PC The new RWG is a gamekiller

Yes, this issue is handled by a reliable person, so no matter how it looks terrible now - it will be fixed.

In addition, he said that he would return to work on RWG later.

I see the situation - as the A17 should not have been released as it is. (transition to the new engine).

But.

Because of the time has passed a lot - they were forced to release it.

;)

.....hmmm.....remember Windows Vista? - this is what no one needed, except the developers themselves.

 
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Patience guys. Just in case you missed this from kinyajuu 4 weeks ago in the dev diary thread.
Ayup, which is why I am confident it'll be fixed. It's just unfortunate timing I guess that it was in the state of flux that it was when A17 dropped. I still expect, as before, to be able to switch my game from Nav back to RWG around 17.2 or .3 at the latest hopefully.

 
Tried a couple times the RWG maps, but didn't play too much in them. Sure they are fun, but currently i'm focusing on Nav and trying to explore it more as i never played it before. Considering that RWG will be better in the future, this only enables me to enjoy the game more as i won't curse on bad RWG, but go into it when it's ready. Add to it the fact that Nav is larger in A17 than in A16. Tried Nav before Experimental and ended up in the desert city SE corner of the map with a rad zone close to it. No it's way further and there's a lot more to explore around these parts.

 
Hello playlessNamer,

Have you tried Compo Pack?!?

It makes a difference! The Cities are HUGE! Please note that this is a 12k map. What I've found is that the areas in between the cities have very little if any POI's. We're only on day 8. One thing is that with Compo Pack you'll see 'new POI's.' Looks like you generated the entire map - so you'd have to wipe and start again. Looks like you should do that before hand - before going live. It doesn't fix A17 but it does help. OH! Give it a try! Single player - on your system. Generate a map with all known settings, then install Compo and try it again! I think you'll like it, or at least I hope you do!

OH YEAH! With the more complex world generation especially the "World Generation Seed" you can get 'bad maps.' I found one that had no large boulders and no 'nodes' as we saw with A16 - where there are a bunch of nodes grouped together. Looks like A17 is that way though - not many nodes; where the small boulders aren't grouped together but just near each other.

UPDATED:

But you do have to actively select "Random World" then that you get the 2nd set of options such as the World Generation Seed. You could try generating a map, then generate a new one with just changing either the World Seed or World Name. Apparently the World Seed is supposed to control the layout of the RWG Map, whereas GameName is supposed to control the 'layout' of things within that world.

Also - It looks like the bigger the world, the bigger the cities are! But the trade-off is that the areas in between the cities are relatively empty.

 
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Their known issues list is so long that by the time they address those, A17 will be a done thing and they will move on to A18. So I don't really see any real RWG improvements until A18.

 
Patience guys. Just in case you missed this from kinyajuu 4 weeks ago in the dev diary thread.
That's largely why I wish they could get a full time person on RWG. It's kinda the red headed step feature that everyone wants and loves. It's not that fataal can't get it going, he's just not able to prioritize it. Kind of a bummer considering how many use RWG and seek RWG for a core component of what they like about the game.

 
There will be more RWG fixes for 17.2. Kinyajuu has already done some things to improve it and is still working on it. They committed internally A17.2 b9 today. Sorry, I don't know a timeline for when it will be released to experimental.

 
There will be more RWG fixes for 17.2. Kinyajuu has already done some things to improve it and is still working on it. They committed internally A17.2 b9 today. Sorry, I don't know a timeline for when it will be released to experimental.
Oooo. Hey Roland, is there anyway you can get a feel from Kinyajuu for people starting a new RWG play through? Worth waiting for 17.2 or changes coming are going to be minor at the moment?

 
Oooo. Hey Roland, is there anyway you can get a feel from Kinyajuu for people starting a new RWG play through? Worth waiting for 17.2 or changes coming are going to be minor at the moment?
One of the internal testers asked if it was ready for them to start testing and giving bug reports and Kinyajuu said not quite yet so I'm not sure yet how significant the changes will be. I just know he has turned his attention to it so improvements should start rolling in.

 
One of the internal testers asked if it was ready for them to start testing and giving bug reports and Kinyajuu said not quite yet so I'm not sure yet how significant the changes will be. I just know he has turned his attention to it so improvements should start rolling in.
Fair enough. Yeah. Making assumptions on that statement is just some wild ass guess work. But... Progress is being worked on.

Thanks for the update and feed back Roland!

 
One of the internal testers asked if it was ready for them to start testing and giving bug reports and Kinyajuu said not quite yet so I'm not sure yet how significant the changes will be. I just know he has turned his attention to it so improvements should start rolling in.
Roland I'm sure you don't know about this but the picture MM posted to his Twitter page showed an island build are they planning on different worlds like small islands, continents, all land, or any number of other world build types. I think that the island MM showed would be good enough. I think it would be awesome to have a bunch of options. Thanks

 
Roland I'm sure you don't know about this but the picture MM posted to his Twitter page showed an island build are they planning on different worlds like small islands, continents, all land, or any number of other world build types. I think that the island MM showed would be good enough. I think it would be awesome to have a bunch of options. Thanks
That would be awesome if you could configure RWG more in your favor rather than just constantly throw darts at the wall and hope your next RWG is good, especially when it now takes a very long time to generate a new RW. Like tell it "have a lot of oceans" or "have no water, or not much", "make a lot of caves"... ok I'm probably dreaming, but you can't tell me it wouldn't be fun to have a RWG the way you want it... lol

 
One thing i wish they would update is how the stability calculation is done. For instance, add some kind of indicator that there is a ground level (or a big portion of ground under checked blocks) which is decided as "stable ground" on which you can build, but also dig underneath (at a reasonable depth) that wouldn't compromise the stability. Additional checks or changes to the "stable ground" marker would be done only if blocks in the vicinity are "updated" and not needing to perform hundreds of calculations each second.

I see the potential of caverns and underground POIs appearing, but then again i wonder how much of a strain it would be against the CPU.

 
You people never learn.NEVER play RWG before update XX.3 or .4.

That's decent advice.

Here's a baby lama for you.

mbrK7Jp.jpg


 
One thing i wish they would update is how the stability calculation is done. For instance, add some kind of indicator that there is a ground level (or a big portion of ground under checked blocks) which is decided as "stable ground" on which you can build, but also dig underneath (at a reasonable depth) that wouldn't compromise the stability. Additional checks or changes to the "stable ground" marker would be done only if blocks in the vicinity are "updated" and not needing to perform hundreds of calculations each second.
I see the potential of caverns and underground POIs appearing, but then again i wonder how much of a strain it would be against the CPU.
the thing I'd love to see is some form of visual indication that you're about to breach the stability before you start collapsing stuff. maybe some crumble and an audible rumble, give you enough time to brace it solidly, so that when we're working on reinforcing existing prefab houses into hefty bases changing wood to concrete or steel, digging out a basement, or anything of that nature.

 
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