Postmortem
New member
Hi all,
I've played hundreds of hours on the A16 and really loved it (thanks to the devs for making it!)
Then A17 came and I've read both good and bad about the new pathfinding AI, so I was curious to see it in action.
And when I did, it went like this: I was sitting on a wall when a zombie spotted me and came walking towards me. I expected him to start hitting the wall underneath me, but he did quite the opposite: he turned around and walked away. While I was still puzzled, he walked into a nearby building and then reappeared on the roof. I realized there was some sort of catwalk leading to another building, which in turn was connected by a balcony to the far end of my wall. And true enough, the zombie crossed the roof, went over the crosswalk, over the other roof, jumped on the balcony and straight onto my wall.
That's where I quit. Not because I don't like the new XP system (and I don't like it). Also not because I don't like how the game has shifted from a scavenging-building-survial game to a multiplayer-heavy FPS (and I don't like that either).
But I quit because of one should-be-obvious eyesore of a fact: this guy was not a zombie anymore! Zombies are dumb by definition, thick as a brick.
An opponent who can think, who can evaluate a situation and choose the best way to a target may be more challenging, but the point is that it is not a zombie. And a zombie game without zombies simply is no fun.
So I would like to say this to the developers: you have changed the zombies, and I don't like it. Please please please with sugar on top, change it back! Give me back proper zombies, brain-eating but brain-dead, the Night of the Living Dumb.
That is how zombies are supposed to be! And nothing else will work in this game because believe it or not, it's a zombie game you're developing! Stop experimenting and focus on what this game is good at.
One more thing while we're at it: what gives with feral zombies on day 2?? I seriously ran into one of those on day 2, got shredded by a pack of dogs on day 3, and attacked by 4 vultures at once (!!) only minutes later. Of course I fought like a lion, whacked one so good in the beak he'll be sipping his roadkill du jour through a straw for a while. Then the other 3 ripped me to shreds. Again.
So I´ve had hundreds of hours on the A16 and thought I know the game, but in A17 all I did was dying, dying and then dying again. And then I got a little reaper icon at the edge of the screen and when I checked it out, it said "that´s your punishment for dying so much, dumbass!" (or something to that effect). So I'm having difficulties with the new game mechanics, the game even realizes this, and then it punishes me for it??? How about some help instead??? Or even better, how about a frickin handbook?? You know, the things devs used to write to explain their games? That would be great, especially if you want new players to play this for longer than 3 ingame days before going for a refund. And believe me, they will.
I would also very much appreciate to hear from a developer if those changes are experiments and may well be reversed or if this is the definite way 7DTD is going to be.
I simply want to know if I can put my hopes up for A18, or if this once-great game has pretty much been ruined by turning it into a multiplayer shooter (in which case I'd be surprised to even see an A18 though because this game will not work as Zombie Fortnite. There are already too many better games covering that kind of gameplay).
I've played hundreds of hours on the A16 and really loved it (thanks to the devs for making it!)
Then A17 came and I've read both good and bad about the new pathfinding AI, so I was curious to see it in action.
And when I did, it went like this: I was sitting on a wall when a zombie spotted me and came walking towards me. I expected him to start hitting the wall underneath me, but he did quite the opposite: he turned around and walked away. While I was still puzzled, he walked into a nearby building and then reappeared on the roof. I realized there was some sort of catwalk leading to another building, which in turn was connected by a balcony to the far end of my wall. And true enough, the zombie crossed the roof, went over the crosswalk, over the other roof, jumped on the balcony and straight onto my wall.
That's where I quit. Not because I don't like the new XP system (and I don't like it). Also not because I don't like how the game has shifted from a scavenging-building-survial game to a multiplayer-heavy FPS (and I don't like that either).
But I quit because of one should-be-obvious eyesore of a fact: this guy was not a zombie anymore! Zombies are dumb by definition, thick as a brick.
An opponent who can think, who can evaluate a situation and choose the best way to a target may be more challenging, but the point is that it is not a zombie. And a zombie game without zombies simply is no fun.
So I would like to say this to the developers: you have changed the zombies, and I don't like it. Please please please with sugar on top, change it back! Give me back proper zombies, brain-eating but brain-dead, the Night of the Living Dumb.
That is how zombies are supposed to be! And nothing else will work in this game because believe it or not, it's a zombie game you're developing! Stop experimenting and focus on what this game is good at.
One more thing while we're at it: what gives with feral zombies on day 2?? I seriously ran into one of those on day 2, got shredded by a pack of dogs on day 3, and attacked by 4 vultures at once (!!) only minutes later. Of course I fought like a lion, whacked one so good in the beak he'll be sipping his roadkill du jour through a straw for a while. Then the other 3 ripped me to shreds. Again.
So I´ve had hundreds of hours on the A16 and thought I know the game, but in A17 all I did was dying, dying and then dying again. And then I got a little reaper icon at the edge of the screen and when I checked it out, it said "that´s your punishment for dying so much, dumbass!" (or something to that effect). So I'm having difficulties with the new game mechanics, the game even realizes this, and then it punishes me for it??? How about some help instead??? Or even better, how about a frickin handbook?? You know, the things devs used to write to explain their games? That would be great, especially if you want new players to play this for longer than 3 ingame days before going for a refund. And believe me, they will.
I would also very much appreciate to hear from a developer if those changes are experiments and may well be reversed or if this is the definite way 7DTD is going to be.
I simply want to know if I can put my hopes up for A18, or if this once-great game has pretty much been ruined by turning it into a multiplayer shooter (in which case I'd be surprised to even see an A18 though because this game will not work as Zombie Fortnite. There are already too many better games covering that kind of gameplay).