PC The Offtopic, A17 thread.

Nawww such a buzz kill not having things to look forward to in a17. Meh back to the modding section for me. Dev threads have been killed by the few whiners over the many whom enjoyed the way it was done prior.

 
Nawww such a buzz kill not having things to look forward to in a17. Meh back to the modding section for me. Dev threads have been killed by the few whiners over the many whom enjoyed the way it was done prior.
If I were you , I would enjoy the hell out of modding around 7dtd as much as possible. Sadly not enough time , so keep doing it instead of us :) And some of your ideas could be ingame , who knows.

 
I think it's more a "plan ahead" type of thing. Place your zip lines BEFORE the hoard for quick escape or to move from fort to fort seamlessly.

 
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AI and water should really be near the top of the list for stuff to do. Both are core mechanics who's current systems are a hindrance to any system built on top of them.

With water we can have rivers, with AI we can have a challenge.

 
AI is very complex and for 7D2D it will be very different to most other games.

The reason is simple that Ai in predesigned levels is nearly allways cheating.

As a example

Lets take the small Bookstore as example

In a Predesigned level the Game simply spawn bots in the office and let them move to the front of the store when the player enters the front door.

And now imagine what happens if this would be done in 7D2D. The trigger is at the frontdoor and the player move in by destroying the side wall of the Store.

----------------------------------

The same problem is at Cover for example, is easy to imagine that it is hard to "explain" a bot where the next decent cover is if it is hard to describe it to a human.

Finally you can imagine AI as a tree.

There must be tasks for the AI the Bot follows and then there must been "events" that trigger with a higher priority.

.....

omg i really try to describe a so complex topic that i could now write 5 Pages alone for a small example. i break it down to a very very short .... description

In 7D2D the ideal Bot

Bot need a Pathfinding and a course of the day and destinations to do that.

Example: Bed -> Table -> Workstation ->Toilet -> Table -> Bed

And then it needs triggers with a higher Priority to break that circle.

Shoot in the Sourroundings: = Alarmed status no sneaking possible

Been attacked = Flee if no weapon, or attack if have a weapon.

Player speak to you = Stop and talk

Player move along = Greet him

....

Sounds easy so far ? Except the Destinations part (the bot need a List where these Destinations are defined)

it is so far easy.

Much harder are Battle AI

and much work are complex AI Tasks like drive a patrol with 3 bots

But to give you a start, what you need to start with is Pathfinding, and your first task if you want to code such a thing is "Pacman"

 
This didnt warrant going in a modding forum thread and as it started out in th A17 dev diary i thought i would continue it here.

So i commented out the AI tasks and targets and put in the AI package zombiedumb and changed its target to player from npc and spawned a wandering horde.

Yes interested havent messed around with the weights too much but it seems like the horde just want to smash the map to pieces!

I am not sure but maybe if i cloned the AI package and made it so one is weighted to blocks and the other is to player and set the blocks package to the heavy hitting zombies it they might smash a base down faster.

They may just attack any block though and it may not work at all.

Thought i would post my findings for general amusement.

 
Thx bud...should of taken Spanish in High School...5 years of German=useless.
OUCH
Sadly, if you live in the US anyway. I feel the same way, Spanish would've been leagues more useful, even in Utah we have a decent population of native Spanish speakers.

Honestly, my German skills have kind of faded because I never use it. I can still read it decently (for whatever reason it was always easier to read & listen than to speak & write for me). Don't quiz me on my German though :p

 
I love it how players (me included) get warnings for using the word 'idiot' to describe people who argue against me trying to instigate some open dialogue between devs and their playerbase regarding serious bugs in the last build, yet the official A17 discussion thread has descended into conversation over foreign languages and that flies.

No offence towards you guys discussing it, your topic is benign - just really bizarre standards on here.

Someone said two weeks, someone else said three, I get it theres tight lips from TFP regarding new features but this much silence on the two most serious bugs.

Come on -.-"

 
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