Pichii
New member
The loot attractor would do exactly as it says- Attract loot bags.
Every so often, cause all loot bags in a 'cone' to be pulled towards the attractor. Random integer; 1-10 blok.
Downside- High electric cost, timed effect, any zombie that has 100% loot bag chance on death is also affected by the attractor but a strong stumble every 2nd activation.
Notes:
Risk it for the biscut!
Might also consider it affecting Demolishers just so its a big risk-reward build that also needs alot of electricity.
The whole point of this is to increase risk and reward (Mostly on blood moon.)
This item will likely cause SOME zeds to 'glitch' through a wall and while a bug, its currently intentional functionality in my current design.
Every so often, cause all loot bags in a 'cone' to be pulled towards the attractor. Random integer; 1-10 blok.
Downside- High electric cost, timed effect, any zombie that has 100% loot bag chance on death is also affected by the attractor but a strong stumble every 2nd activation.
Notes:
Risk it for the biscut!
Might also consider it affecting Demolishers just so its a big risk-reward build that also needs alot of electricity.
The whole point of this is to increase risk and reward (Mostly on blood moon.)
This item will likely cause SOME zeds to 'glitch' through a wall and while a bug, its currently intentional functionality in my current design.
