie bikini girls please?

😉
Well people play maybe 20- 30 days on one map probably so.... this would be pointless because only 5% would see this.

@SnowDog1942 i think nervergrey can be your next friend XD

 
I have only read the opening post of that topic and I cannot agree more. The reason that more Zombies cannot be added due to performance issues seems like bs to me. Currently I am playing darkness falls that has much more Zombies and animals alive (or spawning more frequently, don't know), there are Zombies everywhere, there are huge random hordes anytime and guess what... exactly same performance like vanilla game for me.

 
Sellsents said:
 Why does this game has no seasons?
Was just listening to a radio program discussing Seasons as a cultural construct.  The concept of four seasons is not universal across the globe.

7D2D in fact has two seasons...

The Rainy Season and the Not So Rainy Season, both experienced multiple times per in game day hour.   😉

 
The Rainy Season and the Not So Rainy Season, both experienced multiple times per in game day hour.   😉
Rain? Multiple times per hour? In Navezgane? Then I missed something...

I have only read the opening post of that topic and I cannot agree more. The reason that more Zombies cannot be added due to performance issues seems like bs to me. Currently I am playing darkness falls that has much more Zombies and animals alive (or spawning more frequently, don't know), there are Zombies everywhere, there are huge random hordes anytime and guess what... exactly same performance like vanilla game for me.
Reducing Zombies because of performance would make sense to me in coop where every player get his/her 'own' zombies. But I don't see this issue in (offline) solo play. Never had performance problems with too much zombies apart from Blood moon nights (maybe just because there are many Zombies grouped in a small radius).

Unity should be able to handle much more Zombies on the map without performance drops, even when voxel based.

I started Darkness Falls too a few days ago and regarding the amount of Zombies it is better than Vanilla. We don't need another Painkiller, but Zombie Apocalypse should be more 'swarmed'.   

 
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Sellsents said:
Right now it is as if the designers have chosen to reduce zombies more and more with every update.


And yet the truth is that A20 has increased the zombies and also added the feral sense option that brings more zombies in from your surroundings thus increasing them even more. I'm not saying that A20 increased the numbers enough for full satisfaction but your statement that every update has been a decrease is not true and once they have finished adding things that cost performance they will be able to finalize their zombie spawn numbers and I bet they will be higher than they are currently.

Also, they increased sleeper populations quite a bit for A17 and were met with a huge backlash of complaints that there were too many zombies packed in the houses. I, personally, thought people were crazy for complaining about that but there was no denying that a lot of people hated more zombies inside POIs and it was scaled back in A18. 

So the number of zombies have fluctuated over time as one would expect for a game that is still under active development.

Sellsents said:
Its sad that I have to dowload a mod for beeing able to see actuall zombies around my base.


Hard disagreement on this one. It is something to celebrate and thank the developers for opening up their code and making it so easy to mod. The things you don't care for other people like. The things you really want and think are integral to a zombie survival game others feel meh about. The developers know they can't please everyone and they have a plan for the scope of this game and they will stick to it but also allow modders the ability to increase the scope of the game in ways they wish.

So be glad that you get to download a mod to get the features you think are important. I certainly am glad for mods, modders, and the way TFP planned from the beginning to make the game a playground for modding. You say you would have quit this game without mods. Fantastic. You have done exactly what the TFP developers hoped that you would do: Find further enjoyment of the game through the mods they always planned and hoped would emerge for the game. Nobody feels bad or ashamed that the default game would not have kept your attention forever.

In short, on behalf of TFP, I would like to say, "You're Welcome!!" for the fantastic experiences you have gotten from using mods. 

 
I have only read the opening post of that topic and I cannot agree more. The reason that more Zombies cannot be added due to performance issues seems like bs to me. Currently I am playing darkness falls that has much more Zombies and animals alive (or spawning more frequently, don't know), there are Zombies everywhere, there are huge random hordes anytime and guess what... exactly same performance like vanilla game for me.


Well, would you have read further you would have read my explanation. In short, the numbers of zombies is geared to a minimum spec machine and to 8 player multiplayer. Why? Because TFP has to guarantee what it promises on the steam page for default vanilla.

That a mod can exeed that by ignoring minimum specs is an advantage to all of us players. But no counter-proof, because I'm quite sure a minumum spec machine would not be able to play DF.

Something like DF can't be vanilla default. Not at the moment.

 
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