Of course I enjoy the new vehicles too, but after I have seen several maps I'm disappointed that the steepness of the old maps (high mountains and deep valeys) was sacrificed for the vehicles. The whole maps are now more or lesser completely flat with height differencies of about +/- 10 blocks.
That's perfect for the vehicles but building bridges and tunnels is now pointless. And it's less dangerous, I never had a broken leg since A17. It should be a survival game and not autoscooter. This includes the risk to fall down deep slopes with the vehicle if the driver is careless. Why should any location on the map always easily be reachable with a vehicle?
My suggestion is to introduce a steepness parameter for the ramdom map generation so that the server admin can decide if he wants a vehicle friendly map or an offroad nightmare where players must build road infrastructure.
What do you think about it?
That's perfect for the vehicles but building bridges and tunnels is now pointless. And it's less dangerous, I never had a broken leg since A17. It should be a survival game and not autoscooter. This includes the risk to fall down deep slopes with the vehicle if the driver is careless. Why should any location on the map always easily be reachable with a vehicle?
My suggestion is to introduce a steepness parameter for the ramdom map generation so that the server admin can decide if he wants a vehicle friendly map or an offroad nightmare where players must build road infrastructure.
What do you think about it?