Feycat
Refugee
This is the main thing (besides world generation) that everything past A16 really seems to have screwed up. (No I didn't like LBD and the discussion isn't about the loss of it.)
Where are the damn zombies?
It used to be a bit of a race to finish up my early crafting stuff and get going before dudes were spawning in all around me. Roaming hordes. Lots of individuals filling the streets and hills. God help you if you made enough noise in a POI to get outside zombies involved. Heck, any POI that used to take any amount of time to clear would always end up with at least one roaming horde. I have very unfond memories of dying in a certain corner of a certain basement in a POI because a roaming horde would always show up while I was taking apart a workbench down there.
Now there's almost nothing. Zombies can walk right past you at what used to be easy detection distance. Roaming "hordes" are like 5 guys.
We used to be able to increase the density of zombie spawning. Hell, I used to be one of the people who'd write rad cops and dogs out of roaming hordes because they were so OP. Difficulty mainly just makes the zombies hp sponges and spawns harder ones, it doesn't spawn *more.*
Looting houses is mainly just smacking some pinatas and then moving through now. The only way to increase zombies is a mod now, and I haven't even looked for the ones I used to use because I was really hoping this problem was being fixed and instead it seems worse.
I'm not excited about bandits. If I wanted to play a hard survival game where NPC bandits are the problem, I'll play Subsistence. I play 7d2d for zombies and building.
Where are the damn zombies?
It used to be a bit of a race to finish up my early crafting stuff and get going before dudes were spawning in all around me. Roaming hordes. Lots of individuals filling the streets and hills. God help you if you made enough noise in a POI to get outside zombies involved. Heck, any POI that used to take any amount of time to clear would always end up with at least one roaming horde. I have very unfond memories of dying in a certain corner of a certain basement in a POI because a roaming horde would always show up while I was taking apart a workbench down there.
Now there's almost nothing. Zombies can walk right past you at what used to be easy detection distance. Roaming "hordes" are like 5 guys.
We used to be able to increase the density of zombie spawning. Hell, I used to be one of the people who'd write rad cops and dogs out of roaming hordes because they were so OP. Difficulty mainly just makes the zombies hp sponges and spawns harder ones, it doesn't spawn *more.*
Looting houses is mainly just smacking some pinatas and then moving through now. The only way to increase zombies is a mod now, and I haven't even looked for the ones I used to use because I was really hoping this problem was being fixed and instead it seems worse.
I'm not excited about bandits. If I wanted to play a hard survival game where NPC bandits are the problem, I'll play Subsistence. I play 7d2d for zombies and building.