PC The PoI labels and strength meters are ....

My theory why TFP implemented the skull system:

-it was always their point that they don't like "learning by doing" and never want to have their game work like this.

-somebody said "hey you know what, if a player just enters a poi and clears it, he finds out how hard it is by doing it...that's literally learning by doing!"

-everybody was like "NOOOO!"

-all resources were immediately redirected into the development of a system to tell the player the difficulty of a poi before he can learn by doing it.

-this is why all the good stuff like bandits, new armor system and so on got pushed forward to A22+

Where I live they have these little chili symbols on the boxes of frozen pizza, to give the customer a general impression on how spicy it is.

So if you buy a pizza with three out of three chili symbols, you know it will be hotter than the one with only two or one chili.

Yes what a great idea in theory...but really, you end up buying all three and test out for yourself what's your taste.

So you know it from experience which one you like most, and which one you can't really handle.

In the end the damn chilis didn't help you a single bit...if you were one the few people who bothered to chili-care in the first place.

All the others just buy the pizza that looks the most tasty on the picure on the box, and don't even recognize the lil chili system.

And they find out whether they like it or not just by having a bite.

And that's me in 7D2d.

I don't skull-care, I enter the building that looks nice to me, and just have a bite...or get bitten...learning by doing...Hah!

 
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