Postmortem
New member
True.And for OP give a game a try and learn the new game mechanics - i got comfortable with a game at the very start with b195 when it was quite brutal encountering 3 irradiated ferrals in the back room of Pop'n'Pills for example, but after you get accustomed to their AI you can exploit that for your benefit.
But I simply don't WANT to exploit their AI for my benefit, because that misses the point of the game. I work as a software developer myself, so all day I think about algorithms. When I play a game then in my free time, the last thing I want to have to think about is exploiting AI pathfinding algorithms.
The game should be about gameplay, about the immersion in a believable world of zombie apocalypse (as believable as zombies go), and not algorithm theory.