Feycat
Refugee
Our day 7 horde was set to the lowest possible number - eight. Because we're just starting out in this alpha and we want to get a feel for how to defend ourselves now. Log spikes are gone and block damage is up, so we designed a whole new base concept (worked pretty well, to be honest, and would have worked better, if the SETTINGS had worked!!) We were nervous and excited for the horde.
We got over 100 zombies. And not in trickles of 8 at a time per player (3 of us.) We got PILED ON. At one point, one of us fell off the shooting structure and had to run in circles, weaving in and our of barbed wire and spikes to get breathing room. There were 30+ zombies chasing him. Even if that was the horde for all three of us (and there were more NOT chasing him, still tangled in our obstacle course) that is a ridiculous amount.
What's the point of having those settings? We usually have them cranked up, but wanted a more manageable amount while we adjust our playstyle. Why bother to let us set it to 8 if we're getting a horde that big?
Not to mention that the usual "morning after" wandering horde came smack dab at 4:30 and contained over 20 zombies.
This is DAY EIGHT. The wandering hordes are REGULARLY in the 20s. We are wearing plant fiber and clothes we've found. We're using level 2 tools we've made, and some weapons we've found or bought, but no armor.
I'm cool with the wandering hordes, for the most part, even though they are ridiculously big for players who can't possibly be armed, armor and fortified yet. I'm fine with the fact the world is now loaded with wandering zombies again (hallelujah!) and that POIs are packed with sleepers. But for the love of God, why bother to let people dial down the difficulty if it doesn't work?
We got over 100 zombies. And not in trickles of 8 at a time per player (3 of us.) We got PILED ON. At one point, one of us fell off the shooting structure and had to run in circles, weaving in and our of barbed wire and spikes to get breathing room. There were 30+ zombies chasing him. Even if that was the horde for all three of us (and there were more NOT chasing him, still tangled in our obstacle course) that is a ridiculous amount.
What's the point of having those settings? We usually have them cranked up, but wanted a more manageable amount while we adjust our playstyle. Why bother to let us set it to 8 if we're getting a horde that big?
Not to mention that the usual "morning after" wandering horde came smack dab at 4:30 and contained over 20 zombies.
This is DAY EIGHT. The wandering hordes are REGULARLY in the 20s. We are wearing plant fiber and clothes we've found. We're using level 2 tools we've made, and some weapons we've found or bought, but no armor.
I'm cool with the wandering hordes, for the most part, even though they are ridiculously big for players who can't possibly be armed, armor and fortified yet. I'm fine with the fact the world is now loaded with wandering zombies again (hallelujah!) and that POIs are packed with sleepers. But for the love of God, why bother to let people dial down the difficulty if it doesn't work?