Synvastian
Refugee
I think the final level of the penetrator perk needs a bit more to it...I mean I get the ignore armor and pierce 3 bodies thing...but the 1000 HP block I don't get...unless you know for sure something is behind something, its just a wasted shot that potentially gives away you position...
so I think the rank 5 of Penetrator should add a 2 block wallhack if you sit still (crouch for 5 seconds, kinda like the animal tracker timer)
a perceptive person would recognize breathing/moaning/shuffling right behind weaker walls and could use it to their advantage (which is the point since their weapons reload slowly and have limited capacity) it would also make that piercing wall effect actually useful
reasoning: 2 blocks of "seeing" doesn't make it too OP as a zombie sitting here -> PX_Z
wouldn't be see-able by the skill but ones around corners in a room PXZ_
would be see-able
where the P is the player, X is the wall, and the Z is a zombie
just an idea, heck I play mostly Str and Fort builds so this doesn't even affect me at all, just a fun thought
so I think the rank 5 of Penetrator should add a 2 block wallhack if you sit still (crouch for 5 seconds, kinda like the animal tracker timer)
a perceptive person would recognize breathing/moaning/shuffling right behind weaker walls and could use it to their advantage (which is the point since their weapons reload slowly and have limited capacity) it would also make that piercing wall effect actually useful
reasoning: 2 blocks of "seeing" doesn't make it too OP as a zombie sitting here -> PX_Z
wouldn't be see-able by the skill but ones around corners in a room PXZ_
would be see-able
where the P is the player, X is the wall, and the Z is a zombie
just an idea, heck I play mostly Str and Fort builds so this doesn't even affect me at all, just a fun thought