I recently (yesterday or 2 days ago) saw Madmole react to a post about B238 or B240 and mention the reason for gating the forge, vehicles and workbench/weapons behind player levels again after they were briefly ungated (for like 2 days).
He mentioned that it was needed because people in multiplayer were getting to the "end game" by day 5.
But at the same time, the shared XP system in multiplayer creates 80% bonus xp out of thin air (for a 2 player group).
Imho this is the root of the problem.
If a regular zombie gives 550xp to 1 player, it should NOT give 494 xp each to 2 players sharing the xp.
You will never be able to balance SP and MP progression as long as shared xp works like this and you'll only punish the SP experience.
Why not properly share the XP between all players in the group (and in range) instead of giving bonus xp?
If a 2 player group kills 1 regular zombie they should get 275xp each instead of 494.
A small example from my own experience:
My friend and I did night 7 yesterday on the default 8 zombies per horde setting. We set up a zig zag maze filled with barbed wire so we could shoot the zombies from behind our wooden bars for the xp and we each got 5 levels. I went from 13 to 18 and he went from 15 to 20. That's just ridiculous.
2 small POI's later (solo, no shared xp and I only went in those to get the zombie kills) I hit 20 and started making iron tools for the both of us. On day 8 around noon.
Yes, we already had iron tools that we looted but they were all level 1. Now we suddenly upgraded to level 4's filled with mods which I had bought on the trader on days 1-5 after running 1-2 quests/day.
He mentioned that it was needed because people in multiplayer were getting to the "end game" by day 5.
But at the same time, the shared XP system in multiplayer creates 80% bonus xp out of thin air (for a 2 player group).
Imho this is the root of the problem.
If a regular zombie gives 550xp to 1 player, it should NOT give 494 xp each to 2 players sharing the xp.
You will never be able to balance SP and MP progression as long as shared xp works like this and you'll only punish the SP experience.
Why not properly share the XP between all players in the group (and in range) instead of giving bonus xp?
If a 2 player group kills 1 regular zombie they should get 275xp each instead of 494.
A small example from my own experience:
My friend and I did night 7 yesterday on the default 8 zombies per horde setting. We set up a zig zag maze filled with barbed wire so we could shoot the zombies from behind our wooden bars for the xp and we each got 5 levels. I went from 13 to 18 and he went from 15 to 20. That's just ridiculous.
2 small POI's later (solo, no shared xp and I only went in those to get the zombie kills) I hit 20 and started making iron tools for the both of us. On day 8 around noon.
Yes, we already had iron tools that we looted but they were all level 1. Now we suddenly upgraded to level 4's filled with mods which I had bought on the trader on days 1-5 after running 1-2 quests/day.
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