Poojam
New member
Block damage should be established with a more stable leveling arc on time to destroy. I think it's worth looking at reducing the effectiveness of steel upgrades to reinforced concrete. It's a huge difference. It's tough to balance with the mining perk. I really think some experimental data is required to figure out how it's behaving. On a 64x server it takes us 18 minutes to open a fully upgraded vault door with TWO people hitting it sequentially with 600 quality steel pickaxes, 5/5 miner 69er, 100 mining for reference. Maybe that's a good time for a 64x server, but it's basically not worth it until you're leveled and perk'd out. I don't care to find out what it would be for a level 1 player on that durability setting. I'm certain it's too long.
Need something to give you wellness faster or nerf the wellness multiplier reduction on the higher levels. It takes weeks to get to max wellness now since you have to get it from food. Dying and losing 10 wellness is painful. Getting into firefights/battles is more infrequent because people don't want to lose 40 or 50 wellness in one evening. Antibiotics was totally fine when they gave wellness. The moldy bread to make it was somewhat rare, so you couldn't make millions of them. Some servers added a custom recipe so that sham sandwiches could be crafted into moldy bread, which was a logical extension for boosting the availability further (good touch). Personally, I like World of Anarchy's solution which was to add a canabis plant. You have to loot the seeds, they give 1 leaf, and craft it into a joint with some paper. The plants take 12 real time hours to bloom and cultivate. They yield about 3-4 wellness over time when you smoke the joint. (he's dutch - it's legal there).
Auger durability and damage rate is too low. It's gains over using a steel pickaxe aren't commensurate over the auger's rarity. Auger parts need to be a little more common.
Airdrops are a good thing. They bring people out of their bases to converge on a common area. Higher frequency and the addition of server notifications in chat would be good. "Airdrop landing near X,Y"
Zombies should take fall damage. Base building, heat generation, and zombie defense is part of it and should remain part of the game experience. It's just we ought to be able to build a base that is mostly self sufficient with the tier 1 materials and minimal maintenance. Just don't do anything drastic and make spikes worthless.
Sound is supreme in pvp servers. Sound proximity has been completely broken with 14.6, but was good for the rest of 14. Good players turn off the music and ambient sounds entirely, then boost the game sounds really high. With a good set of headphones they can hear you 4k away banging on a car. Which is actually not far from being that unrealistic if you are familiar with living out in the country. I like that. I like that the forges don't tink anymore. That was a little too revealing, but some would disagree. I think you should hear them from further than you can now, but they used to be really bad. Like 7-8k away. Player sounds interacting with the environment should be audible from a fair distance. Otherwise you have a heck of a time finding people to fight. I can't spend enough time on this topic.
Completed weapons and military parts should be a little more common in the stores/more frequent in air drops. The rarity for even getting a good gun in garbage loot containers should have a better %. Killing cops to get level 100 sawed off shotguns really sucks. But magically if you're higher level, they give better guns. Balance with extreme prejudice goes to the high level player/or team's designated looter. I find myself ignoring all loot containers that aren't in a store, air drop, or military cache after getting to a decent level. The scavenging part of the game just dies.
A somewhat pvp specific contentious issue is destruction of store loot containers. Some hate it and consider it griefing, and some feel it is is fair game. The fair gamers say this adds an ability for denying your competition resources which makes you stronger. If you value them, then you should protect them. I agree mostly, but there are some items in the game that are essentially only looted from these crates which makes them too valuable to get weapon/machine parts. I think if you boost the loot table to include crap containers to have small chances to get better items, then this contention will die down. On an established PVP server (day 100) with a 10k radius, it can be quite challenging to find a store that isn't claim protected/heavily reinforced.
I'm sure I'm missing a lot of things. Some aspects change with each alpha a bit, but I tried to focus on the latest.
Need something to give you wellness faster or nerf the wellness multiplier reduction on the higher levels. It takes weeks to get to max wellness now since you have to get it from food. Dying and losing 10 wellness is painful. Getting into firefights/battles is more infrequent because people don't want to lose 40 or 50 wellness in one evening. Antibiotics was totally fine when they gave wellness. The moldy bread to make it was somewhat rare, so you couldn't make millions of them. Some servers added a custom recipe so that sham sandwiches could be crafted into moldy bread, which was a logical extension for boosting the availability further (good touch). Personally, I like World of Anarchy's solution which was to add a canabis plant. You have to loot the seeds, they give 1 leaf, and craft it into a joint with some paper. The plants take 12 real time hours to bloom and cultivate. They yield about 3-4 wellness over time when you smoke the joint. (he's dutch - it's legal there).
Auger durability and damage rate is too low. It's gains over using a steel pickaxe aren't commensurate over the auger's rarity. Auger parts need to be a little more common.
Airdrops are a good thing. They bring people out of their bases to converge on a common area. Higher frequency and the addition of server notifications in chat would be good. "Airdrop landing near X,Y"
Zombies should take fall damage. Base building, heat generation, and zombie defense is part of it and should remain part of the game experience. It's just we ought to be able to build a base that is mostly self sufficient with the tier 1 materials and minimal maintenance. Just don't do anything drastic and make spikes worthless.
Sound is supreme in pvp servers. Sound proximity has been completely broken with 14.6, but was good for the rest of 14. Good players turn off the music and ambient sounds entirely, then boost the game sounds really high. With a good set of headphones they can hear you 4k away banging on a car. Which is actually not far from being that unrealistic if you are familiar with living out in the country. I like that. I like that the forges don't tink anymore. That was a little too revealing, but some would disagree. I think you should hear them from further than you can now, but they used to be really bad. Like 7-8k away. Player sounds interacting with the environment should be audible from a fair distance. Otherwise you have a heck of a time finding people to fight. I can't spend enough time on this topic.
Completed weapons and military parts should be a little more common in the stores/more frequent in air drops. The rarity for even getting a good gun in garbage loot containers should have a better %. Killing cops to get level 100 sawed off shotguns really sucks. But magically if you're higher level, they give better guns. Balance with extreme prejudice goes to the high level player/or team's designated looter. I find myself ignoring all loot containers that aren't in a store, air drop, or military cache after getting to a decent level. The scavenging part of the game just dies.
A somewhat pvp specific contentious issue is destruction of store loot containers. Some hate it and consider it griefing, and some feel it is is fair game. The fair gamers say this adds an ability for denying your competition resources which makes you stronger. If you value them, then you should protect them. I agree mostly, but there are some items in the game that are essentially only looted from these crates which makes them too valuable to get weapon/machine parts. I think if you boost the loot table to include crap containers to have small chances to get better items, then this contention will die down. On an established PVP server (day 100) with a 10k radius, it can be quite challenging to find a store that isn't claim protected/heavily reinforced.
I'm sure I'm missing a lot of things. Some aspects change with each alpha a bit, but I tried to focus on the latest.