PC The loot linearity is killing my interest in this game

An armored caravan, or them throwing away assets they already made should be out of the question but connecting a network of radio towers, which already exist and could be found through exploration (without quest pointers), or equipping the post with workstations and helping it "develop" (like a colony mini-game) e.g. to expand the traders' stock etc, is already more interesting than what we have now and could be done with minimal effort. I expect the people whose job is to design this game, will plan this thoroughly and think of better and more involving mechanics than these.

At any case, whatever TFP decide to do, besides more types of quests etc, imo, these things have to happen:

-The back-and-forth thing has to go away. Traversing distances should be promoted, but not in this bland fetch-return way.

-Traders have to be gated, but in a way that connects them with the main gameplay loop (tech, exploration etc), not an arbitrary meta number or quest tier grinding.
They dont need to throw away assets at all just move them around a bit. Like lets do it this way:

The trader bases are abadoned and rundown fortresses, the players can use them as they would do on regular POI's. They also have a radio somewhere what you can connect to the emergency channels.

The trader audio is now played throught the radio as if someone just picked up the call. The trader models are now the drivers of the truck, they take the money from you, open the back and let you handle the deal.

 
...I would just bar the really great acquisitions behind not levels, but extremely difficult resistance.

...I think the best direction of growth would favor increased resistance to better loot more than magical time gates of progress.

...having loot grow with monster difficulty is ideal.
I agree.

I also agree the traders need work. There is a large gap between quest rewards/trader inventory and loot from chests and crates per your gamestage.

I do enjoy questing, but if that is what they plan to stick with, we need more POIs or more variations in quest types. Going to the same POI, over and over and over isn't ideal...

 
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I agree.

I also agree the traders need work. There is a large gap between quest rewards/trader inventory and loot from chests and crates per your gamestage.

I do enjoy questing, but if that is what they plan to stick with, we need more POIs or more variations in quest types. Going to the same POI, over and over and over isn't ideal...
Traders will be brought in line with loot in A20. The Devs have said so multiple times.

 
I actually kind of miss the earlier alphas where we had more quality levels. Even with the linear loot and the slowdown it causes it's still so quick to go up to tier 3 or 4 of things since there's so few loot quality tiers.

 
I actually kind of miss the earlier alphas where we had more quality levels. Even with the linear loot and the slowdown it causes it's still so quick to go up to tier 3 or 4 of things since there's so few loot quality tiers.
I think you're confusing Tiers with levels..... When quality level went to 6oo we only had 2 tiers mostly. Now we have 3 tiers and only 6 quality levels.

 
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